Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Definition Editing » Fable Multiplayer
Re: Fable Multiplayer [message #31586 is a reply to message #27791] Thu, 11 October 2007 22:47 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
An addendum to this. Since I had some thoughts on the matter.

A couple things that will need to be done is synchronizing.

Player Spawning
Player Position
Player Animation
And Possibly Player Input (for opening chests and such).


The function for the first&Second can probably be found by searching for the coordinates of the holysite that the player spawns at. Since it's essentially the marker.

The Third can probably be found by watching the file id's that get accessed from the graphics.big

The Fourth I'm sure should be easy to deal with as well.

From there what you want is a server/client hook that will spawn a player on each client and sync the position/action of the others.

So crack open your IDA Pro and get started. Wink



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Easy Range Weapon damage
Next Topic: Changing the name of the weapons
Goto Forum:
  


Current Time: Sun Oct 12 05:10:26 PDT 2025

Total time taken to generate the page: 0.07886 seconds