Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Mods » Packages » Balverine Hero Mod Release!  () 1 Vote
Re: Balverine Hero Mod Release! [message #29806 is a reply to message #29805] Fri, 28 September 2007 19:08 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

make sure you used the cs editor correctly? dunno sorry man

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #29807 is a reply to message #29806] Fri, 28 September 2007 19:11 Go to previous messageGo to next message
Loki is currently offline  Loki
Messages: 35
Registered: September 2007
Location: Australia
That Might Be It Didn't Even Look At The CS Editor Readme Confused

http://i216.photobucket.com/albums/cc218/Loki713/LokiCooltext.jpg
Re: Balverine Hero Mod Release! [message #29810 is a reply to message #29807] Fri, 28 September 2007 19:19 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

Confused nice one...

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #29811 is a reply to message #29810] Fri, 28 September 2007 19:34 Go to previous messageGo to next message
Loki is currently offline  Loki
Messages: 35
Registered: September 2007
Location: Australia
It Work's, Realy Good To Thanks For Your Help

http://i216.photobucket.com/albums/cc218/Loki713/LokiCooltext.jpg
Re: Balverine Hero Mod Release! [message #29812 is a reply to message #29811] Fri, 28 September 2007 19:37 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol no problem

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #30967 is a reply to message #26258] Sun, 07 October 2007 06:04 Go to previous messageGo to next message
Orochimaru is currently offline  Orochimaru
Messages: 1
Registered: October 2007
Location: Somewhere
Well, Marco. I installed the things i am supposed to install but, I can't find the sign! It's nowhere to be found! I looked the place it was supposed to be found. But i didn't find it? All what it was there was that Hero TITLE Vendor. So, What am i supposed to do?
I followed all your instructions in the readme. Please help =P
And btw. Hello Forum!
Re: Balverine Hero Mod Release! [message #31021 is a reply to message #26258] Sun, 07 October 2007 16:51 Go to previous messageGo to next message
Indonesia War Minister is currently offline  Indonesia War Minister
Messages: 26
Registered: September 2007
???
I installed the mod by looking at the read me.
However when I click on the sign it don't have cutscene, only says (you will be screwup if you skip this scene!) or something like that.

Someone tell me what can me doing to enable this modifications?


I am Indonesia War Minister, Member of Fanatic Terrorist group, Played Fable for like 2 years
Re: Balverine Hero Mod Release! [message #31022 is a reply to message #26258] Sun, 07 October 2007 16:59 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
You need to hit it.

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Re: Balverine Hero Mod Release! [message #31099 is a reply to message #26258] Mon, 08 October 2007 16:20 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

This mod still PWNES!

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: Balverine Hero Mod Release! [message #31101 is a reply to message #31099] Mon, 08 October 2007 16:23 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

lol well thanks Laughing

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #31108 is a reply to message #27336] Mon, 08 October 2007 17:17 Go to previous messageGo to next message
Master_Bankai is currently offline  Master_Bankai
Messages: 149
Registered: September 2007
does this still take all your items and all your spells away? i would download it, but i dont want to lose my spells Sad
Re: Balverine Hero Mod Release! [message #31121 is a reply to message #26258] Mon, 08 October 2007 18:02 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
Just make a new save.

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Help the community by adding this to your sig!

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By the way, call me Searyan
Re: Balverine Hero Mod Release! [message #31133 is a reply to message #31121] Mon, 08 October 2007 21:19 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

yeah there is no way around it, since the balverine is a new creature, sorry bout that...

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #31241 is a reply to message #31133] Wed, 10 October 2007 06:43 Go to previous messageGo to next message
Master_Bankai is currently offline  Master_Bankai
Messages: 149
Registered: September 2007
ah... oh well ill make a new save. Cool mod btw.
Re: Balverine Hero Mod Release! [message #31403 is a reply to message #31241] Wed, 10 October 2007 19:14 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

well atleast you arent just going to not use it because of that Razz


could always write down your inventory on a piece of paper then spawn it in a chest for after Wink


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #31441 is a reply to message #26258] Thu, 11 October 2007 05:00 Go to previous messageGo to next message
kameo is currently offline  kameo
Messages: 5
Registered: September 2007
I think this mod is awesome, but also have a few ideas to improve it, what about custom quest's for the balverine, and to get health while munching on people. Very Happy
Re: Balverine Hero Mod Release! [message #31443 is a reply to message #31441] Thu, 11 October 2007 05:06 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

tried the health thing, also i have mentioned a few times that i plan to expand upon this mod and add side quests and such but thanks for reminding me Wink


also if anything does happen it will probably be next month as i have halloween to set up for in the next few weeks.


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #31573 is a reply to message #26258] Thu, 11 October 2007 20:14 Go to previous messageGo to next message
oogie56 is currently offline  oogie56
Messages: 9
Registered: October 2007
Hey guys. i need some help with this mod. i followed the readme very carefully, and did everything as instructed for both the mod and fcs. now when i try and load up fable thru FE it starts loading my save, and then shuts down. when i try and use the regular way(a.k.a. using the desktop icon) i get an error that says "Runtime Error! Program: C:\program files\microsoft games\fable-the lost chapters\fable.exe

this program has requested the runtime to terminate it in an unusual way"

can someone please enlighten me?


A brave man charges into battle sword drawn and banner flying. A wise man watches from the sidelines and calls himself a leader.
Re: Balverine Hero Mod Release! [message #31574 is a reply to message #26258] Thu, 11 October 2007 20:16 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
If you don't setup fcs just right, it can mess up your game (trust me, I know). So perhaps that's it.

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Re: Balverine Hero Mod Release! [message #31575 is a reply to message #26258] Thu, 11 October 2007 20:17 Go to previous messageGo to next message
oogie56 is currently offline  oogie56
Messages: 9
Registered: October 2007
k ill try again....thanks, ill edit this post to tell you how it goes


EDIT: nope that wasn't it, i set it all up from scratch and it still does the same thing


A brave man charges into battle sword drawn and banner flying. A wise man watches from the sidelines and calls himself a leader.

[Updated on: Thu, 11 October 2007 20:21]

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Re: Balverine Hero Mod Release! [message #31999 is a reply to message #31575] Tue, 16 October 2007 00:51 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

that only tends to happen for me when i have fe open then try to use the desktop icon...

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #32181 is a reply to message #27336] Thu, 18 October 2007 07:28 Go to previous messageGo to next message
mecer is currently offline  mecer
Messages: 1
Registered: October 2007
Ok this looks really cool and i cant wait but i suck in computer stuff and in the read me it says "if oyu havent already download baystone's cutscene editort application and follows it's instructions
once you have that installed stick the cs_standing_stone.fcs ffrom the balverine you want to transform into
,into the cs editor's scripts folder and run cspatch.bat
still with me?" no i aint please help me Embarassed
Re: Balverine Hero Mod Release! [message #32250 is a reply to message #32181] Thu, 18 October 2007 16:02 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
Messages: 262
Registered: September 2007
Location: Your room 0.o
marco i love this mod but i would really love to be the northern wastes balverine can you make it happen?

http://img135.imageshack.us/img135/2309/cloudstrifesigle5.png
Re: Balverine Hero Mod Release! [message #32271 is a reply to message #32250] Thu, 18 October 2007 20:52 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

very easily, i'll chuck one up if i get the time later.

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #32522 is a reply to message #26258] Sun, 21 October 2007 06:28 Go to previous messageGo to next message
Pyroenix is currently offline  Pyroenix
Messages: 2
Registered: October 2007
where is the cut scene? im a noob Razz
Re: Balverine Hero Mod Release! [message #32548 is a reply to message #32522] Sun, 21 October 2007 14:38 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

its the thing that is a .fsc

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Mon, 22 October 2007 14:12]

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icon7.gif  Re: Balverine Hero Mod Release! [message #32616 is a reply to message #32548] Mon, 22 October 2007 01:47 Go to previous messageGo to next message
Pyroenix is currently offline  Pyroenix
Messages: 2
Registered: October 2007
kk ty
Re: Balverine Hero Mod Release! [message #32986 is a reply to message #26258] Fri, 26 October 2007 17:37 Go to previous messageGo to next message
oogie56 is currently offline  oogie56
Messages: 9
Registered: October 2007
hey guys, i finally managed to fix the runtime error, and get fable running. I found the signs, but when i hit it nothing happens. Is that a linking problem?

A brave man charges into battle sword drawn and banner flying. A wise man watches from the sidelines and calls himself a leader.
Re: Balverine Hero Mod Release! [message #33009 is a reply to message #26258] Sat, 27 October 2007 06:30 Go to previous messageGo to next message
devilson1995 is currently offline  devilson1995
Messages: 5
Registered: October 2007
some1 pls help! after you patch the standing stone, where do put the file u get?
Re: Balverine Hero Mod Release! [message #33041 is a reply to message #33009] Sat, 27 October 2007 21:24 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

which file you get?

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #33148 is a reply to message #26258] Mon, 29 October 2007 15:49 Go to previous messageGo to next message
devilson1995 is currently offline  devilson1995
Messages: 5
Registered: October 2007
Sorry i didnt explain well, the guildexterior included with the package. i put it in the levels folder and did the cutscene thing but i cant find the sign when i run fable!! Crying or Very Sad
Re: Balverine Hero Mod Release! [message #33153 is a reply to message #33148] Mon, 29 October 2007 18:11 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

umm

did you do all the needed stuff for freeroam to work such as editing the .ini and removing the wad file from the levels folder?

also you have to put guildexterior in the finalalbion folder not the levels folder it is contained within the levels folder


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #33243 is a reply to message #26258] Wed, 31 October 2007 12:53 Go to previous messageGo to next message
devilson1995 is currently offline  devilson1995
Messages: 5
Registered: October 2007
i set everything right, but i dont think i removed the WAD file.

Il check and edit this post.


YES IT WORKED!!! THANKS FOR ALL YOUR HELP!! Very Happy

[Updated on: Sun, 04 November 2007 11:04]

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Re: Balverine Hero Mod Release! [message #33296 is a reply to message #33243] Thu, 01 November 2007 15:28 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

good luck Wink

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #33439 is a reply to message #33296] Mon, 05 November 2007 07:19 Go to previous messageGo to next message
CJRoute88 is currently offline  CJRoute88
Messages: 10
Registered: October 2007
Location: Yo house
I love this mod, but I had a little trouble because of my horrid mind, I had to reinstall Fable a million times before I found the source of the crash. Very Happy

Go Dallas Cowboys. Romo Rules!
Re: Balverine Hero Mod Release! [message #33461 is a reply to message #33439] Mon, 05 November 2007 16:24 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

so what did the source turn out to be?

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
Re: Balverine Hero Mod Release! [message #33475 is a reply to message #26258] Tue, 06 November 2007 00:45 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
He had a couple of pages of this blocking up his cpu cooler.

http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Balverine Hero Mod Release! [message #33476 is a reply to message #33475] Tue, 06 November 2007 01:08 Go to previous messageGo to next message
Silverback is currently offline  Silverback
Messages: 170
Registered: July 2005
Location: Illinois

Cow Tipper
Satan wrote on Tue, 06 November 2007 00:45

He had a couple of pages of this blocking up his cpu cooler.


Choice.
Re: Balverine Hero Mod Release! [message #33477 is a reply to message #33476] Tue, 06 November 2007 01:15 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ah found The source gotta remember to stop being endorsed by circuit city.


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.

[Updated on: Tue, 06 November 2007 01:21]

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Re: Balverine Hero Mod Release! [message #33546 is a reply to message #26258] Thu, 08 November 2007 20:26 Go to previous messageGo to previous message
tehdman is currently offline  tehdman
Messages: 6
Registered: November 2007
Location: Oosaa

Okay, if you saw my previous post about the cutscene editor in a different thread, then you already know I'm working on -40 hours of energy. Anyway, I get everything installed correctly, everything's all hunky dorey, and when I load fable and go outside the guild, there are no signs. I've replaced the guildexterior.tng file, twice now, and redone the entire process, but, alas, no signs. I think it may be conflicting with another mod I have that edits the same area, but if that's the case, then theoretically the new file should've overwritten the old one, but I don't think so.
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