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			| New Headgear: Scythe's Bandage [message #28452] | Sun, 23 September 2007 08:40  |  
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	| Made an OBJECT of Bluetooth's work in progress. 
 OBJECT_HERO_HAT_SCYTHE_BANDAGE
 
 -> Start Fable Explorer
 -> Click 'File' and 'Load Fabel Mod Package'
 -> Select the 'Scythe_Bandage.fmp'
 -> Click 'Actions' and 'Save Mods and run Fable'
 
 
 Chest Script for GuildExterior.tngNewThing Object;
Player 4;
UID 88846747774686777333;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_HAT_SCYHE_BANDAGE";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing; 
 
  
 
 Model by Bluetooth, entries and fmp by OldBoy.
 
 
 
 
 
  this is not an exit.
 
 [Updated on: Sat, 29 September 2007 00:35] Report message to a moderator |  
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