Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Work In Progress » Fable: New Consumables (Formarly Slums of Albion)
Fable: New Consumables (Formarly Slums of Albion) [message #22598] Wed, 25 July 2007 18:27 Go to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator


Should I Finish This?[ 102 votes ]
1. yes 96 / 94%
2. no 6 / 6%

Romulan Ale: 100% Done
Tommacco Juice: 100% Done
Wine: 100% Done
Placing of Foods:
0.5% Done
Duff Barrel: *terminated*
Dr. Jack's "spear pills" (idea Groo's): 100% Done
Cracka Cola: 0% Done
Pepsi Cola: 100%
Overall: 15%


I need ideas. ?% Done

team:
just me

edit: changed them both slightly

here is the fmp for both tommacco juice and romulan ale.

update: Now called Fable: The Slums of Albion

have made wine, it and Romulan Ale are available in the guild tavern for sale and is buying.

update: now have sexy potion. nomatter how butt-ugly you are, drink this to be attractive. Find it in hook coast general store.

one fmp has everything, the other has only the sexy potion

update: fixed sexy potion

update: finished Spear Pills, and now generalizing this mod to new foods.

*updated SPEARPILL at 2 downloads*

*UPDATED* Now has bacon & eggs breakfast! part of your essential nutrients!

UPDATE: 12-19-07
Now you can drink Pepsi!

VID HERE

http://img503.imageshack.us/img503/3520/1219200744514pmvs6.th.jpg

spawning one spawns in guild demon door chest
  • Attachment: newitems.fmp
    (Size: 39.76KB, Downloaded 1171 times)
  • Attachment: SPEARPILL.fmp
    (Size: 960.37KB, Downloaded 1095 times)
  • Attachment: bacon and eggs.fmp
    (Size: 225.72KB, Downloaded 1110 times)
  • Attachment: Pepsi.zip
    (Size: 589.47KB, Downloaded 1180 times)


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Wed, 02 January 2008 21:27]

Report message to a moderator

Re: Fictionous Drugs [message #22601 is a reply to message #22598] Wed, 25 July 2007 18:35 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Here is the not-so long awaited ROMULAN ALE!!

edit: the entry name is OBJECT_ROMULAN_ALE

you will need to spawn both of them, as I don't know how to include tng's in an fmp

get it at the top of the page along with tommacco juice.



"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Wed, 25 July 2007 22:30]

Report message to a moderator

Re: Fictionous Drugs [message #22606 is a reply to message #22598] Wed, 25 July 2007 19:34 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Tommacco Juice, it's here.

the entry is OBJECT_TOMMACCO_JUICE

edit: get the two in one mod at the top of this page


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Wed, 25 July 2007 22:31]

Report message to a moderator

Re: Fictionous Drugs [message #22607 is a reply to message #22606] Wed, 25 July 2007 19:36 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
So what does this do?
Re: Fictionous Drugs [message #22608 is a reply to message #22598] Wed, 25 July 2007 19:37 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

you use them, it has different effects. You get drunk. It is mostly supposed to just be moderately humorous.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fictionous Drugs [message #22680 is a reply to message #22598] Thu, 26 July 2007 15:35 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
Cracka Cola, Dr. Jack's "spear pills" Laughing

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Fictionous Drugs [message #22681 is a reply to message #22598] Thu, 26 July 2007 15:36 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

SWEET! Laughing Nice ones! thanks

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fictionous Drugs [message #22683 is a reply to message #22598] Thu, 26 July 2007 15:40 Go to previous messageGo to next message
groo is currently offline  groo
Messages: 448
Registered: May 2006
hahaha Very Happy

http://i18.photobucket.com/albums/b120/Doddle576/Flag.jpg
---current projects---
Fable:Darkened Souls
Re: Fictionous Drugs [message #22726 is a reply to message #22598] Thu, 26 July 2007 21:47 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

please, I need somebody to help me debug this, I need somebody good with mesh modeling and texture edits.

any feedback on these items is appreciated.

note: if you install this fmp, make sure you backup all files associated with the bs_grog_barrel including textures and models (dont worry about cdefs)

I used this code, and now when you go into the area it's in, it crashes. It only crashes when you get into the tng it is associated with.

Quote:


NewThing Object;
Player 4;
UID 18446741874686299934;
DefinitionType "OBJECT_DUFF_BARREL";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 86.872800;
PositionY 80.072750;
PositionZ 18.449300;
RHSetForwardX 0.952888;
RHSetForwardY -0.303322;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCInventoryItem;
InventoryUID 0;
EndCTCInventoryItem;
StartCTCEditor;
EndCTCEditor;
StartCTCStockItem;
ForSale FALSE;
Stealable TRUE;
Price 20;
EndCTCStockItem;
Health 1.0;
EndThing;



edit: I found out that it works if you change the model, if someone could help me figure out what's wrong with it, it would be gladly appreciated.

edit:

load both fmp's, betaduff first, then duffbarrel.


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sat, 28 July 2007 00:45]

Report message to a moderator

Re: Fable: The Slums of Albion [message #22858 is a reply to message #22598] Sun, 29 July 2007 13:24 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

now there is wine. Available in the guild tavern along with Romulan Ale

could use somebody to make a cigarette, just a working model with a texture.(please dont replace anything)

edit: now has sexypotion. (look at first post for all updates)


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sun, 29 July 2007 15:59]

Report message to a moderator

Re: Fable: The Slums of Albion [message #27608 is a reply to message #22598] Tue, 18 September 2007 10:35 Go to previous messageGo to next message
Anonymous Coward
im not that good but i can help out a little and i know how to make objects(some) depending on what they are, so i will help just pm me if you want something done and ill try to take a crack at it.
Re: Fable: The Slums of Albion [message #27632 is a reply to message #22598] Tue, 18 September 2007 14:00 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

FINALLY!!!! Thank you! could you take a look at the duff barrel in one of the previous posts? THANK YOU!

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The Slums of Albion [message #27634 is a reply to message #22598] Tue, 18 September 2007 14:02 Go to previous messageGo to next message
Anonymous Coward
its been abandoned well it will be the first time i will work on an abandoned project Laughing
Re: Fable: The Slums of Albion [message #27636 is a reply to message #22598] Tue, 18 September 2007 14:03 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

WOOT!

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The Slums of Albion [message #27638 is a reply to message #22598] Tue, 18 September 2007 14:04 Go to previous messageGo to next message
Anonymous Coward
what is wrong with the duff barrell?
Re: Fable: The Slums of Albion [message #27641 is a reply to message #22598] Tue, 18 September 2007 14:06 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

crashes the tng when I spawn it. anywhere.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The Slums of Albion [message #27642 is a reply to message #27641] Tue, 18 September 2007 14:06 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
um ask satan to help Very Happy
Re: Fable: The Slums of Albion [message #27644 is a reply to message #22598] Tue, 18 September 2007 14:08 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

he's busy enough with everybody else's problems

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The Slums of Albion [message #27645 is a reply to message #27644] Tue, 18 September 2007 14:09 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
can i help Very Happy
Re: Fable: The Slums of Albion [message #27646 is a reply to message #22598] Tue, 18 September 2007 14:10 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

of course Very Happy whatcha good at?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The Slums of Albion [message #27647 is a reply to message #22598] Tue, 18 September 2007 14:12 Go to previous messageGo to next message
Anonymous Coward
post the tng
Re: Fable: The Slums of Albion [message #27650 is a reply to message #22598] Tue, 18 September 2007 14:14 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

don't have one, just get it in the game somehow, I used to have it, but dumped it when I gave up

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The Slums of Albion [message #27653 is a reply to message #22598] Tue, 18 September 2007 14:15 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
i store in a seprate folder i never dump

[Updated on: Tue, 18 September 2007 14:16]

Report message to a moderator

Re: Fable: The Slums of Albion [message #27654 is a reply to message #22598] Tue, 18 September 2007 14:16 Go to previous messageGo to next message
Anonymous Coward
ill see what i can do, um what does the duff barell do.
Re: Fable: The Slums of Albion [message #27656 is a reply to message #27654] Tue, 18 September 2007 14:17 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
i speaks for itseld Razz
Re: Fable: The Slums of Albion [message #27657 is a reply to message #22598] Tue, 18 September 2007 14:18 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

It makes you really really drunk and not-liked

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The Slums of Albion [message #27658 is a reply to message #22598] Tue, 18 September 2007 14:18 Go to previous messageGo to next message
Anonymous Coward
Embarassed um i actually never heard of a duff barell i live in a cave Laughing Edit:i checked and all cdef entries are linked to pies instead of to the duff barrel.

[Updated on: Tue, 18 September 2007 14:20] by Moderator

Report message to a moderator

Re: Fable: The Slums of Albion [message #27660 is a reply to message #22598] Tue, 18 September 2007 14:20 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

here

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The Slums of Albion [message #27663 is a reply to message #27660] Tue, 18 September 2007 14:23 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
duffs from the cartoon simpsons
Re: Fable: The Slums of Albion [message #27664 is a reply to message #22598] Tue, 18 September 2007 14:23 Go to previous messageGo to next message
Anonymous Coward
here is a fix ill do more in a little bit
Re: Fable: The Slums of Albion [message #27665 is a reply to message #22598] Tue, 18 September 2007 14:24 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

WOW! that fast!?! thanks so much btw.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The Slums of Albion [message #27667 is a reply to message #22598] Tue, 18 September 2007 14:27 Go to previous messageGo to next message
Anonymous Coward
Test it i checked all references to cdefs and they are all correct as far as i know.also if you can tell me what exactly it adds/replaces and what cdefs were used for the duff barell i will combine the duffbarrel fmp with the betaduff fmp with the fix and release it as a final version.

Edit:it seems to crash the game even if im in oakvale.

[Updated on: Tue, 18 September 2007 15:30] by Moderator

Report message to a moderator

Re: Fable: The Slums of Albion [message #28361 is a reply to message #22598] Sun, 23 September 2007 00:00 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

dont know, sorry Confused don't worry about it, here soon, I'll just make new meshes and everything.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The Slums of Albion [message #28374 is a reply to message #28361] Sun, 23 September 2007 01:38 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

do you want me to move this back to wip?

doesnt seem abandoned any more


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Fable: The Slums of Albion [message #28416 is a reply to message #22598] Sun, 23 September 2007 06:37 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

that'd be great, thanks

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: The Slums of Albion [message #30956 is a reply to message #22598] Sat, 06 October 2007 23:06 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I finished Dr. Jack's Spear Pills!

edit: No downloads Sad


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sun, 07 October 2007 13:20]

Report message to a moderator

Re: Fable: The Slums of Albion [message #31547 is a reply to message #30956] Thu, 11 October 2007 18:07 Go to previous messageGo to next message
chaos is currently offline  chaos
Messages: 542
Registered: May 2006
Screenshots?

http://i143.photobucket.com/albums/r124/korgoth-of-barbaria/chaos-1.jpg
Re: Fable: New Consumables (Formarly Slums of Albion) [message #31627 is a reply to message #22598] Fri, 12 October 2007 15:47 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

http://youtube.com/watch?v=bs0oJkCIVeI

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Fable: New Consumables (Formarly Slums of Albion) [message #31629 is a reply to message #22598] Fri, 12 October 2007 16:39 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
what effects are those? Jackes Aura and, the drunkeness effect?

and nice!

[Updated on: Fri, 12 October 2007 16:39]

Report message to a moderator

Re: Fable: New Consumables (Formarly Slums of Albion) [message #31631 is a reply to message #22598] Fri, 12 October 2007 16:51 Go to previous messageGo to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

drunkenness is because its alchoholic, and I don't remember the effect so you'll have to try it Razz

"All of the work, and none of the play, will surely provide for a speedy decay"
Previous Topic: The OTHER sword in the stone
Next Topic: Fable Conquest v3
Goto Forum:
  


Current Time: Wed Nov 27 01:29:53 PST 2024

Total time taken to generate the page: 0.14362 seconds