New weapon: The SkullBasher [message #29234] |
Wed, 26 September 2007 08:14 |
|
The SkullBasher
Weapon DescriptionThe SkullBasher is a weapon crafted by the legendary hobbe Ichi. Unlike other hobbes Ichi preferred to roam the lands of Albion alone.
He was a mad maniac, and enjoyed himself by going on killing sprees in the middle of the night.
There are only a few known to have survived an encounter with Ichi, and those who did survive usually went mad themselves.
Legend states that nearing the end of his life Ichi used his own brute club to bash in his own skull.
Thanks to Marcopolo I added a nice effect to the wep! Credits go to Marco for the idea!
Spawn as OBJECT_SKULLBASHER (or use this method.)
-> Start Fable Explorer
-> Click 'File' and 'Load Fabel Mod Package'
-> Select the 'SKULLBASHER.fmp'
-> Click 'Actions' and 'Save Mods and run Fable'
Chest Script for GuildExterior.tngNewThing Object;
Player 4;
UID 32112347774686777333;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SKULLBASHER";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
this is not an exit.
[Updated on: Fri, 05 October 2007 15:28] Report message to a moderator
|
|
|
|
Re: New weapon: The SkullBasher [message #29243 is a reply to message #29234] |
Wed, 26 September 2007 10:15 |
|
the skulls could use a little more depth it is like two rocks that are painted like a skull and given a bloody texture. but considering that fable does not have many good skulls it is to be expected. but the necromancer skull would be better, i cannot remember what it was used for anyways.
|
|
|
|
|
Re: New weapon: The SkullBasher [message #29248 is a reply to message #29247] |
Wed, 26 September 2007 10:50 |
|
Fable Master wrote on Wed, 26 September 2007 19:44 | i dont really think it is you it is most likely the model but i dont know much about models
|
It's me There's nothing wrong with the model, I'm just a noob when it comes to creating a good texture template...
Anyway, besides the texture, I think the weapon came out pretty ok.
this is not an exit.
[Updated on: Wed, 26 September 2007 10:52] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: New weapon: The SkullBasher [message #29457 is a reply to message #29455] |
Thu, 27 September 2007 00:29 |
|
Marcopolo wrote on Thu, 27 September 2007 09:16 | k
i'd rather not install any fmp's at the moment, got a bunch of stuff kinda half done and i dont wanna risk screwing it up
you should just do what i do, post the weapon's description in the first post
|
It's there from the first moment I posted it...
this is not an exit.
[Updated on: Thu, 27 September 2007 00:30] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
|