Chest Respawning (How can I get this to stop?) [message #27228] |
Sun, 16 September 2007 08:33 ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
Goinstadi
Messages: 6 Registered: September 2007
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I've been messing around with spawning chests and Shopkeepers and the like and have been having some pretty good success, but my chests respawn everytime I zone in or out of the area. It was kinda amusing when I had the PositionZ 55.0, but it just got more and more frustrating as I get along with it. They didn't look any different from the starting chest, yet they would spawn duplicates.
And then I screwed up and saved over my testing save with the persistances set to TRUE. So I'm going to have to play through the tutorial again and set up a couple of back up saves. I think it might have something to do with the fact that I was messing with it and reloading the game fairly constantly, but I am fairly new to this and I'd appreciate any feedback if possible.
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Re: Chest Respawning (How can I get this to stop?) [message #27230 is a reply to message #27228] |
Sun, 16 September 2007 09:01 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
![](http://fabletlcmod.com/forum/images/custom_avatars/91.jpg) |
Satan
Messages: 1033 Registered: September 2005 Location: Hades
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Administrator
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ThingGamePersistent TRUE/FALSE - Does the object last through the whole game?
ThingLevelPersistent TRUE/FALSE - Is the object only level persistent?
And while I'm here....
deathsvisage why are you using that sig ? It clearly has Marcopolo's name in it and in fact is the one he uses on the projectego forums.
![http://img259.imageshack.us/img259/1398/satansigv5gu3.gif](http://img259.imageshack.us/img259/1398/satansigv5gu3.gif)
There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
[Updated on: Sun, 16 September 2007 09:04] Report message to a moderator
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Re: Chest Respawning (How can I get this to stop?) [message #27232 is a reply to message #27228] |
Sun, 16 September 2007 09:22 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
Goinstadi
Messages: 6 Registered: September 2007
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Yeah I understand that part of the persistants, but what excatly do they tell the game to do?
Like does ThingGamePersistent TRUE/FALSE tell it to save with the save game? And does ThingLevelPersistent TRUE/FALSE tell it to just stick around while you're in that zone?
For instance, I based all my chests off of the Guild Demon Door Chest, and it's got FALSE/FALSE for both of those, yet when I set my chests to FALSE/FALSE they are respawning each time I zone into the area.
This is why I'm confused.
Here's the code for one of the chests:
NewThing Object;
Player 4;
UID 18446741726154422185;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 30.131350;
PositionY 38.436280;
PositionZ 3.027054;
RHSetForwardX 0.000000;
RHSetForwardY -1.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_GOLD_1000000";
ContainerContents[1] "OBJECT_HERO_TITLE_RUNEMASTER";
ContainerContents[2] "OBJECT_SWORD_OF_STRENGTH";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
And for the chest that the game has already there
NewThing Object;
Player 4;
UID 18446741874686296067;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.078613;
PositionY 22.092041;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SUPER_HEALTH_POTION";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
To me they look exactly the same and should behave the same, but mine constantly respawns. Any help is appreciated.
[Updated on: Sun, 16 September 2007 10:44] Report message to a moderator
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