Bigass Mushroom [message #30328] |
Mon, 01 October 2007 21:56 |
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Marcopolo
Messages: 1292 Registered: January 2006 Location: north vancouver
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ok so this is my bigass mushroom mod as the title suggests, it was previewed in my fable fungus thread as the main one i keeps having problems with but now it is finally done! oldboy has tested this and given it the ok, it is apparently bug free. In the attached sip file is a readme which YOU MUST READ to spawn the mushroom correctly. Also included is all the tng stuff to spawn a base mushroom in the guild exterior.tng
This is just the start of my expanded landscape pack, I'll be releasing the other blue mushrooms later once i figure out some problems with stuff dissapearing before it should, and i will probably make atleast one more normal tree.
i will also be releasing a continuation of this mod later on hopefully with maybe a storyline and a few more big mushrooms if i get up the patience to go through the hell of making it again.
ps. read the readme:
readme |
just merge the fmp then copy all the stuff in the other notepad document
into guildexsterior.tng (purely for fitting it correctly's sake)
the mushroom spawns as SEVEN different parts so do not move them individually
unless you want some weird skewed shroom. for ease of use i made it so
they all have the same coords so you could position it wit one bit then
copy over the other stuff
you gotta have a good-ish comp to run this, it is extremely high poly and
taxing on computers due to what i had to do to the model to make it spawn
and texture correctly.
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have fun
There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
[Updated on: Tue, 02 October 2007 14:32] Report message to a moderator
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Re: Bigass Mushroom [message #30438 is a reply to message #30328] |
Tue, 02 October 2007 21:56 |
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Sean_s
Messages: 576 Registered: June 2007 Location: Ohio
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Yeah, it's a program I found that can search threw files and replace specific words with other words, I once used it to change "SeesMap" to "ContainsMap" in the WLD, although there are several other programs that'll do that, it's just I like using it. It's a good substitute to the search function in windows, it becomes a right click option for everything. Give it a try if you feel like it, it's useful with TNG modding.
While I'm talking about programs, I also like a program called Notepad++, it's basically a notepad with a lot of useful functions. It like inforapid becomes a right-click option for everything, so you can open files with it without association them with it.
New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!
Assistant for Conquest
By the way, call me Searyan
[Updated on: Tue, 02 October 2007 21:59] Report message to a moderator
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Re: Bigass Mushroom [message #30631 is a reply to message #30379] |
Thu, 04 October 2007 01:23 |
crazybunny
Messages: 173 Registered: July 2007
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Marcopolo wrote on Tue, 02 October 2007 14:30 | lol did you rip that from WoW
also thanks for posting a screenie of it working for someone other than me, now i can more easily blame it on others when it doesnt work for them
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yep.oh and fableman, i see you can rip wow models now.everyones asking how to do it...
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Re: Bigass Mushroom [message #30635 is a reply to message #30436] |
Thu, 04 October 2007 01:35 |
Simononon
Messages: 10 Registered: October 2007 Location: NSW, Australia
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Sean_s wrote on Wed, 03 October 2007 14:51 | k, I'll make a note of that. I found a filler by Greatwood once, it was ok, if I can't find anything at the BC, then I'll need to use that. Time to break out inforapid and open the fillers .
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Woah, you use Inforapid too?
I've been using it for a long time.
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