No Body's Rot Mod [message #23396] |
Mon, 06 August 2007 21:00 |
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Sean_s
Messages: 576 Registered: June 2007 Location: Ohio
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Recently I found out the function of an unknown in CREATUREs. It controls the time it takes for the body of a dead creature to disappear, so I decided to take advantage of it. With this mod, I went threw EVERY creature (with the exception of the hero, the hero teen, the hero kid, the hero balverine [although not used in the game] and their bases) and made it so their dead body's will not disappear (it will technically take 999999 seconds for the body's to disappear, witch is 16666.65 minutes, witch is 277.7775 hours, witch is 11.5740625 days [I hope someone doesn't stay in one area, staring at a body without sleeping or closing the game for that long...if so they're a little weird]). I know I over did it, I changed creatures that don't even leave body's, or can be killed, but I changed them anyways, just because I could. Enjoy.
Its so big for an FMP because, like I said, I went threw EVERY creature (with the exception of the hero), and they're all on this FMP. It should take a while to load, so if it takes a while, don't worry.
WARNING: Any changes you, or a mod you use, made that modifies any creature (with the exception of the hero) may be set back to its original state (other then it not rotting), unless it modifies the creatures original CDefs. Also, on some computers, it may cause lag if you kill a lot of creatures (hobbe killing contest, massacres, arena, ect).
If any creature was left unchanged, please PM me what it is.
I made an add on that makes kids killable, while having their decay time altered.
~Searyan~
P.S. I couldn't think of a good name, sorry.
P.P.S. Anyone interested, the number for the unknown I modified is 78525968.
New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!
Assistant for Conquest
By the way, call me Searyan
[Updated on: Mon, 01 October 2007 09:14] Report message to a moderator
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Re: No Body's Rot Mod [message #67610 is a reply to message #23396] |
Sun, 18 November 2012 22:40 |
xBamfo
Messages: 5 Registered: November 2011
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I hate to revive a fricken 4-5 year dead thread but I have an issue
Every time I try to load the fmp it crashes my fable explorer.
Does anyone have a solution to this, or can someone let me know WHICH unknown controls the body disappear time?
If I can't get the fmp to work I'll just take the time to change the value myself, but I need to know which value to change
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Re: No Body's Rot Mod [message #67612 is a reply to message #67610] |
Mon, 19 November 2012 05:05 |
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It says in the first post what he modified. Under the CREATURE entry, modify the box with ID 78525968
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: No Body's Rot Mod [message #67615 is a reply to message #23396] |
Mon, 19 November 2012 12:13 |
xBamfo
Messages: 5 Registered: November 2011
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Oh. Now I see it.
Somehow I managed to miss the p.p.s. after carefully reading the main text multiple times searching for the number.
Thank you very much for letting me know the exact number.
Again, sorry for posting on a 5-year-old thread.
And To the author, if you happen to see this 5 years after your last post, awesome job.
[Updated on: Mon, 19 November 2012 12:16] Report message to a moderator
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