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Re: Help pls? [message #32400 is a reply to message #32399] |
Sat, 20 October 2007 01:18 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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hmm, make sure it has a valid texture, and that the alpha is set correctly (DXT1= alpha 0, DXT3= alpha 1)
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Help pls? [message #32402 is a reply to message #32399] |
Sat, 20 October 2007 01:29 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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hmm, in the model itself, is the max texture layers set to 1?
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Help pls? [message #32406 is a reply to message #32399] |
Sat, 20 October 2007 01:37 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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hmm, make an FMP of just the model + texture, then re-install fable, then try again(load the fmp and change the iron longsword mesh to the new one) That's the only thing I can think of (yes I have had to do this, and it works sometimes)
edit: make sure to keep the save-game though
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Sat, 20 October 2007 01:38] Report message to a moderator
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Re: Help pls? [message #32407 is a reply to message #32406] |
Sat, 20 October 2007 01:43 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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white flam3z
Messages: 14 Registered: September 2007
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it would work...it used to overwrite the obsidian katana but then i decieded to make it a new entry. so il try to make it work without overwriting anything.. il do wat u said if i really cant get it to work
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Re: Help pls? [message #32414 is a reply to message #32399] |
Sat, 20 October 2007 03:04 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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Sean_s
Messages: 576 Registered: June 2007 Location: Ohio
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Use an already existing sword as a base, change it's mesh to your new sword and then change the entry name. Then go into the CDefs and change the entry name of the CInventoryDef (witch should be nothing) to something else. Go into the the two text entrys and also change their entry names, and if you want there text. Do the same for every other CDef that you want changed, it's CWeaponDef, it's CStockItemDef, and it's CObjectAugmentationDef are common things in a weapon that you might want to change. Load all the entrys into an FMP and save it. DO NOT SAVE THE CHANGES! Instead, close and reopen FE and load the FMP. If you did it right, it should create brand new entrys (if you forgot to rename them, then they'd over write the old ones). This should make a weapon simular, yet not the same as it's base, and assuming you didn't mess it up, it should still work. Hope I helped.
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Re: Help pls? [message #32536 is a reply to message #32531] |
Sun, 21 October 2007 12:26 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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ShadowX630 wrote on Sun, 21 October 2007 13:59 | On the Texture Entry, did you change the Alpha to 0? If you don't it'll automatically crash.
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did you even read? he already did that, even before I suggested it
morerunes wrote on Sat, 20 October 2007 03:18 | hmm, make sure it has a valid texture, and that the alpha is set correctly (DXT1= alpha 0, DXT3= alpha 1)
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"All of the work, and none of the play, will surely provide for a speedy decay"
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