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Home » Fable TLC » Mods » Objects » New Weapon: Torch
New Weapon: Torch [message #29855] Sat, 29 September 2007 06:20 Go to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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http://fabletlcmod.com/forum/index.php?t=getfile&id=7898&
UPDATED

The Torch

Finally I found a way to make it a real torch - which was a pain in the a**.
So it uses the correct torch effect - like the torches in the game - and it lights up the surroundings!

Weapon Description


Spawn as OBJECT_TORCH (or use this method.)

-> Start Fable Explorer
-> Click 'File' and 'Load Fable Mod Package'
-> Select the 'TORCH.fmp'
-> Click 'Actions' and 'Save Mods and run Fable'

Chest Script for GuildExterior.tng
[/align]
  • Attachment: TORCH_v2.fmp
    (Size: 36.98KB, Downloaded 1711 times)


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Thu, 04 June 2009 02:16]

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Re: New Weapon: Torch [message #29856 is a reply to message #29855] Sat, 29 September 2007 07:17 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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you SUCK Laughing That was gonna be in GWAS

I was gonna make it cus it already has helpers to hold it, just add the others and you're set.


(j/k its cool that you made it)


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: New Weapon: Torch [message #29860 is a reply to message #29856] Sat, 29 September 2007 07:54 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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morerunes wrote on Sat, 29 September 2007 16:17

you SUCK Laughing That was gonna be in GWAS

I was gonna make it cus it already has helpers to hold it, just add the others and you're set.


(j/k its cool that you made it)


Very Happy There are more types of torches in the game - let's say I'm not gonna touch them Wink


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Weapon: Torch [message #29890 is a reply to message #29860] Sat, 29 September 2007 11:35 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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balverine man wrote on Sat, 29 September 2007 20:30

nice one it would be better if it was smaller


Don't know. This is the size of the hero fresh out of guild training. You know how big he gets Wink


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: New Weapon: Torch [message #30048 is a reply to message #29855] Sun, 30 September 2007 14:12 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Ok, updated first post:

Finally I found a way to make it a real torch - which was a pain in the a**.
So now it uses the correct torch effect - like the torches in the game - and it lights up the surroundings!

Also it is not pulsing like augmentations do in the game, it's a constant flickering flame.

So behind the spoiler is my search for the correct effect in pics, how to make it not pulsing is a different story.



http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
icon14.gif  Re: New Weapon: Torch [message #30920 is a reply to message #29855] Sat, 06 October 2007 15:08 Go to previous messageGo to next message
Loki is currently offline  Loki
Messages: 35
Registered: September 2007
Location: Australia
Awsome Works Perfectly. Very Happy

http://i216.photobucket.com/albums/cc218/Loki713/LokiCooltext.jpg
Re: New Weapon: Torch [message #51260 is a reply to message #29855] Tue, 12 May 2009 15:15 Go to previous messageGo to next message
Jack4545 is currently offline  Jack4545
Messages: 6
Registered: May 2009
Whts the wepons ID
Re: New Weapon: Torch [message #51263 is a reply to message #51260] Tue, 12 May 2009 16:51 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

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Jack4545 wrote on Tue, 12 May 2009 15:15

Whts the wepons ID
Depends from person to person.

Modded items will always be at the top of OBJECTS. Press the plus next to OBJECT in Fable Explorer and scroll down slowly, it won't be far.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
icon14.gif  Re: New Weapon: Torch [message #51709 is a reply to message #51263] Wed, 03 June 2009 19:34 Go to previous messageGo to next message
edhriano
Messages: 26
Registered: June 2009
Location: jakarta
Great work here, whisper have never been this cool, or should I say this HOT Very Happy .
  • Attachment: torch 01.jpg
    (Size: 208.20KB, Downloaded 790 times)
  • Attachment: torch 02.jpg
    (Size: 284.24KB, Downloaded 7678 times)
  • Attachment: whisp 01a.jpg
    (Size: 218.96KB, Downloaded 794 times)
  • Attachment: whisp 02a.jpg
    (Size: 210.46KB, Downloaded 705 times)


Re: New Weapon: Torch [message #51727 is a reply to message #51709] Thu, 04 June 2009 02:15 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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Nice screens there, I'll use one in the first post Cool

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
whisper's left hand [message #51777 is a reply to message #51727] Fri, 05 June 2009 05:35 Go to previous message
edhriano
Messages: 26
Registered: June 2009
Location: jakarta
Btw you probably already noticed that Whisper's left hand doesn't really holding the torch.

Can you please fix it so she actually appear to hold it like she hold her default staff.

Thank You.

[EDIT]
Here are screenshot(s) of her hand.
  • Attachment: hand 01.jpg
    (Size: 208.33KB, Downloaded 657 times)
  • Attachment: hand 02.jpg
    (Size: 203.89KB, Downloaded 698 times)


[Updated on: Sat, 06 June 2009 00:15]

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