New Headgear: Blindfold [message #29242] |
Wed, 26 September 2007 10:09 |
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Made an OBJECT of Bluetooth's work in progress.
OBJECT_HERO_BLINDFOLD
-> Start Fable Explorer
-> Click 'File' and 'Load Fable Mod Package'
-> Select the 'Blindfold.fmp'
-> Click 'Actions' and 'Save Mods and run Fable'
Chest Script for GuildExterior.tngNewThing Object;
Player 4;
UID 88866647774686777333;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_BLINDFOLD";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
Model by Bluetooth, entries and fmp by OldBoy.
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Attachment: Blindfold.fmp
(Size: 151.65KB, Downloaded 3435 times)
this is not an exit.
[Updated on: Wed, 26 September 2007 10:36] Report message to a moderator
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