Fable TLC Trainers *discussion* [message #2273] |
Sat, 08 October 2005 23:23 |
Hesperus
Messages: 22 Registered: October 2005 Location: New York
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Hi,
I read up on the W0rf's trainer below... I have also been working on a trainer for some time and was wondering if anyone was interested in it. I don't have C++ or anything, just used a Trainer-Maker kit...
This is what I have so far:
Infinite Cash: Sets cash to the max --> 9999999
Infinite Quest Time: Stops time for certain quests/tests.
Max XP: Sets all 4 XP slots to 7777777
Infinite HP
Infinite MP
Max Stats: Maxes all stats except spells.
Bypass Spell Requirements: When enabled leveling spell by one
level maxes it, regardless of
alignment requirements.
Max Good
Max Evil
Max Renown
Max Attractiveness: +300 regardless of what you wear, or not.
Minimise Scariness: -300 regardless of what you wear, or not.
Max Scariness: +300 regardless of what you wear, or not.
Be Unseen: NPCs don't recognise you unless you do something
directly to them. i.e. Stealing, vandalism, etc does
not get reported; but if you hit a guard, you will be
asked to pay the fine. Also, if you beat someone up,
and are reported, the guard will run circles around
you but not find you.
Infinite Card Game time: Timer set to 0 for the card pairs game.
Easy Courtship: Makes Hearts flash ontop of most Marriable NPCs.
Also, if heart is not flashing, courting them
makes heart flash immediately.
One hit kill: All things, except you, die with 1 hit.
(beware because this applies as well if an NPC hits
another NPC)
Set Age to 18
In Cælum Conscendam
Super Astra Dei Exaltabo Solium Meum
Sedebo in Monte Testamenti in Lateribus Aquilonis
Ascendam Super Altitudinem Nubium
Ero Altissimo...
[Updated on: Mon, 16 January 2006 00:59] by Moderator Report message to a moderator
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Re: Fable TLC Trainer for the PC [message #2323 is a reply to message #2273] |
Sun, 09 October 2005 11:08 |
Hesperus
Messages: 22 Registered: October 2005 Location: New York
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What I find usually works for age is to turn it on, save, and then reload...the hair seems to turn black upon reload =)
Guild master, maze, whoever dies with one hit kill; even works with your father at the beginning of the game. Massacred the entire town before the bandits did =P
In Cælum Conscendam
Super Astra Dei Exaltabo Solium Meum
Sedebo in Monte Testamenti in Lateribus Aquilonis
Ascendam Super Altitudinem Nubium
Ero Altissimo...
[Updated on: Sun, 09 October 2005 11:25] Report message to a moderator
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Re: Fable TLC Trainer for the PC [message #2384 is a reply to message #2380] |
Sun, 09 October 2005 18:34 |
Hesperus
Messages: 22 Registered: October 2005 Location: New York
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I didn't detect any trojen...it might be what Trainer-Maker-Kit uses to recognise hot keys if they are used.
UPDATE:
In lieu of all the requests to make a renown reset, I have re-written the renown code of the trainer. Now, you can freeze it at max, zero, or turn it off. So if you want a reset, just turn it to zero, then turn it off.
I have replaced the Old version with the New one on the first page.
Attempted to try and freeze/delete scars, but it seems that each scar has its own address, so it would be rather hard to determine the right value because once I save and reload, the addresses change due to the DMA...
In Cælum Conscendam
Super Astra Dei Exaltabo Solium Meum
Sedebo in Monte Testamenti in Lateribus Aquilonis
Ascendam Super Altitudinem Nubium
Ero Altissimo...
[Updated on: Sun, 09 October 2005 19:00] Report message to a moderator
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Re: Fable TLC Trainer for the PC [message #2425 is a reply to message #2273] |
Mon, 10 October 2005 13:04 |
Hesperus
Messages: 22 Registered: October 2005 Location: New York
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Youngest age is 18, Oldest age is 65... I can set it to 0 or to a 100, but when you level something, it jumps back to 18(if you set it at 0) or 65(if you set it at 100).
With regards to the trainer, since some people probably don't want to be 18, I added the ages 20, 30, 40, 50, 60 and 65.
I've messed around with the freeze time code a little more, and added a little something extra you all might probably enjoy
Gonna go upload it on Page 1 right now
In Cælum Conscendam
Super Astra Dei Exaltabo Solium Meum
Sedebo in Monte Testamenti in Lateribus Aquilonis
Ascendam Super Altitudinem Nubium
Ero Altissimo...
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Re: Fable TLC Trainer for the PC [message #2607 is a reply to message #2273] |
Wed, 12 October 2005 01:00 |
Hesperus
Messages: 22 Registered: October 2005 Location: New York
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Okay...Here's the scoop...
Tried working with doing an infinite item thing and ended up with 3 variations, each have their pros and cons: which would you all prefer?
1. Pretty much the same thing as the deviance trainer, it just NOPs(disables) the item subtraction code -- only problem is it causes your items in the "Sell" menu when you trade to go all weird --> Mis-reported values, duplicates of items. However, once cheat is disabled, everything reverts to normal.
2. I can set every single item in your inventory to a predefined number (greater than 1) -- basically, what this does change the value of all items in your inventory to that predefined number. The reason why it has to be greater than 1 is because if you use an item when it is set at 1, it will become zero, and hence, the cheat will think that the item is not in your inventory. The problem with this is that ALL your items are increased, even weapons and stuff -- it is quite disconcerting, I believe, to see that you have a whole bunch of weapons, even though the values of each item is not shown in your inventory; also, you will have more than 1 guild seal, etc..
3. I can do the same as number 2. but instead, I can set the cheat so it searches for every item that you have 3 or more of in your inventory, then applies the predefined values onto those items. The pros of this is that you won't end up with 300(assuming that is the predefined value) wasp queen head trophys or guild seals, since you never really get more than 1. The problem with this, however, is that when trading with a trader; "sell all" is not an option because it will decrease the item number below 3, hence, no longer applying the cheat to that item.
In Cælum Conscendam
Super Astra Dei Exaltabo Solium Meum
Sedebo in Monte Testamenti in Lateribus Aquilonis
Ascendam Super Altitudinem Nubium
Ero Altissimo...
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Re: Fable TLC Trainer for the PC [message #2611 is a reply to message #2607] |
Wed, 12 October 2005 01:35 |
Hesperus
Messages: 22 Registered: October 2005 Location: New York
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Yeah...I'm kinda split between 1 and 3...3 actually allows you to be less lazy than 1, in mine opinion, because you don't have to minimise just to disable the cheat...
Well, I've played around here and there, massacred wealths of people while still remaining 100% good =)
I like killing things to see if it screws up the storyline =P
don't have an XBox btw
In Cælum Conscendam
Super Astra Dei Exaltabo Solium Meum
Sedebo in Monte Testamenti in Lateribus Aquilonis
Ascendam Super Altitudinem Nubium
Ero Altissimo...
[Updated on: Wed, 12 October 2005 01:36] Report message to a moderator
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Re: Fable TLC Trainer for the PC [message #2671 is a reply to message #2273] |
Wed, 12 October 2005 20:03 |
Marduk
Messages: 1 Registered: October 2005
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Something odd regarding the shop trainer:
I've used it to purchace mana, xp, and health augs. The health and XP ones work just fine, but the mana ones don't cause mana to regenerate at all. It just regenerates as if no augs at all were installed.
To experiment, I used the trainer to get the sword of aeons. It regenerated mana normally. I stripped it's augs out using the other trainer, and replaced them with ones bought with the shop trainer. The health and XP augs worked fine, but the mana aug stopped working.
Further, the mana augs can't be sold to some merchants who buy other augs.
I'm going to guess that the trainer might be using an alternate, dummied version of the mana augmentation that doesn't actually do anything. While this is pretty interesting, I'd like to be able to get working ones with it.
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Re: Fable TLC Trainer for the PC [message #2673 is a reply to message #2671] |
Wed, 12 October 2005 20:19 |
Hesperus
Messages: 22 Registered: October 2005 Location: New York
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Thanks =)
I think I used what used to be the "Bandit Slayer Augmentation" instead of the right mana one...Will change it right away.
Okay. Trader Trainer has been Fixed.
Also, added "Infinite Items" and "disable all" as requested.
In Cælum Conscendam
Super Astra Dei Exaltabo Solium Meum
Sedebo in Monte Testamenti in Lateribus Aquilonis
Ascendam Super Altitudinem Nubium
Ero Altissimo...
[Updated on: Wed, 12 October 2005 23:00] Report message to a moderator
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Re: Fable TLC Trainer for the PC [message #2692 is a reply to message #2673] |
Thu, 13 October 2005 04:08 |
ImBobbo
Messages: 2 Registered: October 2005 Location: Huntsville, Texas
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QuidProQuo wrote on Thu, 13 October 2005 04:41 | Very awesome! The only way this could get better is.. an always have critical hit mode! Just an idea.
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Then we'd have to use a different key for sprint, since hitting sprint with a flourish uses that attck.
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Re: Fable TLC Trainer for the PC [message #2739 is a reply to message #2273] |
Thu, 13 October 2005 17:40 |
Hesperus
Messages: 22 Registered: October 2005 Location: New York
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I tried several methods...
First I assumed that after receiving a certain amount of damage, the hero would develop a scar, and hence, I searched for increasing values upon damage...Finally managed to reduce the number of addresses to a handful or so; plugged values in...did not work.
Then, I tried the same as above, but only searching upon scarring...still did not work.
Then I realised that scar position appeared randomly; hence, I thought it might be possible that each scar has its own address.
This leaves 2 possibilities...1, the game stores the total amount of damage to each body part and when a certain body part receives enough damage, it triggers the scarring routine; or 2, the game stores each scar as a flag - probably "1" for has scar and "0" for without.
The problem with searching then is in the first case, there is no way you can tell which part of the body received damage; and hence, you cannot search for what you don't know; and in the second case, since it is not possible to revert the 1 to a 0, it is not possible to search for flag changes since it is permanent.
If not for dynamic memory addresses, more would be possible because I could just load and save to search for addresses; but the game changes the addresses with each load/save, and sometimes even when I enter a new area... =(
Then again, there's always the possibility that I could be wrong =) So don't give up hope with the whole remove scar thing
In Cælum Conscendam
Super Astra Dei Exaltabo Solium Meum
Sedebo in Monte Testamenti in Lateribus Aquilonis
Ascendam Super Altitudinem Nubium
Ero Altissimo...
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Re: Fable TLC Trainer for the PC [message #2817 is a reply to message #2803] |
Fri, 14 October 2005 11:08 |
SpidervenomA
Messages: 7 Registered: October 2005
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Hey hesperus - just a small question about the implementation of the trainer. Is there any way to add an edit box where the user can type in an age to set, rather than a set of pre-chosen values? I figure it's probably a limitation of Trainer Maker Kit. I've written a couple of trainers, but all in native code, for flexibility, and haven't had much experience with TMK.
Also... could you possibly code an option that resets the stats to zero, rather than maxing them? I'd really appreciate that.
[Updated on: Fri, 14 October 2005 11:18] Report message to a moderator
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Re: Fable TLC Trainer for the PC [message #2904 is a reply to message #2867] |
Sat, 15 October 2005 01:04 |
nightlancer
Messages: 5 Registered: October 2005
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xDarkMaster wrote on Fri, 14 October 2005 19:35 | I was wondering if you could add some more of the harder to get armor and weapons to the shop trainer.
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have you looked at what is sold in the shoptrainer?
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