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Balverine Hero Mod Release! [message #26258] Mon, 10 September 2007 03:16 Go to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

*** Update ***
~ Newer and simpler version found here, made possible with ShadowNet! ~


*** updated! i managed ot fix the stealth_kick_thing_on_ground so now the balverine can munch corpses again! also i made a brown balverine version, both are included in the zip file i have uploaded ***


Yes it's finally finished ! After all these months of kinda not being finished!

This is the standalone version of my balverine hero mod, fully animated and spell capable. This mod lets you transform your character into a fully fledged white balverine to rape and pillage with as you please!

The instructions are included in the readme which is, of course, in the attached zip file. It tells you what buttons do what and such. Also due to my horrid luck there may be some linking problems in the fmp. There were when I sent it to Satan for testing and I don't know if it was from his FE, mine, or a combination of the two. But yeah if there are linking problems (i.e. yours crashes on transform) then post in this thread and I will explain how to fix it.





So without much further adieu, but still some... here's the files you need!

I give permission to anyone to use this in their mod but they must pm me and ask first. Also there's gotta credit given, you have no idea how much pain I went through to get this out by the end of the week. I rebuilt the cappearancedef 4 times Confused But yeah you can use it but you gotta ask me, I'll throw out some conditions if the need arises.

Post any gripes or grievances here please.


*** EDIT: you cannot use the cutscene from this mod for any other mod, with or without my permission. if someone wants to use my mod for a part of a larger mod then they can do that but i DO NOT allow any modification to this mod whatsoever.


One final note if anyone wants a brown or northern wastes balverine version just ask.

***Edit - made the page a bit easier to view and made a bit more sense of the text. - Satan***


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Sun, 01 March 2009 07:32] by Moderator

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Re: Balverine Hero Mod Release! [message #26260 is a reply to message #26258] Mon, 10 September 2007 03:39 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
yaaa woot!!!!!!!!!!! Twisted Evil
Re: Balverine Hero Mod Release! [message #26261 is a reply to message #26260] Mon, 10 September 2007 03:58 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Cool, I gotta try it when I get out of school today! Smile
Re: Balverine Hero Mod Release! [message #26263 is a reply to message #26258] Mon, 10 September 2007 04:34 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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The only way to avoid those problems is to completely remove them.

The balv skeleton can't be editied due to a bone naming issue. Otherwise I would have taken a crack at fixing the weapon and helper problem. And even if animation import was implemented that same bone problem would stop new animations for the balv too.

Also, Here's both a clean fur skin. And a higher res template.
  • Attachment: 614_Template.jpg
    (Size: 295.90KB, Downloaded 2902 times)
  • Attachment: 614.jpg
    (Size: 166.46KB, Downloaded 2388 times)



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Mon, 10 September 2007 04:46]

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Re: Balverine Hero Mod Release! [message #26266 is a reply to message #26258] Mon, 10 September 2007 07:26 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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Great to see you've finished it Marco! Thumbs Up

I took the liberty of creating a version that doesn't need the FreeRoam App.
Also changed the Readme a bit.

So this version won't work if you have used the FreeRoam App.

Instructions included, credits go to Marco obviously...

[deleted]


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Sun, 01 March 2009 04:29]

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Re: Balverine Hero Mod Release! [message #26268 is a reply to message #26263] Mon, 10 September 2007 07:30 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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BlueTooth wrote on Mon, 10 September 2007 12:34

Also, Here's both a clean fur skin. And a higher res template.


Nice one Blue, I was looking for a clean fur file last night.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Balverine Hero Mod Release! [message #26269 is a reply to message #26263] Mon, 10 September 2007 07:39 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol ofcourse yuo cant use multistrike, he doesnt have a weapon Razz

sorry about the gnaw thing, that happened at the last minute and i had no idea why, it worked then it just didnt also the targeting thing isnt a glitch, i thought it was fun, same with block

thanks oldboy



There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Mon, 10 September 2007 07:40]

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Re: Balverine Hero Mod Release! [message #26271 is a reply to message #26258] Mon, 10 September 2007 08:21 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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I like the howling block. I can't see something with the strength and resilience a balverine (particularly a white one) is supposed to have blocking all that often.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Balverine Hero Mod Release! [message #26278 is a reply to message #26269] Mon, 10 September 2007 12:09 Go to previous messageGo to next message
Astaroth is currently offline  Astaroth
Messages: 4
Registered: September 2007
Location: UK
i dont know why thi keeps happening and iv done everything right. when i hit the sign and enter the cutscene my character dissapears for 5 secs and then reappears unchanged Confused
Re: Balverine Hero Mod Release! [message #26292 is a reply to message #26258] Mon, 10 September 2007 14:26 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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AWESOME MOD!!!!!!!!!!!!!! I played and it is SO fun!

edit: I would like the brown balverine


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Mon, 10 September 2007 14:26]

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Re: Balverine Hero Mod Release! [message #26317 is a reply to message #26292] Mon, 10 September 2007 16:03 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

well the yuo obviously broke it Confused

did you import the cutscene like it says in the readme?

are you pressing esc to skip scene because that would make it not work also


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #26318 is a reply to message #26258] Mon, 10 September 2007 16:05 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
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Location: My desk

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what?? It works just fine, I am asking if you could make the normal balverine also

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Balverine Hero Mod Release! [message #26319 is a reply to message #26278] Mon, 10 September 2007 16:06 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
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Location: Groningen

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Astaroth wrote on Mon, 10 September 2007 21:09

i dont know why thi keeps happening and iv done everything right. when i hit the sign and enter the cutscene my character dissapears for 5 secs and then reappears unchanged Confused



http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Balverine Hero Mod Release! [message #26322 is a reply to message #26258] Mon, 10 September 2007 16:07 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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oh, lol, sorry Laughing

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Balverine Hero Mod Release! [message #26327 is a reply to message #26271] Mon, 10 September 2007 16:15 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Satan wrote on Mon, 10 September 2007 10:21

I like the howling block. I can't see something with the strength and resilience a balverine (particularly a white one) is supposed to have blocking all that often.


Also. Weapons go right through an unarmed block.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Balverine Hero Mod Release! [message #26331 is a reply to message #26327] Mon, 10 September 2007 16:50 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

takes a while? what do you mean to load the fmp?

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #26334 is a reply to message #26331] Mon, 10 September 2007 17:04 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
no he probly means when you transform
Re: Balverine Hero Mod Release! [message #26335 is a reply to message #26334] Mon, 10 September 2007 17:28 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ah well that cutscene was a pain to make

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #26375 is a reply to message #26335] Mon, 10 September 2007 20:03 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

***updated, fixed it so the balverine again chews on dead bodies Very Happy also included a brown balverine version in the zip file due to popular demand***


also the problem with the repeating cutscene is because for some reason the sign respawns everytiem you reenter the area so it activates a bunch of the cutscene, could probably be solver by setting level thing persistant or whatever it is to true in the tng


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Mon, 10 September 2007 20:05]

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Re: Balverine Hero Mod Release! [message #26411 is a reply to message #26258] Tue, 11 September 2007 04:54 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
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!?! it only took me 12 seconds!

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Balverine Hero Mod Release! [message #26414 is a reply to message #26258] Tue, 11 September 2007 04:58 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
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oh
edit: ps, I think you can include cutscenes in FE and FMP's


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Tue, 11 September 2007 04:59]

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Re: Balverine Hero Mod Release! [message #26415 is a reply to message #26411] Tue, 11 September 2007 04:59 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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balverine man wrote on Tue, 11 September 2007 06:57

oh im talking about oldboys where you dont half to have the freeroam app


Well duh. It's modifying about 100 megs worth of files.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: Balverine Hero Mod Release! [message #26437 is a reply to message #26258] Tue, 11 September 2007 14:44 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Oh and an other bug with the gnaw, if they're knocked out and you try to gnaw on them, you do nothing then a few seconds later they act like you kicked them. Just so you know. Also, if you install the brown Balverine version, it still shows you turning into the white Balverine, but you still turn into the brown one (not a big deal, just thought you should know).

Other then that, I still think it's awesome, I went on a Bowerstone raid, and a Knothole Glade raid. Ever get into the fist fighting club as a Balverine? Lol, you take them all out in one strike (although for some reason they give you the stick at the end).


New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!

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By the way, call me Searyan
Re: Balverine Hero Mod Release! [message #26453 is a reply to message #26437] Tue, 11 September 2007 15:55 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

yeak i know about that one, might fix it later if i feel the need

also fe doesnt properly import cutscenes


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #26716 is a reply to message #26258] Fri, 14 September 2007 01:35 Go to previous messageGo to next message
Mcchips is currently offline  Mcchips
Messages: 20
Registered: January 2007

Guys, i need to reply to this ASAP coz iw anna play it, when eva i go to load the fmp it comes up with .. Control Bytes Mismatch. ID=5EA1C60D !! HELP PLZZZZ
Crying or Very Sad Crying or Very Sad Crying or Very Sad


The Guild Puppet Is Here...
Re: Balverine Hero Mod Release! [message #26717 is a reply to message #26716] Fri, 14 September 2007 01:50 Go to previous messageGo to next message
Silverback is currently offline  Silverback
Messages: 170
Registered: July 2005
Location: Illinois

Cow Tipper
Mcchips wrote on Fri, 14 September 2007 01:35

Guys, i need to reply to this ASAP coz iw anna play it, when eva i go to load the fmp it comes up with .. Control Bytes Mismatch. ID=5EA1C60D !! HELP PLZZZZ
Crying or Very Sad Crying or Very Sad Crying or Very Sad

5EA1C60D = CAppearanceDef control and it should not be read in FE.

Easy fix goto Fable Explorer 4.1 thread and download new xml place it in the directory where you have Fable Explorer and overwrite the xml you are using now. Or you can just download FE again.

[Updated on: Fri, 14 September 2007 01:51]

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Re: Balverine Hero Mod Release! [message #26727 is a reply to message #26717] Fri, 14 September 2007 02:27 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
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Mcchips wrote on Fri, 14 September 2007 11:01

lol, silly me, thnx heaps, do u have the link?


here..... Rolling Eyes


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Balverine Hero Mod Release! [message #26793 is a reply to message #26258] Fri, 14 September 2007 15:25 Go to previous messageGo to next message
Balverinehowl is currently offline  Balverinehowl
Messages: 30
Registered: August 2007
i dont mean to be a pain but i would really really like to use this mod but the only problem is, is tht well i dont know how to install this mod at all and wht things i need to install i would like some step by step thing if possible, if it can be done thanks. Very Happy
Re: Balverine Hero Mod Release! [message #26880 is a reply to message #26793] Sat, 15 September 2007 08:13 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
I'm having trouble, I'm sure I installed everything but when I go to the first sign and hit it, it looks like it's starting a cutscene so if fadesout then in then out then in again and nothing happens! Do I have to link anything in FE?
Re: Balverine Hero Mod Release! [message #26895 is a reply to message #26258] Sat, 15 September 2007 09:44 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
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If it fades, the hero disappears and then he reapears again it's a sign that the cutscene isn't set up properly.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Balverine Hero Mod Release! [message #26898 is a reply to message #26895] Sat, 15 September 2007 10:00 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
How do I fix this?
Re: Balverine Hero Mod Release! [message #27138 is a reply to message #26258] Sat, 15 September 2007 19:01 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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I don't know if the files are still set up as when Marco sent them to me but try using the cutscene editor to apply the cutscene instead of letting fe do it.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Balverine Hero Mod Release! [message #27140 is a reply to message #27138] Sat, 15 September 2007 19:08 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
..... I did use the cutscene editor!
Re: Balverine Hero Mod Release! [message #27143 is a reply to message #26258] Sat, 15 September 2007 19:29 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

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In that case check the linking in fe. That was fouled up in my copy.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Balverine Hero Mod Release! [message #27334 is a reply to message #27143] Sun, 16 September 2007 14:50 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ooh that's what causes that mismatch error, the xml not being updated XD

lol, tried to figure that out when someone else asked me, assumed that everyone kept up to date


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #27335 is a reply to message #27334] Sun, 16 September 2007 14:51 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
So... how do I fix that?
Re: Balverine Hero Mod Release! [message #27336 is a reply to message #27334] Sun, 16 September 2007 14:57 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

i was referring to about 8 posts up witht eh mismatch error

that happens when the xml is screwed apparently

also for the cs you probably got the fablepath thing wrong in the .bat files, that would make that happen

if it just fades out then in it means it is trying to use the original cutscene, go check in script.bin in fable explorer

you open it then click on #161 standing_stone


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
icon5.gif  Re: Balverine Hero Mod Release! [message #27449 is a reply to message #26258] Mon, 17 September 2007 08:16 Go to previous messageGo to next message
Balverinehowl is currently offline  Balverinehowl
Messages: 30
Registered: August 2007
please im a big noob at stuff like this, i mean how do u install it i need step by step help please
Re: Balverine Hero Mod Release! [message #27464 is a reply to message #27449] Mon, 17 September 2007 12:31 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
A step-by-step is included in the ReadMe, which comes with the files.
Re: Balverine Hero Mod Release! [message #27490 is a reply to message #26258] Mon, 17 September 2007 14:24 Go to previous messageGo to previous message
Balverinehowl is currently offline  Balverinehowl
Messages: 30
Registered: August 2007
Need help please ok, i downloaded the no free roam balverine transformation mod, i follwed the readmen instructions first it told me to extract the baystone cutscene editor scenes u know how it goes, then it said in the cutscene editor readme tht i now had double clikc the csextract and it would extract all the fable cutscenes i did tht but it came up with failed to load program., please help.
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