New Weapon: Dawnfang [message #28330] |
Sat, 22 September 2007 18:47 |
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Marcopolo
Messages: 1292 Registered: January 2006 Location: north vancouver
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ok yeah its me agan, and by the amount of stuff i am releasing today you can tell i am bored outta my mind. This is the sword dawnfang, it is a retexture of my sword duskfang obviously, main reason i did this one is because in oblivion the sword duskfang swaps back and forth between duskfang and dawnfang depending on what time of day it is and because i couldnt implement that in fable i thought i might aswell release two versions of the sword so you can flip back and forth yourself . thanks to leviathan-ran for the texture cutting and pasting, my photoshop is dead.
hilt
sword
have fun
also this does work with duskfang, it'd be stupid if i made them not work together XD
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Attachment: dawnfang.fmp
(Size: 257.09KB, Downloaded 2719 times)
There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
[Updated on: Tue, 25 September 2007 17:08] Report message to a moderator
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Re: New Weapon: Dawnfang [message #29395 is a reply to message #29387] |
Wed, 26 September 2007 17:12 |
sepheroth479
Messages: 128 Registered: September 2007 Location: Hampton
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awright i have officially spawned avos tear in a chest. Now whenever i spawn a custom weapon i get
Fable .exe error and fable closes. What do you think im doing wrong? Ill tell you exactly what i do.
I download the fmp go to FE>open>LOad fmp<choose what fmp i want>then go to demondoor guild tng and add OBJECT_DAWNFANG just like that and the error pops up when i open the chest
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