New Weapon: Torch [message #29855] |
Sat, 29 September 2007 06:20  |
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UPDATED
The Torch
Finally I found a way to make it a real torch - which was a pain in the a**.
So it uses the correct torch effect - like the torches in the game - and it lights up the surroundings!
Weapon DescriptionA Torch. Can be used as a club. Be carefull: Hot!!! Has 5 fire augmentations.
Spawn as OBJECT_TORCH (or use this method.)
-> Start Fable Explorer
-> Click 'File' and 'Load Fable Mod Package'
-> Select the 'TORCH.fmp'
-> Click 'Actions' and 'Save Mods and run Fable'
Chest Script for GuildExterior.tng[code]NewThing Object;
Player 4;
UID 32112347774686111333;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_TORCH";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;[/pre] [/align]
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Attachment: TORCH_v2.fmp
(Size: 36.98KB, Downloaded 1790 times)
this is not an exit.
[Updated on: Thu, 04 June 2009 02:16] Report message to a moderator
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Re: New Weapon: Torch [message #29860 is a reply to message #29856] |
Sat, 29 September 2007 07:54   |
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morerunes wrote on Sat, 29 September 2007 16:17 | you SUCK That was gonna be in GWAS
I was gonna make it cus it already has helpers to hold it, just add the others and you're set.
(j/k its cool that you made it)
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There are more types of torches in the game - let's say I'm not gonna touch them
this is not an exit.
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Re: New Weapon: Torch [message #29890 is a reply to message #29860] |
Sat, 29 September 2007 11:35   |
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balverine man wrote on Sat, 29 September 2007 20:30 | nice one it would be better if it was smaller
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Don't know. This is the size of the hero fresh out of guild training. You know how big he gets
this is not an exit.
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Re: New Weapon: Torch [message #30048 is a reply to message #29855] |
Sun, 30 September 2007 14:12   |
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Ok, updated first post:
Finally I found a way to make it a real torch - which was a pain in the a**.
So now it uses the correct torch effect - like the torches in the game - and it lights up the surroundings!
Also it is not pulsing like augmentations do in the game, it's a constant flickering flame.
So behind the spoiler is my search for the correct effect in pics, how to make it not pulsing is a different story.
this is not an exit.
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Re: New Weapon: Torch [message #51263 is a reply to message #51260] |
Tue, 12 May 2009 16:51   |
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Jack4545 wrote on Tue, 12 May 2009 15:15 | Whts the wepons ID
| Depends from person to person.
Modded items will always be at the top of OBJECTS. Press the plus next to OBJECT in Fable Explorer and scroll down slowly, it won't be far.
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