Template idea...too lazy to make [message #28708] |
Mon, 24 September 2007 12:40 ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
crazybunny
Messages: 173 Registered: July 2007
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If someone made a template for new items, say sword.It would have all new cdefs, name and everything.basically a blank weapon fmp, so all you would have to do is change name and edit some cdefs.this would be WAY faster than making it over and over.Im just to lazy, so maybe later if no one else does it.
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Re: Template idea...too lazy to make [message #28723 is a reply to message #28708] |
Mon, 24 September 2007 13:50 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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crazybunny wrote on Mon, 24 September 2007 21:40 | If someone made a template for new items, say sword.It would have all new cdefs, name and everything.basically a blank weapon fmp, so all you would have to do is change name and edit some cdefs.this would be WAY faster than making it over and over.Im just to lazy, so maybe later if no one else does it.
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I don't agree this will save time. Since you have many different weapons, 1 template will not do.
Most of the time you only need 3 or 4 CDefs for a weapon -CWeaponDef, CInventoryItemDef, CObjectAugmentationsDef and perhaps CStockItemDef.
For a new weapon I always find it easier to use the CDef-Data from a similar weapon, this way you only have to edit 1 or 2 fields in the CDefs.
If you'd use a template, you'd have to edit more fields - especially in the CWeaponDef.
Besides, if everyone would start using those templates, you'd have to rename them anyway - more time - hence doing it yourself is probably faster...
![http://img18.imageshack.us/img18/1640/48x48exit.png](http://img18.imageshack.us/img18/1640/48x48exit.png)
this is not an exit.
[Updated on: Mon, 24 September 2007 13:52] Report message to a moderator
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Re: Template idea...too lazy to make [message #29625 is a reply to message #28708] |
Thu, 27 September 2007 18:15 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) |
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I thought about this... I still stand by my point of needing multiple templates, BUT:
The templates already exist!
-> Just load a FMP that adds a new Weapon to the game - don't save it - and change all the new entries the way you like it...
As in: import model over the model you loaded, change the text.big descriptions, change CWeaponDef etc. etc.
-> Now don't forget to change the names too!
And don't forget to click 'apply changes' after you've changed someting.
-> And to prevent linking problems: drag the game.bin/text.big entries in the 'create FMP' box in the same order as they were created (check the ID's to make sure!!!!) - or you'll end up with a mod that crashes the game.
-> Of course you can make it easier if you load an FMP that adds a weapon similar to the one you're making - cause you then don't have to change a lot.
-> Also; you can check what a mod exactly adds to the game by renaming it, example:
Quote: | MOD.fmp
rename:
MOD.big
Click 'file' and 'open' and open the MOD.big
Here you can see what entries a mod contains.
As in: does it have what you need?
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Oh, and I think if anyone uses this method; don't forget to give credit to the original mod maker...
![http://img18.imageshack.us/img18/1640/48x48exit.png](http://img18.imageshack.us/img18/1640/48x48exit.png)
this is not an exit.
[Updated on: Thu, 27 September 2007 18:15] Report message to a moderator
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