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Re: Giant Weapon Pack: Discussion & Suggestions [message #21365 is a reply to message #21333] |
Fri, 06 July 2007 04:51 |
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Kain
Messages: 142 Registered: January 2007
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fable24man wrote on Thu, 05 July 2007 16:01 | ok well it will be realeased
the 5th of shu* up please some people dont just sit and do one thing thay do have lifes ok
sorry for being mean
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i hate posts like yours...
there is no information for me, i know that v5 will be released (o at least i really hope this), but if you just say "stfu" and "he also has a real life", i am not pleased with this answer.
i know this, because i also have a real life
i just want to know how long i have to wait till the next pack is finisehd, or something like "about 47% of the work is done"
and if ailia doesnt reply, i dont care, but if you reply without answering my questions, its like spamming. ty
ps: sorry for being mean
my life is hard:
Im German.
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Re: Giant Weapon Pack: Discussion & Suggestions [message #31980 is a reply to message #31938] |
Mon, 15 October 2007 18:28 |
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NEOCHIKEN
Messages: 262 Registered: September 2007 Location: Your room 0.o
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ak
definition: a random non existant work master bankai made up
uses: to show how bad his grammer is
(ahk)
Kain wrote on Fri, 06 July 2007 04:51 |
fable24man wrote on Thu, 05 July 2007 16:01 | ok well it will be realeased
the 5th of shu* up please some people dont just sit and do one thing thay do have lifes ok
sorry for being mean
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i hate posts like yours...
there is no information for me, i know that v5 will be released (o at least i really hope this), but if you just say "stfu" and "he also has a real life", i am not pleased with this answer.
i know this, because i also have a real life
i just want to know how long i have to wait till the next pack is finisehd, or something like "about 47% of the work is done"
and if ailia doesnt reply, i dont care, but if you reply without answering my questions, its like spamming. ty
ps: sorry for being mean
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I wish i had a real life
[Updated on: Mon, 15 October 2007 18:30] Report message to a moderator
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Re: Giant Weapon Pack: Discussion & Suggestions [message #33783 is a reply to message #9834] |
Mon, 12 November 2007 14:18 |
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Ailia
Messages: 57 Registered: June 2006
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of course, nothing is replaced, just added.
P.S. One more damn PM about when its getting released and this project is toast. Hard enough making sure there aren't any compatibility errors and that it will install on dirty copies of fable.
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Re: Giant Weapon Pack: Discussion & Suggestions [message #36015 is a reply to message #9882] |
Wed, 26 December 2007 17:18 |
monkeylx1
Messages: 8 Registered: December 2007
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Ailia wrote on Mon, 10 July 2006 16:36 |
This error is generally from not using a clean fable install like I said in the directions
And no, ive got no intention of doing a guildshop def for this version, there will be one released with V4Final though. The old one will work, it just will not let you buy the weapons I added since last version, you still have to spawn those yourself.
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I used a freshly installed un-modded fable, and I still got the exception.
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Re: Giant Weapon Pack: Discussion & Suggestions [message #36794 is a reply to message #9834] |
Sun, 13 January 2008 09:23 |
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I have been away for a long amount of time and im just wondering one thing with all the releases will all the previously scrapped or unfinished weapons/armor be included not duplicates of course but weapons that previously would not work or freeze the game, because i think there should be one just for old ideas and scrapped ones and after that a newer one with only newly created/though up ideas/weapons/armor.
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Re: Giant Weapon Pack: Discussion & Suggestions [message #36795 is a reply to message #9834] |
Sun, 13 January 2008 09:30 |
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i have a request/question is it possible to include all the weapons/armor from the previous versions of the weapon packs and not including duplicates but weapons that are no longer in the current ones that need to be fixed or given descriptions or names?
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Re: Giant Weapon Pack: Discussion & Suggestions [message #45655 is a reply to message #45654] |
Sat, 20 September 2008 01:12 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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You can choose any of several methods:- Change a creature's drops on death to include the armors;
- Spawn the armors with a chest or barrel or any container that can be searched, like a bookcase;
- Edit a cutscene in such a way that the armors are added to your inventory;
- Edit the Hero to receive the armors either during training or after training graduation;
- Use the shop trainer to hack a shopkeeper's inventory to include the armors;
- Hack your FableSave! file in such a way that the armors are in your inventory when you load the save;
- Spawn the armors on the floor;
Or you can use butterflies.Catch one without killing it.
Open your hand and let their delicate wings flap once.
The disturbance of this ripples outward, changing the flow of the eddy currents in the upper atmosphere.
These cause momentary pockets of higher pressure air to form, which act as lenses that deflect incoming cosmic rays, focusing them to strike the drive platter and flip the desired bit in such a way that the armors is instantly added to the Hero's inventory. Another alternative.Alternatively, you can attempt to set the universal constants at the start such that the universe evolves to contain the save file with the data you want. The list goes on and on, there's no one way for anyone to do this.
[Updated on: Sat, 20 September 2008 02:09] Report message to a moderator
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