|
|
|
|
|
|
|
|
|
|
|
|
|
Re: New Weapon: Avalanche [message #27989 is a reply to message #27495] |
Thu, 20 September 2007 07:42 |
|
Marcopolo wrote on Mon, 17 September 2007 23:29 | ah crap it decided to erase the names for him evidently
open the cweapondef tab in fe and scroll down till yuo see the one that has an id that starts with 14### then stick that id in the weapon where is asks for a cweapondef link
and do the same for cobjectaugmentationdef
|
Fixed it...
**moved download to first post**
this is not an exit.
[Updated on: Thu, 20 September 2007 09:34] by Moderator Report message to a moderator
|
|
|
|
|
|
|
|
Re: New Weapon: Avalanche [message #36812 is a reply to message #27362] |
Sun, 13 January 2008 19:04 |
|
DeathTrap
Messages: 16 Registered: January 2008 Location: Bradenton, Florida
|
|
|
|
This is cool, I'd like to have it, but I'm retarded apparently, because I follow all the steps to spawn a chest and when I go to play, its not there And I have a question that's related, just figured while I was posting here I could just ask this real quick, do you have to make a new Profile every-time to add an item, because whenever I try to add an item to one of my hero's, it doesn't work on any existing profiles, only if I create a new one.
Nice Job on the Weapon.. I love it.
EDIT: Never mind, I found the Shopkeeper Trainer. Sadly though Fable Explorer won't let me use this weapon. I load the .fmp but when I go to "Save mod and run Fable" it doesn't do anything and if I click anything (or try to), it brings up the hour glass and than starts "(Not Responding)" and I have to Ctrl+Alt+Delete my way out of it =(, which sucks because this is one of the cooler weapons that I wanted to try out.
[Updated on: Mon, 14 January 2008 13:34] Report message to a moderator
|
|
|
|
|
|
|
|