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Re: ScreenShots (BroadBand Only) [message #20567 is a reply to message #2071] |
Fri, 22 June 2007 09:07 |
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groo
Messages: 448 Registered: May 2006
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what and where is that exactly? oh and what did u change the sky to under REGION?
say, Sean_S, u think u could help us Darkened souls people with teleporters and TNG editing? we can always use more tng people
---current projects---
Fable:Darkened Souls
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Re: ScreenShots (BroadBand Only) [message #21205 is a reply to message #2071] |
Tue, 03 July 2007 08:22 |
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Satan
Messages: 1033 Registered: September 2005 Location: Hades
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Administrator
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I'm sure fable24man meant no harm or offence and that any release he may have made would have included a credit to the original creator.
There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
[Updated on: Tue, 03 July 2007 08:25] Report message to a moderator
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Re: ScreenShots (BroadBand Only) [message #21206 is a reply to message #21205] |
Tue, 03 July 2007 08:48 |
fable24man
Messages: 396 Registered: June 2006
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Satan wrote on Tue, 03 July 2007 11:22 | I'm sure fable24man meant no harm or offence and that any release he may have made would have included a credit to the original creator.
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he is right im still sorry
some other noob work im working on but still need some help
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Re: ScreenShots (BroadBand Only) [message #21218 is a reply to message #21201] |
Tue, 03 July 2007 15:33 |
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chaos
Messages: 542 Registered: May 2006
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fable24man wrote on Tue, 03 July 2007 07:33 | trying to get it to work for you
im sorry i wont help no more then
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Satan wrote on Tue, 03 July 2007 08:22 | I'm sure fable24man meant no harm or offence and that any release he may have made would have included a credit to the original creator.
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Haha, I was just kidding geez. And you can use it fable24man. And the problem with it is the clipping, that's why the arm is missing. If you get it working could you pm it to me?
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Re: ScreenShots (BroadBand Only) [message #21943 is a reply to message #21927] |
Wed, 18 July 2007 00:19 |
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Leviathan-Ran wrote on Wed, 18 July 2007 02:48 |
I did it by changing the HERO_CHILD def graphic to HERO graphic,
then in the HERO def I exported his CcreatureDef
and then imported it over the HERO_CHILD CcreatureDef
You can then edit the HERO_CHILD's CcreatureDef to add whatever clothes you want him to wear, you can't change them so replace the ones already there which are apprentice clothes.
Easy!
Had him with archon's armor before now
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Funny idea. Never thought of that
this is not an exit.
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Re: ScreenShots (BroadBand Only) [message #26510 is a reply to message #26509] |
Wed, 12 September 2007 05:03 |
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BlueTooth wrote on Wed, 12 September 2007 14:01 |
OldBoy wrote on Wed, 12 September 2007 06:32 |
BlueTooth wrote on Wed, 12 September 2007 12:33 | Keshire's Posse. (Yes, that's 3 henchmen )
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Interesting, a third henchmen?
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128 actually. Found where it was stored in the exe quest script and did a quick hex edit.
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I think my computer would melt down if I'd hire 128 henchmen... So you're still poking around in the exe?
this is not an exit.
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Re: ScreenShots (BroadBand Only) [message #26548 is a reply to message #2071] |
Wed, 12 September 2007 15:58 |
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Sean_s
Messages: 576 Registered: June 2007 Location: Ohio
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Hey, what about putting that modded exe in the mods section? Unless your exe had a whole host of modifications and it would be a pain to go into an unaltered exe (except maybe with a no cd crack) and change it. Oh well, I think it'd be cool.
New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!
Assistant for Conquest
By the way, call me Searyan
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