New Weapon: The Guildmasters Mace [message #30844] |
Fri, 05 October 2007 14:46 |
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The Guildmasters Mace
Weapon DescriptionThis mace was forged by the very first Guildmaster. Although it was designed as a cerimonial artifact it is also a very powerful weapon. The mace channels the physical and mental powers of the person that wields this weapon and makes him stronger and more focused.
The Guildmasters Mace was supposed to be wielded only by the master of the guild. But many years ago it was stolen from the guildmasters quarters by the infamous hero OldBoy. While OldBoy was being trained to become a hero, he was punished countless times by the guildmaster for his display of bad behaviour.
The night OldBoy left the guild, he sneaked into the guildmasters room, and stole the mace. He took off never to enter the guild again in his life. The next evening OldBoy lost the Guildmasters Mace during a drunk cardgame. Since then the mace was never seen again.
Spawn as OBJECT_GUILDMASTERS_MACE [or use this method.]
-> Start Fable Explorer
-> Click 'File' and 'Load Fable Mod Package'
-> Select the 'Guildmasters_Mace.fmp'
-> Click 'Actions' and 'Save Mods and run Fable'
Chest Script for GuildExterior.tngNewThing Object;
Player 4;
UID 32112311154446111222;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_GUILDMASTERS_MACE";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
[edit] Somehow the file has been lost a while back. Here it is again.
this is not an exit.
[Updated on: Mon, 24 August 2009 06:24] Report message to a moderator
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