New headgear: Balverine Hat [message #28152] |
Fri, 21 September 2007 15:01 |
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Made an OBJECT of Bluetooth's work in progress.
OBJECT_HERO_BALVERINE_HAT
HOW TO:
-> Start FE -> Click 'File' and 'Load Fable Mod Package' -> Select the Balverine_Hat.fmp -> Click 'Actions' and 'Save mods and run Fable'
Chest Code for GuildExterior.tngNewThing Object;
Player 4;
UID 12946747774686777333;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_BALVERINE_HAT";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
Mesh by Bluetooth
Object and new entries by OldBoy
[edit]
Fixed a linking problem.
[Updated on: Sun, 23 September 2007 07:17] Report message to a moderator
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