New Weapon: Torch [message #29855] |
Sat, 29 September 2007 06:20 |
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UPDATED
The Torch
Finally I found a way to make it a real torch - which was a pain in the a**.
So it uses the correct torch effect - like the torches in the game - and it lights up the surroundings!
Weapon DescriptionA Torch. Can be used as a club. Be carefull: Hot!!! Has 5 fire augmentations.
Spawn as OBJECT_TORCH (or use this method.)
-> Start Fable Explorer
-> Click 'File' and 'Load Fable Mod Package'
-> Select the 'TORCH.fmp'
-> Click 'Actions' and 'Save Mods and run Fable'
Chest Script for GuildExterior.tng[code]NewThing Object;
Player 4;
UID 32112347774686111333;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_TORCH";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;[/pre] [/align]
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Attachment: TORCH_v2.fmp
(Size: 36.98KB, Downloaded 1711 times)
this is not an exit.
[Updated on: Thu, 04 June 2009 02:16] Report message to a moderator
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