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A Video, Making Weapons Work in Fable, The Easy Way [message #26542] Wed, 12 September 2007 15:47 Go to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Fable24Man asked me to make this (even though when I told him how to I thought it was easy enough), so watch and learn. Also note that this video tutorial is for 3Ds Max users only.

http://rapidshare.com/files/55252723/Making_Weapon_Hierarchy __The_Easy_Way.avi.html

You will need the XviD and DivX plugins you play this video.

Youtube: Here. Set it to 720p for better detail.
Rapidshare: Here.

For those who don't understand the video, perhaps this will help. It's a text document I made based off a conversation I had with Ailia on IRC.

weapons are easy as hell

first get something you want to use as a weapon mesh

make simple...tube

export an existing fable weapon from FE

import that into your current document

rotate/move/scale your mesh to where the imported weapon is

pull up the parenting tree for the document and see what the imported mesh is parented to
parent your mesh to the same thing and then delete the fable weapon mesh

anyways on 3ds max 7 the button is up at the top of the screen

see a highlighted cursor and another cursor next to it with a bunch of lines?

click the one with lines

check the box display subtree

then figure out which item on that list is the old weapon mesh

find your mesh and parent it to MESH_KARANA_BRASS_01 (that's just an example)

to do that

select your mesh

click the link tool, should be to the left of where you opened this menu, looks like 2 windows connected by a chain

then click this menu again and select the mesh_katana

export it and import into FE + enjoy beating people with a tube

it probably will throw a fit about an untextured mesh but meh

And that, paired with a video, should teach you everything you need to know about getting a weapon to work in Fable, information on for to make new entry's can be found with a search or two (Blue, perhaps you should make the button bigger so newer people know it's there).

stickied: Maropolo


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[Updated on: Sat, 06 November 2010 11:35] by Moderator

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Re: A Video, Making Weapons Work in Fable, The Easy Way [message #26640 is a reply to message #26542] Thu, 13 September 2007 06:11 Go to previous messageGo to next message
Critious711 is currently offline  Critious711
Messages: 42
Registered: September 2007
i cant watch or download the video
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #26644 is a reply to message #26542] Thu, 13 September 2007 06:14 Go to previous messageGo to next message
crazybunny is currently offline  crazybunny
Messages: 173
Registered: July 2007
Quote:

You will need the XviD and DivX plugins you play this video.


[Updated on: Thu, 13 September 2007 06:14]

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Re: A Video, Making Weapons Work in Fable, The Easy Way [message #29409 is a reply to message #26644] Wed, 26 September 2007 18:28 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
this should be stickyed Razz Very Happy
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #29478 is a reply to message #29409] Thu, 27 September 2007 01:13 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol confusingly worded but i'm too damn lazy to make anything better



***stickied***


.


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #29513 is a reply to message #29478] Thu, 27 September 2007 04:38 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Yeah stickie his! You won't stickie mine! Nah, I don't care. It's also sad that people need this... it proves my theory though.... "People are too lazy to read!"
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #29527 is a reply to message #29513] Thu, 27 September 2007 09:38 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol i totally forgot to sticky it after i said stickied Laughing

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #29528 is a reply to message #26542] Thu, 27 September 2007 09:40 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Lol, yeah, I knew you'd get it eventually.

Off topic - Cool, my first sticky post Very Happy.


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Re: A Video, Making Weapons Work in Fable, The Easy Way [message #34806 is a reply to message #26542] Sun, 02 December 2007 16:08 Go to previous messageGo to next message
DarkSide is currently offline  DarkSide
Messages: 10
Registered: October 2007
im makin a weapon and i used the simple sword tutorial video from bluetooth but when i finished my weapon and i started usin this video tutorial my weapon isnt at the same conditon as yours... mine isnt like white and just one weapon, mines has the circle thing around the handler (where u grab the sword, i dont know how its called XD) and when i use the model from FE to align all the lines my sword is a lot bigger than the model from FE... im kinda ****** up (u know what im tryin to say) does any1 knows why this is happening?
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #34940 is a reply to message #26542] Thu, 06 December 2007 09:48 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
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umm, I'm pretty sure you need to convert it to mesh Confused

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #36195 is a reply to message #26542] Sun, 30 December 2007 06:28 Go to previous messageGo to next message
facethecannon is currently offline  facethecannon
Messages: 19
Registered: December 2007
Location: cumblowus
1.) Im a newb we know
2.)Im like a half a year late.

I just started modding fable yesterday
I have done everything and still my creative itch wasnt being satisfied. so i peeped some tutorials and learned how to make a weapon in blender. The weapon i came up with.. the design means a lot to me and my pplz. concidering Our symbol is in it. I cannot import a .x file into 3dmax9
it brings up two windows
Innapproppriate Imort Module can not be found
and
Invalid File Type..

Is there another way?
PS GOOD WORK TO THIS SITE AND THE PPL IN IT. Yall some beasts.


I put the noo in Noob..

[Updated on: Sun, 30 December 2007 06:29]

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Re: A Video, Making Weapons Work in Fable, The Easy Way [message #36196 is a reply to message #36195] Sun, 30 December 2007 06:34 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You need an import export plugin.

Boom. Welcome to the site, good luck.
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #36197 is a reply to message #26542] Sun, 30 December 2007 06:34 Go to previous messageGo to next message
facethecannon is currently offline  facethecannon
Messages: 19
Registered: December 2007
Location: cumblowus
and 5 seoconds later i just exported 3ds on blender and imported it on 3d studio... sorry for bothering lol but will that work?
Also Im not big on 3d studio just got it.. any pointers??? lol


I put the noo in Noob..
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #36198 is a reply to message #26542] Sun, 30 December 2007 07:19 Go to previous messageGo to next message
facethecannon is currently offline  facethecannon
Messages: 19
Registered: December 2007
Location: cumblowus
I think I stayed up too late... nah its only 10:17am

Will somebody make my blender weapon fable ready for me today/tommorrow/whenever i wake up .. if so let me know i would greatly appreciate it ya dig??


I put the noo in Noob..
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #36200 is a reply to message #26542] Sun, 30 December 2007 08:46 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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3ds might work, I suggest .obj

somebody might port it, but whether somebody will texture it is another story, I'm busy right now though.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #36225 is a reply to message #26542] Sun, 30 December 2007 16:14 Go to previous messageGo to next message
facethecannon is currently offline  facethecannon
Messages: 19
Registered: December 2007
Location: cumblowus
im kinda lost around the part where you open the parenting tree and
make it the same parent? I am so lost. Sorry im a newb
TAKE A LOOK
http://i241.photobucket.com/albums/ff103/s6itso/wtf.jpg

*** Fixed image - Satan ***

AND THEN

TY Satan.. U rock. I thought html would work, heh
Is that the parenting tree I have open or am i wrong. I think thats where im lost i wish that vid had sound. lol l8r4mtehn00b

EDIT** Also I noticed my object list has no order or anything like the tutorial does. like parents

edit #2** i did everything i could i did something wrong
http://i241.photobucket.com/albums/ff103/s6itso/wtf2.jpg

edit#3 I did EVERYTHING exactly the way the tutorial told me to.. and i still get the same error in FE
http://i241.photobucket.com/albums/ff103/s6itso/wtf3.jpg


I put the noo in Noob..

[Updated on: Sun, 30 December 2007 20:53]

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Re: A Video, Making Weapons Work in Fable, The Easy Way [message #36238 is a reply to message #26542] Sun, 30 December 2007 20:12 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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in the list click "display subtree"

p.s. is that the sword I fixed up? hope you get it to work Very Happy


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sun, 30 December 2007 20:13]

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Re: A Video, Making Weapons Work in Fable, The Easy Way [message #36448 is a reply to message #26542] Fri, 04 January 2008 02:18 Go to previous messageGo to next message
facethecannon is currently offline  facethecannon
Messages: 19
Registered: December 2007
Location: cumblowus
Man I gotta get a sword working on my own i did everything exactly like the video. and i read the howto and i did everything it said i dont get it!?!

I put the noo in Noob..
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #36456 is a reply to message #26542] Fri, 04 January 2008 08:44 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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1. Export the mesh for Iron Greatsword

2. Export your mesh from Blender to wavefront (obj)

3. Import both into 3ds Max

4. Click on the little display list button

5. Click "Display Subtree"

6. Rotate and Scale your mesh to fit the Iron Greatsword (don't stretch, just make sure it is in the same spot and the sizes are relative to the sword)

5. Go to the list and select material-_55 and Greatsword2h

6. Press the delete key located on your keyboard above the left arrow on a standard keyboard.

7. Move the different helpers to appropriate spots:

HDMY_AUG_01: Bottom of Blade
HDMY_AUG_02: Top of Blade
HPNT_weapon_pos_a: Top of Blade
HPNT_weapon_pos_b: Bottom of Blade
HDMY_WEAPON_FOCUS_01: Where the handle is held.

8. Go to the list and click on Mesh and Mesh_001

9. Click on the linking button (looks like two windows with a chain between them, found in top-left corner)

10. Click on the list button and click MESH_SWORD_GREAT_BRASS or something like that.

11. Click "Link"

12. Click the cursor button.

13. Either texture map or export. (for texture mapping see this and this and maybe even this)


14. When you export, use Panda Exporter, with normal optimization, uncheck inline, uncheck "include animation", uncheck flip normals.

15. Import into FE, give it a material.


Well there you go, a "step by step" tutorial, including almost every step.


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #37121 is a reply to message #26542] Tue, 22 January 2008 21:43 Go to previous messageGo to next message
Anonymous Coward
Okay whenever I go to import the mesh from fable my mesh dissaperes (sp?).

I tryed import the fable mesh then my mesh and my mesh doesnt show up....

[Updated on: Tue, 22 January 2008 21:49] by Moderator

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Re: A Video, Making Weapons Work in Fable, The Easy Way [message #37123 is a reply to message #26542] Tue, 22 January 2008 21:48 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
I don't know why that happens, I've only seen it happen with longswords. If you REALLY want a mesh, check out a new tool in the unity section. I tested it with Fable, it works (kind of for me) and (ironically) I had a longsword on at the time, proving you can get the longsword mesh (and the meshes of other items) threw that.

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Re: A Video, Making Weapons Work in Fable, The Easy Way [message #37983 is a reply to message #37123] Wed, 13 February 2008 01:35 Go to previous messageGo to next message
lalala is currently offline  lalala
Messages: 5
Registered: October 2007
im having a serious problem with this.
I only have a me with internet and an xp with no internet.
so i cant watch the video(plugins for Xp)
and i dont get what you are talking about(im a noob) so is it posible tio make the vid in another format? Embarassed
no need i figured it out


(I dont speak very good english)

[Updated on: Wed, 13 February 2008 01:36]

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Re: A Video, Making Weapons Work in Fable, The Easy Way [message #41365 is a reply to message #26542] Sun, 18 May 2008 07:16 Go to previous messageGo to next message
ANGELxZER0 is currently offline  ANGELxZER0
Messages: 2
Registered: May 2008
Yea, total noob here, and i cant watch the video because rapidshare hates me so i don't even know how to export the mesh. can someone please tell me that?
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #41367 is a reply to message #41365] Sun, 18 May 2008 07:37 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
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are you waiting the 1.2 minutes or whatever after clicking free?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #48257 is a reply to message #26542] Thu, 01 January 2009 09:55 Go to previous messageGo to next message
ardotschgi is currently offline  ardotschgi
Messages: 5
Registered: October 2008
is there a way to make weapons JUST vith blender?
if it is so, can anyone make a tutorial video with blender please?
thanks


I'm German, so please excuse me about my bad English Smile
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #48682 is a reply to message #48257] Mon, 19 January 2009 13:05 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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did you even search? I've made several tutorials.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: A Video, Making Weapons Work in Fable, The Easy Way [message #48695 is a reply to message #48257] Tue, 20 January 2009 00:24 Go to previous message
OldBoy is currently offline  OldBoy
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ardotschgi wrote on Thu, 01 January 2009 18:55

is there a way to make weapons JUST vith blender?
if it is so, can anyone make a tutorial video with blender please?
thanks


Check here before asking.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
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