New Item Pack v1 [message #28134] |
Fri, 21 September 2007 13:06 |
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edit:Latest version available here.
This mod adds 30 NEW items to the game.
18 weapons and 12 pieces of clothing.
Check the included readme for installation instructions.
There are 2 versions:
'Mod_Pack_v1_Trader' Adds a Trader to the game who can sell you the new items.
'Mod_Pack_v1_Chest' Adds a chest to the game with all the new items in it.
Both mods can be used no matter if you have or have not used the FreeRoam App.
This mod has been tested and should work without problems, however:
If you want to be able to undo the mod: make backups!
CREDITS and INDEX:
CLOTHING:
# Buetooth Suits (wip), by Bluetooth
# JoB Outfit(BETA), by crazybunny
# Fire Assassin Hat, by Bluetooth
# Darth Nihilus Mask, by Bluetooth
# Seperated Assassin Mask, by Bluetooth
WEAPONS:
# GunBlade, by fable24man
# Duskfang, by Marcopolo
# Staff Set, by Sean_S
# Avalanche, by Marcopolo
# Nerveshatter, by Marcopolo
# Keshire Sickle, by Bluetooth
# Kukri Knife, by OldBoy
# Keshire Katana, by Bluetooth
# OldBoy's Broken Sword, by OldBoy
# Bluetooth Arquebus, by Bluetooth
# Keshire Gnarled Mace, by Bluetooth and OldBoy
# Madness Axe, by Marcopolo
# Madness Longsword, by Marcopolo
MISCELLANEOUS:
# Staff Animations, by Bluetooth
# Sellable Stick, by Bluetooth
# Scripted Shopkeeper, by Bluetooth and Sean_S
Notes:
#If any of the creaters of the included mods don't want their mod(s) included, pm me.
#If you think your new item (maybe other types of items; books, potions etc.) needs to be included, pm me.
Thanks:
Bluetooth and Silverback: for pointing out thefableexplorer.exe -fc 1.fmp 2.fmp out.fmp Hunter: For Fable Explorer and time&patience @ IRC
Marcopolo: For slapping Hunter with a large trout @ IRC
Marcopolo: For stickying this thread
DarkenedSoul: For supplying another copy.
JohnDoe: For reuploading the copy and not being ashamed of crediting himself.
[Updated on: Sun, 01 March 2009 03:58] Report message to a moderator
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Re: New Item Pack v1 [message #28137 is a reply to message #28135] |
Fri, 21 September 2007 13:35 |
ShadowX630
Messages: 541 Registered: April 2007
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Loby-man wrote on Fri, 21 September 2007 16:18 | NICE!!!
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Nice? Nice? NICE! Doesn't even come close to explain this! This is such a freakin' awsome mod this should DEFINTELY be in "The Greatest Mods Ever" Section! (....If there was one!)
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Re: New Item Pack v1 [message #28147 is a reply to message #28137] |
Fri, 21 September 2007 14:07 |
Loby-man
Messages: 329 Registered: April 2007
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ShadowX630 wrote on Fri, 21 September 2007 13:35 |
Loby-man wrote on Fri, 21 September 2007 16:18 | NICE!!!
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Nice? Nice? NICE! Doesn't even come close to explain this! This is such a freakin' awsome mod this should DEFINTELY be in "The Greatest Mods Ever" Section! (....If there was one!)
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good point but i was in a hurry and that as the shortes word
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Re: New Item Pack v1 [message #28889 is a reply to message #28836] |
Tue, 25 September 2007 00:11 |
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sepheroth479 wrote on Tue, 25 September 2007 06:01 | If ya dont mind old boy could you send all of it to me the one with everything in it before you made it just maze JOB thunder and those other wep mods. The first one that had all those ranged monster weapons id really enjoy it i had to re instal fable cause i messed up on something and i really need that old one you did
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I believe you are looking for this.
this is not an exit.
[Updated on: Tue, 25 September 2007 00:12] Report message to a moderator
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Re: New Item Pack v1 [message #28990 is a reply to message #28972] |
Tue, 25 September 2007 16:01 |
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Sean_s wrote on Tue, 25 September 2007 09:15 | Wow this got stickied, gratz .
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Master_Bankai wrote on Wed, 26 September 2007 00:09 | dude. you are so good you got stickied. Tell me were there any tears when you foung out, like att the grammies lol
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Well, ever since new items started to pop up I wanted <to make> a mod like this. The stuff that Blue and Silver pointed out made it a lot easier.
What isn't easy, is that I don't want to release anything that has bugs, so although making this mod was fairly easy, testing and tweaking took quite some time...
Anyway, it's nice that it's been stickied, now let's head for V2!
[edit]
And of course I'm only the dude that combined all the new stuff, so it's not just my mod that has been made a sticky
[Updated on: Tue, 25 September 2007 16:03] Report message to a moderator
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Re: New Item Pack v1 [message #42141 is a reply to message #28134] |
Mon, 09 June 2008 17:21 |
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The New Fabled Ravrn
Messages: 500 Registered: April 2008
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Sorry to bug anyone, but i've read all these problems and none relate to me.
Actually, one does. I donwloaded the chest version, then when looking over
the included items, saw that some things that change the game (i.e. Bluetooth's
staff animations) so i got the trader. Sure enough, i read the ReadMe
as suggested for both versions.
I HAVE NOT loaded the chest version, and i plan not to, but here's my
problem...where's the trader?
I've read the extra file and found out that the chest that comes with the
trader has 2 items that cannot be obtained unless you meet the trader. I
opened the chest, nothing came out but the game was still running as in
i could hear ambience etc.
I've searched the Lookout Point with no luck, where's the trader.
What's in the chest that comes with the trader.
Do you have to download all of the other mods first?
Sorry for taking up your "whole" post, but any help would be appreciated.
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Re: New Item Pack v1 [message #42153 is a reply to message #42148] |
Tue, 10 June 2008 09:51 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Wow, okay. If at any time the Hero stands there like an idiot just staring at the inside of a glowing chest, it could be one of two likely problems.
First problem could be that you installed the fmp incorrectly or not at all. If this is the case, the chest is there and is proper and everything, but none of the items inside exist.
Second problem could be that the tng itself has an error in it and the names are incorrect.
Either way, the problem is that the chest is calling items that do not exist.
JohnDoe wrote on Sun, 03 February 2008 05:07 | There. Take notice that each number goes up by one, it must stay in that order, 0, 1, 2, 3, 4, n. If it is out of order, Fable dies. Notice that each object name is in quotes, if it's not, Fable dies. Notice each line ends with a semicolon ( ; ), if you're missing one, Fable dies. If an object is called but doesn't exist, for example, OBJECT_TOF, it is skipped. If it's the only object in the chest, or if all the objects are non-existent, you will freeze and be unable to move, stuck staring at the inside of a glowing chest. Fable doesn't die from this, but you have to kill it to get out, so Fable dies.
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That said, there is a newer version of this out there that you should try. Hier.
Now for my grievances...
If you had gotten used to chest spawning, which is not forgotten no matter how hard you want to forget it, there would be no chest problems as it becomes second nature to check your chests to make sure everything's right. This isn't just for chests, but pretty much anything in the tng.
You never, ever, not frikkin' ever have to reinstall. There is always an easier solution, always.
My guide for chests doesn't stop working. That always works if you follow the instructions.
FreeRoam app is a very unambiguous thing, if you have loads of levs and tngs, it did it's job. If you have a data\levels\FinalAlbion, you did your job. If you have a data\levels\levels\FinalAlbion, you screwed up but you can easily take care of it. If you get an error message, it's because either you didn't select a file, you selected the wrong file, or the wad you selected has been recompiled by FE. Those first two are because of stupidity, that last one requires that you replace your wad file with a clean one, either a backup or one off of the disc. That's all there is to it.
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