Sword(s) [message #31645] |
Fri, 12 October 2007 20:25 |
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xeylon
Messages: 32 Registered: October 2007 Location: Stockholm
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Hi, um im a little new im not real good with cg art so all i can do is provide a sketch for these swords. this is kind of a 2 part request, 1 i need some one to make these and 2 need some one to make them spawn in a chest (replace cutlass butane chest would be cool). i will see if i can find a tutorial on augments so i can make custom augments for each of these swords. any hoo here are the 3 swords.
(i would be happy if you even make one of these ... im sure t must take a long time lol)
1.
Anchient Albion Sword - Crafted in the days of the old kingdom this sword was widely used by warrior and mystic alike
Augments- Mana,lightening,sharp,pierce (want to replace steel katana with this) ((side note anyone else notice steel katana is held bass ackwards?))
+ 100 attractivenes (if possible)
2.
Deaths Thorn - Rumored to have been crafted by the Death Lord Fulgara, Favored sword of Demons
augments- Health,Fire,sharp,pierce (same damage as steel katana)
+ 100 Scariness -50 attractivenes (if possible)
3.
Replacement for this sword -
*edit i just realised that this is thunders sword, should be cool to see him with the new one as well.
just want to replace this scimitar with an better looking model
and 4 blank augment slots
[Updated on: Mon, 22 October 2007 12:54] Report message to a moderator
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Re: Sword(s) [message #31651 is a reply to message #31645] |
Fri, 12 October 2007 20:49 |
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nice looking weps, mind if I use them for gwas? (using your specifications of course)
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Sword(s) [message #31653 is a reply to message #31645] |
Fri, 12 October 2007 20:53 |
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lol, could do that, but would make a better crossbow lol
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Sword(s) [message #31657 is a reply to message #31645] |
Fri, 12 October 2007 21:03 |
Loby-man
Messages: 329 Registered: April 2007
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could you not take it from the bandit mask thing and put it on the sword?(plus it would also be dynamic because the mask is, right?)
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Re: Sword(s) [message #31658 is a reply to message #31645] |
Fri, 12 October 2007 21:05 |
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the bandit mask? clothing has bones, and the cloth part on it just doesn't have a bone attached to it, so it is fluid
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Sword(s) [message #31660 is a reply to message #31645] |
Fri, 12 October 2007 21:08 |
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again, weapon meshes don't have bones, so unless I could trick the game into thinking it was clothing, that wouldn't work.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Sword(s) [message #31662 is a reply to message #31645] |
Fri, 12 October 2007 21:13 |
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don't know, you might be able to attach a CDef to it.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Sword(s) [message #31667 is a reply to message #31645] |
Fri, 12 October 2007 21:25 |
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yes, but clothing that has no bones applies to one spot, that spot(as far as I understand) will be free, but other than that, no.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Sword(s) [message #31672 is a reply to message #31645] |
Fri, 12 October 2007 21:35 |
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fable's "custom tattoos" are really low resolution, and don't forget to make the dot skinny because of the stretched image.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Sword(s) [message #31685 is a reply to message #31645] |
Fri, 12 October 2007 22:42 |
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OMG! that mesh was so hard! Death's Thorn's mesh is done, I'll post a picture when it's done and in the game, but let me tell you it looks SWEET!
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Sword(s) [message #31686 is a reply to message #31645] |
Fri, 12 October 2007 23:10 |
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Sean_s
Messages: 576 Registered: June 2007 Location: Ohio
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A little while ago I made a mod that converts the custom tattoos into tattoos you need FE to edit (although if you know anything about textures you shouldn't have any problems, I gave very specific instructions on the thread in case someone needed them) This resulted in a templeted easy to edit high res custom tattoos, although you'll want to read some of the post because it has it's ups and downs..
High Res Custom tattoo (uses FE)
New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!
Assistant for Conquest
By the way, call me Searyan
[Updated on: Fri, 12 October 2007 23:12] Report message to a moderator
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