| New Weapon: Chair [message #29891] | 
			Sat, 29 September 2007 11:38   | 
		 
		
			| 
				
	 | 
 
	
		  
The Chair 
 
Weapon DescriptionChair. Why not smack someone with a chair? Hurts like hell. Great way to start a barfight!   
 
Spawn as OBJECT_CHAIR_WEAPON   (or use this method.) 
 
-> Start Fable Explorer 
-> Click 'File' and 'Load Fable Mod Package' 
-> Select the 'CHAIR_WEAPON.fmp' 
-> Click 'Actions' and 'Save Mods and run Fable' 
 
Chest Script for GuildExterior.tngNewThing Object;
Player 4;
UID 32112347774446111222;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_CHAIR_WEAPON";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;   
 
Oh; it doesn't stay on your back when sheathed - it disappears... 
		
		
 
   
this is not an exit. 
		[Updated on: Mon, 24 August 2009 08:43] by Moderator Report message to a moderator  
 |  
	| 
		
	 | 
 
 
 | 
	| 
		
 | 
	| 
		
 | 
	| 
		
 | 
	| 
		
 | 
	| 
		
 | 
	| 
		
 | 
	| 
		
 | 
	| 
		
 | 
	| 
		
 | 
	| 
		
 |