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Home » Fable TLC » Mods » Objects » New Weapon: Dawnfang
New Weapon: Dawnfang [message #28330] Sat, 22 September 2007 18:47 Go to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ok yeah its me agan, and by the amount of stuff i am releasing today you can tell i am bored outta my mind. This is the sword dawnfang, it is a retexture of my sword duskfang obviously, main reason i did this one is because in oblivion the sword duskfang swaps back and forth between duskfang and dawnfang depending on what time of day it is and because i couldnt implement that in fable i thought i might aswell release two versions of the sword so you can flip back and forth yourself Very Happy. thanks to leviathan-ran for the texture cutting and pasting, my photoshop is dead.


hilt
http://fable.pe-ell.net/gallery/albums/Marcopolos-Tests/9_22_2007_6_31_36_PM.jpg

sword
http://fable.pe-ell.net/gallery/albums/Marcopolos-Tests/9_22_2007_6_31_20_PM.jpg

have fun

also this does work with duskfang, it'd be stupid if i made them not work together XD
  • Attachment: dawnfang.fmp
    (Size: 257.09KB, Downloaded 2719 times)


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Tue, 25 September 2007 17:08]

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Re: New Weapon: Dawnfang [message #28377 is a reply to message #28330] Sun, 23 September 2007 02:39 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

fmp?

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Weapon: Dawnfang [message #28450 is a reply to message #28377] Sun, 23 September 2007 08:37 Go to previous messageGo to next message
deathsvisage is currently offline  deathsvisage
Messages: 316
Registered: September 2007
omg he forgot the fmp lol Laughing
Re: New Weapon: Dawnfang [message #28507 is a reply to message #28450] Sun, 23 September 2007 11:59 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol guess i forgot to hit the upload file button

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Dawnfang [message #28550 is a reply to message #28507] Sun, 23 September 2007 12:57 Go to previous messageGo to next message
garjian is currently offline  garjian
Messages: 52
Registered: March 2007
god this sword is so annoying in oblivion... duskfang removed, dawnfang added, dawn fang equipped every 10 mins :/ nice job though Smile i threw mine off the mountains near bruma Very Happy

http://i139.photobucket.com/albums/q318/garjian/Untitled-4-1.jpg
Re: New Weapon: Dawnfang [message #28562 is a reply to message #28550] Sun, 23 September 2007 13:30 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol i loved it in oblivion, never used it though since i was a ranged character :/

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Dawnfang [message #28563 is a reply to message #28562] Sun, 23 September 2007 13:31 Go to previous messageGo to next message
garjian is currently offline  garjian
Messages: 52
Registered: March 2007
blunt orc Sad hardly any blunt weaopns Razz amber warhammer is niiice-ish... but really all the good ledgendary whatever weapons are blades... where do you get nerveshatter? i kinda need that Confused

http://i139.photobucket.com/albums/q318/garjian/Untitled-4-1.jpg
Re: New Weapon: Dawnfang [message #28569 is a reply to message #28563] Sun, 23 September 2007 13:48 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

you only get it if you choose to kill syl the duchess of demetia

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Dawnfang [message #28571 is a reply to message #28569] Sun, 23 September 2007 13:50 Go to previous messageGo to next message
garjian is currently offline  garjian
Messages: 52
Registered: March 2007
yay i think... i got a stupid bounty and so i put shivering isles on hold Smile but you err can kill her if your dementia based right?

[just shh me now before the whole post gets me-ed Sad]


http://i139.photobucket.com/albums/q318/garjian/Untitled-4-1.jpg

[Updated on: Sun, 23 September 2007 13:50]

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Re: New Weapon: Dawnfang [message #28572 is a reply to message #28571] Sun, 23 September 2007 14:00 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

that is how you go dementia, you kill her and become the duke of demetia, but back on topic

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Dawnfang [message #29020 is a reply to message #28572] Tue, 25 September 2007 17:10 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

re-upped fmp due to some texture problems

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Dawnfang [message #29222 is a reply to message #28330] Wed, 26 September 2007 03:32 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
haha texture problems Laughing

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: New Weapon: Dawnfang [message #29263 is a reply to message #29222] Wed, 26 September 2007 11:58 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

Confused

dont say it


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Dawnfang [message #29359 is a reply to message #29263] Wed, 26 September 2007 16:11 Go to previous messageGo to next message
sepheroth479 is currently offline  sepheroth479
Messages: 128
Registered: September 2007
Location: Hampton

What should i type in the demon door guild to get this weapon?
Re: New Weapon: Dawnfang [message #29387 is a reply to message #29359] Wed, 26 September 2007 16:57 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

object_dawnfang is what you spawn it as

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Dawnfang [message #29395 is a reply to message #29387] Wed, 26 September 2007 17:12 Go to previous messageGo to next message
sepheroth479 is currently offline  sepheroth479
Messages: 128
Registered: September 2007
Location: Hampton

awright i have officially spawned avos tear in a chest. Now whenever i spawn a custom weapon i get
Fable .exe error and fable closes. What do you think im doing wrong? Ill tell you exactly what i do.
I download the fmp go to FE>open>LOad fmp<choose what fmp i want>then go to demondoor guild tng and add OBJECT_DAWNFANG just like that and the error pops up when i open the chest
Re: New Weapon: Dawnfang [message #29422 is a reply to message #29395] Wed, 26 September 2007 19:34 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

did you make sure that it is actually that? like did you go into the game.bin and look it up under objects?

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Dawnfang [message #29425 is a reply to message #29422] Wed, 26 September 2007 19:41 Go to previous messageGo to next message
sepheroth479 is currently offline  sepheroth479
Messages: 128
Registered: September 2007
Location: Hampton

I can add anything i want to a already existing chest. That is if it's programmed into the game. I wonder though how would i add custom weapons to a chest? I get a fable exe error when i open a chest with a custom weapon. I'll tell you exactly what I do please tell me if I am missing something.

I'll use Shadow's HYORINMARU FMP. I download his fmp. I then directly open FE then i Directly go to File>Load fable mod package> Then i choose HYORINMARU>


Then i go to DemonDoor_Guild.

NewThing Object;
Player 4;
UID 18446741874686296063;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.078613;
PositionY 22.092041;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HYORINMARU";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

After i add that i save changes then I continue to FE and click save mods and run fable.

I then go to the demon door in the guild and open the chest it shows me opening the chest but then freezes and says Fable.exe error.

Did i miss something?
Please tell me if i did.

[Updated on: Wed, 26 September 2007 19:45]

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Re: New Weapon: Dawnfang [message #29432 is a reply to message #29425] Wed, 26 September 2007 20:46 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

try it with an already existing weapon

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Dawnfang [message #29506 is a reply to message #29432] Thu, 27 September 2007 04:23 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Cool, but is the texture supposed to be like that?
Re: New Weapon: Dawnfang [message #29525 is a reply to message #29506] Thu, 27 September 2007 09:27 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

be like what?

again it would look so much better with a bumpmap, which i cannot get working right


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: New Weapon: Dawnfang [message #29585 is a reply to message #29263] Thu, 27 September 2007 15:09 Go to previous message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
Marcopolo wrote on Wed, 26 September 2007 13:58

Confused

dont say it


Of course not Wink


http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
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