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Home » Fable TLC » Mods » Work In Progress » 2nd mod no spawning in necropolis
2nd mod no spawning in necropolis [message #29831] Fri, 28 September 2007 21:52 Go to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
its a beta plz comment or tell bugs only enemy is a ice troll
PLZ TEST I DONT HAVE A GAME THAT FAR


Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: 2nd mod no spawning in necropolis [message #29833 is a reply to message #29831] Fri, 28 September 2007 22:05 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

i'm gonna move this over to wip because it isnt technically finished

also please dont use chatspeak or allcaps in your posts you have no reason to type that few second more quickly, this is a forum not an msn convo.


site rules

13. Lack of acting like a mature person or inability to type in proper english or something close to it will not be tolerated (i.e. l33t,ALL CAPS, or IM shorthand).



There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: 2nd mod no spawning in necropolis [message #29835 is a reply to message #29833] Fri, 28 September 2007 22:08 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
i was just thowing the test part out there so i dont get flamed u know

Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: 2nd mod no spawning in necropolis [message #29838 is a reply to message #29835] Fri, 28 September 2007 22:12 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

no dude s'all good i just get kinda sick of reading stuff like that

but yeah i didn't move it to wip to punish you or anything, just seemed more appropriate.


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: 2nd mod no spawning in necropolis [message #29840 is a reply to message #29838] Fri, 28 September 2007 22:14 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
i know be cause its not completely done

Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: 2nd mod no spawning in necropolis [message #29842 is a reply to message #29840] Fri, 28 September 2007 22:26 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

yeah, well good luck with this

also just a suggestion but you could always just make a teleporter to the necropolis to test it out

here is one i have prepared earlier

man i have waaaaay too much time on my hands


NewThing Thing;
Player 4;
UID 18446741874686296132;
DefinitionType "REGION_EXIT_POINT";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 4.583252;
PositionY 120.747100;
PositionZ 29.176630;
RHSetForwardX -0.70709;
RHSetForwardY 0.707091;
RHSetForwardZ 0.0;
RHSetUpX -0.000345;
RHSetUpY -0.000345;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCDRegionExit;
Active TRUE;
Radius 3.0;
MessageRadius 0.0;
ReversedOnMiniMap FALSE;
HiddenOnMiniMap FALSE;
EntranceConnectedToUID 2731053842488623107;
EndCTCDRegionExit;
EndThing;




place that in guildexterior.tng it will spawn somewhere in the middle near the guild front doors. you will not be able to see it it is a region exit marker so you just have to walk near it, it should spawn you in the necropolis at the front gate.


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: 2nd mod no spawning in necropolis [message #29843 is a reply to message #29842] Fri, 28 September 2007 22:31 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
cool
the script crashed my game


Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg

[Updated on: Fri, 28 September 2007 22:36]

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Re: 2nd mod no spawning in necropolis [message #29899 is a reply to message #29843] Sat, 29 September 2007 12:12 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
this mod is the first step twords our mod death but still has any one tryed it

Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: 2nd mod no spawning in necropolis [message #29998 is a reply to message #29899] Sun, 30 September 2007 01:06 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

that is why i posted you that teleporter script, so you could test it out yourself...

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: 2nd mod no spawning in necropolis [message #30034 is a reply to message #29842] Sun, 30 September 2007 12:39 Go to previous messageGo to next message
xXJack_Of_BladesXx is currently offline  xXJack_Of_BladesXx
Messages: 193
Registered: August 2007
Location: Las Vegas
Marcopolo wrote on Fri, 28 September 2007 22:26

yeah, well good luck with this

also just a suggestion but you could always just make a teleporter to the necropolis to test it out

here is one i have prepared earlier

man i have waaaaay too much time on my hands


NewThing Thing;
Player 4;
UID 18446741874686296132;
DefinitionType "REGION_EXIT_POINT";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 4.583252;
PositionY 120.747100;
PositionZ 29.176630;
RHSetForwardX -0.70709;
RHSetForwardY 0.707091;
RHSetForwardZ 0.0;
RHSetUpX -0.000345;
RHSetUpY -0.000345;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCDRegionExit;
Active TRUE;
Radius 3.0;
MessageRadius 0.0;
ReversedOnMiniMap FALSE;
HiddenOnMiniMap FALSE;
EntranceConnectedToUID 2731053842488623107;
EndCTCDRegionExit;
EndThing;




place that in guildexterior.tng it will spawn somewhere in the middle near the guild front doors. you will not be able to see it it is a region exit marker so you just have to walk near it, it should spawn you in the necropolis at the front gate.

it crashed game


Current mod(s): necropolis remake
Complete:Guild demon door remake
http://img218.imageshack.us/img218/2135/lmsvanhvitswordlb8.th.jpg
Re: 2nd mod no spawning in necropolis [message #30049 is a reply to message #30034] Sun, 30 September 2007 14:13 Go to previous message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

well then you must have pasted it wrong, it works perfectly for me, just went and tested it out again to be sure

what crashes, the area when you enter it or when you go through the teleporter?


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
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