I have learned how to add items but i need help on mod items [message #29399] |
Wed, 26 September 2007 17:48 ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
sepheroth479
Messages: 128 Registered: September 2007 Location: Hampton
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I can add anything i want to a already existing chest. That is if it's programmed into the game. I wonder though how would i add custom weapons to a chest? I get a fable exe error when i open a chest with a custom weapon. I'll tell you exactly what I do please tell me if I am missing something.
I'll use Shadow's HYORINMARU FMP. I download his fmp. I then directly open FE then i Directly go to File>Load fable mod package> Then i choose HYORINMARU>
Then i go to DemonDoor_Guild.
NewThing Object;
Player 4;
UID 18446741874686296063;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.078613;
PositionY 22.092041;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HYORINMARU";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
After i add that i save changes then I continue to FE and click save mods and run fable.
I then go to the demon door in the guild and open the chest it shows me opening the chest but then freezes and says Fable.exe error.
Did i miss something?
Please tell me if i did.
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