Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Objects » New weapon: The SkullBasher
New weapon: The SkullBasher [message #29234] Wed, 26 September 2007 08:14 Go to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

index.php?t=getfile&id=4385&private=0

The SkullBasher

Weapon Description


Thanks to Marcopolo I added a nice effect to the wep! Credits go to Marco for the idea!

Spawn as OBJECT_SKULLBASHER (or use this method.)

-> Start Fable Explorer
-> Click 'File' and 'Load Fabel Mod Package'
-> Select the 'SKULLBASHER.fmp'
-> Click 'Actions' and 'Save Mods and run Fable'

Chest Script for GuildExterior.tng



http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Fri, 05 October 2007 15:28]

Report message to a moderator

Re: New weapon: The SkullBasher [message #29237 is a reply to message #29234] Wed, 26 September 2007 08:39 Go to previous messageGo to next message
Glare is currently offline  Glare
Messages: 17
Registered: June 2007
nice yet kinda sick and twisted at the same time seeing as your beating up people with a hobs skull
Re: New weapon: The SkullBasher [message #29243 is a reply to message #29234] Wed, 26 September 2007 10:15 Go to previous messageGo to next message
Anonymous Coward
the skulls could use a little more depth it is like two rocks that are painted like a skull and given a bloody texture. but considering that fable does not have many good skulls it is to be expected. but the necromancer skull would be better, i cannot remember what it was used for anyways.
Re: New weapon: The SkullBasher [message #29245 is a reply to message #29243] Wed, 26 September 2007 10:21 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Fable Master wrote on Wed, 26 September 2007 19:15

the skulls could use a little more depth it is like two rocks that are painted like a skull and given a bloody texture. but considering that fable does not have many good skulls it is to be expected. but the necromancer skull would be better, i cannot remember what it was used for anyways.


Yeah Confused I suck at unwrapping UVW's, so if anyone wouldn't mind pulling of a better one for the model - please Razz


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New weapon: The SkullBasher [message #29247 is a reply to message #29245] Wed, 26 September 2007 10:44 Go to previous messageGo to next message
Anonymous Coward
i dont really think it is you it is most likely the model but i dont know much about models
Re: New weapon: The SkullBasher [message #29248 is a reply to message #29247] Wed, 26 September 2007 10:50 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Fable Master wrote on Wed, 26 September 2007 19:44

i dont really think it is you it is most likely the model but i dont know much about models


It's me Very Happy There's nothing wrong with the model, I'm just a noob when it comes to creating a good texture template...

Anyway, besides the texture, I think the weapon came out pretty ok.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Wed, 26 September 2007 10:52]

Report message to a moderator

Re: New weapon: The SkullBasher [message #29249 is a reply to message #29234] Wed, 26 September 2007 10:57 Go to previous messageGo to next message
Anonymous Coward
i dont have that much time to test it so what is the damage?
Re: New weapon: The SkullBasher [message #29250 is a reply to message #29249] Wed, 26 September 2007 11:01 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

200 I think.

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New weapon: The SkullBasher [message #29251 is a reply to message #29250] Wed, 26 September 2007 11:02 Go to previous messageGo to next message
Anonymous Coward
http://fabletlcmod.com/forum/index.php?t=msg&goto=11065& amp;&srch=necromancer+skull#msg_11065
there ya go just use the model from that, just replace the skulls with those.
Re: New weapon: The SkullBasher [message #29262 is a reply to message #29251] Wed, 26 September 2007 11:57 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

hey oldboy i got a great texture around you could use for those skulls.

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New weapon: The SkullBasher [message #29289 is a reply to message #29262] Wed, 26 September 2007 13:20 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Marcopolo wrote on Wed, 26 September 2007 20:57

hey oldboy i got a great texture around you could use for those skulls.


Put it up Razz


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New weapon: The SkullBasher [message #29318 is a reply to message #29289] Wed, 26 September 2007 14:50 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

kk

might have to remap the skulls in max or just shift around bits of the texture to make it fit perfectly, ive never looked at the mapping on fable skulls.

  • Attachment: skull.png
    (Size: 2.14MB, Downloaded 9170 times)


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Mon, 24 August 2009 06:33] by Moderator

Report message to a moderator

Re: New weapon: The SkullBasher [message #29320 is a reply to message #29318] Wed, 26 September 2007 14:54 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
sick Shocked
Re: New weapon: The SkullBasher [message #29326 is a reply to message #29318] Wed, 26 September 2007 15:07 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

That's a nice texture... I'll see if I'm able to fix the mod up with this - but can't promise anything, my 3dsmax skills aren't the best.

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New weapon: The SkullBasher [message #29357 is a reply to message #29234] Wed, 26 September 2007 16:04 Go to previous messageGo to next message
andythegill is currently offline  andythegill
Messages: 139
Registered: May 2007
poor Ichi ...Sad
good weapon tho
Re: New weapon: The SkullBasher [message #29358 is a reply to message #29357] Wed, 26 September 2007 16:06 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

andythegill wrote on Thu, 27 September 2007 01:04

poor Ichi ...Sad
good weapon tho


He enjoyed most of his life Cool


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New weapon: The SkullBasher [message #29390 is a reply to message #29358] Wed, 26 September 2007 16:59 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

who's ichi?

also if i get the time later i will remap that for you oldboy, did you use the fable skulls for it?


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New weapon: The SkullBasher [message #29454 is a reply to message #29390] Thu, 27 September 2007 00:10 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Marcopolo wrote on Thu, 27 September 2007 01:59

who's ichi?

also if i get the time later i will remap that for you oldboy, did you use the fable skulls for it?


Check the weapon's description on Ichi.

Those are the skulls from the game yes.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New weapon: The SkullBasher [message #29455 is a reply to message #29454] Thu, 27 September 2007 00:16 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

k

i'd rather not install any fmp's at the moment, got a bunch of stuff kinda half done and i dont wanna risk screwing it up Razz

you should just do what i do, post the weapon's description in the first post


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New weapon: The SkullBasher [message #29457 is a reply to message #29455] Thu, 27 September 2007 00:29 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Marcopolo wrote on Thu, 27 September 2007 09:16

k

i'd rather not install any fmp's at the moment, got a bunch of stuff kinda half done and i dont wanna risk screwing it up Razz

you should just do what i do, post the weapon's description in the first post


It's there from the first moment I posted it...
Weapon Description


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Thu, 27 September 2007 00:30]

Report message to a moderator

Re: New weapon: The SkullBasher [message #29458 is a reply to message #29457] Thu, 27 September 2007 00:30 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ahaha woops

bts the link in your past post is fuxxored


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New weapon: The SkullBasher [message #29504 is a reply to message #29458] Thu, 27 September 2007 04:20 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Nice OldBoy!
Re: New weapon: The SkullBasher [message #29530 is a reply to message #29504] Thu, 27 September 2007 09:42 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

hey oldboy would you mind sending me just the .x file so i can remap it for you

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New weapon: The SkullBasher [message #29532 is a reply to message #29530] Thu, 27 September 2007 10:49 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Marcopolo wrote on Thu, 27 September 2007 18:42

hey oldboy would you mind sending me just the .x file so i can remap it for you


Here you go:
  • Attachment: skullbasher.x
    (Size: 214.48KB, Downloaded 618 times)


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New weapon: The SkullBasher [message #29533 is a reply to message #29532] Thu, 27 September 2007 12:12 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

thanks i'll get to it when i get home from school

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New weapon: The SkullBasher [message #29854 is a reply to message #29533] Sat, 29 September 2007 06:11 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Marcopolo wrote on Thu, 27 September 2007 21:12

thanks i'll get to it when i get home from school


Worked it out myself - thanks for the offered help though Cool

As mentioned in the pm I send you, I 'borrowed' your neat little trick with changing the augment effects... And gave credit.


*Updated texture and FMP.*



http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New weapon: The SkullBasher [message #29883 is a reply to message #29234] Sat, 29 September 2007 11:04 Go to previous messageGo to next message
Anonymous Coward
Ah perfection at last, the description is nice so did you change the damage any augs?
Re: New weapon: The SkullBasher [message #29886 is a reply to message #29883] Sat, 29 September 2007 11:23 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Fable Master wrote on Sat, 29 September 2007 20:04

Ah perfection at last, the description is nice so did you change the damage any augs?


Damage is the same (can't remember what exactly) 2 augs; Fire and piercing - but they use other effects - thanks to marco Cool


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
icon14.gif  Re: New weapon: The SkullBasher [message #30924 is a reply to message #29886] Sat, 06 October 2007 15:36 Go to previous message
Loki is currently offline  Loki
Messages: 35
Registered: September 2007
Location: Australia
I Tried It Great Work Smile



http://i216.photobucket.com/albums/cc218/Loki713/LokiCooltext.jpg

[Updated on: Sat, 06 October 2007 18:31]

Report message to a moderator

Previous Topic: New Weapon: Chair
Next Topic: I give you the PUKE expression
Goto Forum:
  


Current Time: Sun Nov 24 04:30:04 PST 2024

Total time taken to generate the page: 0.25582 seconds