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- icon5.gif  Sword(s) [message #31645] Fri, 12 October 2007 20:25 Go to next message
xeylon is currently offline  xeylon
Messages: 32
Registered: October 2007
Location: Stockholm
Hi, um im a little new im not real good with cg art so all i can do is provide a sketch for these swords. this is kind of a 2 part request, 1 i need some one to make these and 2 need some one to make them spawn in a chest (replace cutlass butane chest would be cool). i will see if i can find a tutorial on augments so i can make custom augments for each of these swords. any hoo here are the 3 swords.
(i would be happy if you even make one of these ... im sure t must take a long time lol)

1. http://img69.imageshack.us/img69/1117/anchientalbionswordzl6.th.jpg

Anchient Albion Sword - Crafted in the days of the old kingdom this sword was widely used by warrior and mystic alike

Augments- Mana,lightening,sharp,pierce (want to replace steel katana with this) ((side note anyone else notice steel katana is held bass ackwards?))
+ 100 attractivenes (if possible)

2.http://img507.imageshack.us/img507/7043/deaththorncx9.th.jpg

Deaths Thorn - Rumored to have been crafted by the Death Lord Fulgara, Favored sword of Demons

augments- Health,Fire,sharp,pierce (same damage as steel katana)
+ 100 Scariness -50 attractivenes (if possible)

3. http://img69.imageshack.us/img69/9105/scimitarreplacementwx3.th.jpg

Replacement for this sword - http://img507.imageshack.us/img507/6140/scimitardt1.th.jpg

*edit i just realised that this is thunders sword, should be cool to see him with the new one as well.
just want to replace this scimitar with an better looking model
and 4 blank augment slots

[Updated on: Mon, 22 October 2007 12:54]

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- Re: Sword(s) [message #31651 is a reply to message #31645] Fri, 12 October 2007 20:49 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
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nice looking weps, mind if I use them for gwas? (using your specifications of course)

"All of the work, and none of the play, will surely provide for a speedy decay"
- Re: Sword(s) [message #31652 is a reply to message #31651] Fri, 12 October 2007 20:52 Go to previous messageGo to next message
xeylon is currently offline  xeylon
Messages: 32
Registered: October 2007
Location: Stockholm
go for it, but when you post the fmp please include toilet paper as i may soil myself with glee.


oh dear god.... strangest thought..... toilet paper shooting bow..... dont ask me why it just popped in there.


- Re: Sword(s) [message #31653 is a reply to message #31645] Fri, 12 October 2007 20:53 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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lol, could do that, but would make a better crossbow lol

"All of the work, and none of the play, will surely provide for a speedy decay"
- Re: Sword(s) [message #31654 is a reply to message #31645] Fri, 12 October 2007 20:55 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
kinda hard mesh to do i would think Confused
- Re: Sword(s) [message #31655 is a reply to message #31645] Fri, 12 October 2007 21:00 Go to previous messageGo to next message
xeylon is currently offline  xeylon
Messages: 32
Registered: October 2007
Location: Stockholm
on the anchient sword is it possible to give actual cloth effects to the end hilt bits ?

- Re: Sword(s) [message #31656 is a reply to message #31645] Fri, 12 October 2007 21:01 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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no, sorry, not that I know of

"All of the work, and none of the play, will surely provide for a speedy decay"
- Re: Sword(s) [message #31657 is a reply to message #31645] Fri, 12 October 2007 21:03 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
could you not take it from the bandit mask thing and put it on the sword?(plus it would also be dynamic because the mask is, right?)
- Re: Sword(s) [message #31658 is a reply to message #31645] Fri, 12 October 2007 21:05 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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the bandit mask? clothing has bones, and the cloth part on it just doesn't have a bone attached to it, so it is fluid

"All of the work, and none of the play, will surely provide for a speedy decay"
- Re: Sword(s) [message #31659 is a reply to message #31645] Fri, 12 October 2007 21:07 Go to previous messageGo to next message
xeylon is currently offline  xeylon
Messages: 32
Registered: October 2007
Location: Stockholm
i was actuly thinking fo the little hangie bit of the apprentice robe (the long blue piece) but colored in mazes glowing will tat texture but if it cant be done you can leave it off all together and just have it sans cloth, dont want weird hard non moving bits like gunblade.. its liek the chains frozen or somthing lol.

*edit is it possible to make the sword an elongated bone and leave then end of so its fluid ?


[Updated on: Fri, 12 October 2007 21:10]

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- Re: Sword(s) [message #31660 is a reply to message #31645] Fri, 12 October 2007 21:08 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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again, weapon meshes don't have bones, so unless I could trick the game into thinking it was clothing, that wouldn't work.

"All of the work, and none of the play, will surely provide for a speedy decay"
- Re: Sword(s) [message #31661 is a reply to message #31660] Fri, 12 October 2007 21:12 Go to previous messageGo to next message
xeylon is currently offline  xeylon
Messages: 32
Registered: October 2007
Location: Stockholm
also i forgot to ask but "IS" it possible to have weapons effect scary/attractivness ?

[Updated on: Fri, 12 October 2007 21:13]

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- Re: Sword(s) [message #31662 is a reply to message #31645] Fri, 12 October 2007 21:13 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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don't know, you might be able to attach a CDef to it.

"All of the work, and none of the play, will surely provide for a speedy decay"
- Re: Sword(s) [message #31663 is a reply to message #31645] Fri, 12 October 2007 21:16 Go to previous messageGo to next message
xeylon is currently offline  xeylon
Messages: 32
Registered: October 2007
Location: Stockholm
while im on the subect is it possible to have the anchient sword emit a good aura/will hand glow effect and death thorn emit a blood red aura ?

- Re: Sword(s) [message #31664 is a reply to message #31645] Fri, 12 October 2007 21:17 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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yes

"All of the work, and none of the play, will surely provide for a speedy decay"
- Re: Sword(s) [message #31666 is a reply to message #31659] Fri, 12 October 2007 21:23 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
xeylon wrote on Fri, 12 October 2007 23:07

i was actuly thinking fo the little hangie bit of the apprentice robe (the long blue piece) but colored in mazes glowing will tat texture but if it cant be done you can leave it off all together and just have it sans cloth, dont want weird hard non moving bits like gunblade.. its liek the chains frozen or somthing lol.

*edit is it possible to make the sword an elongated bone and leave then end of so its fluid ?




Blue has said this many times FE CANNOT support dynamic meshes as of yet.


http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
- Re: Sword(s) [message #31667 is a reply to message #31645] Fri, 12 October 2007 21:25 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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yes, but clothing that has no bones applies to one spot, that spot(as far as I understand) will be free, but other than that, no.

"All of the work, and none of the play, will surely provide for a speedy decay"
- Re: Sword(s) [message #31669 is a reply to message #31645] Fri, 12 October 2007 21:34 Go to previous messageGo to next message
xeylon is currently offline  xeylon
Messages: 32
Registered: October 2007
Location: Stockholm
on a side note i made this little image and put it on the tradtional third eye location as a tattoo for my hero... when i tried it in fable it look like he smeared mustard on himself or had bug guts on him, any ideas what i did wrong ?

http://img205.imageshack.us/img205/4350/thirdeyefaceog8.th.png

(little img attached)
index.php?t=getfile&id=4579&private=0


[Updated on: Fri, 12 October 2007 21:36]

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- Re: Sword(s) [message #31671 is a reply to message #31669] Fri, 12 October 2007 21:35 Go to previous messageGo to next message
HodgePodge is currently offline  HodgePodge
Messages: 440
Registered: April 2007
Location: Making Bagel Bites
Custom tats the "accepted way" suck for fable. Import it into Fe and make a new tatoo out of it.

http://i186.photobucket.com/albums/x50/HawjPawj/PONG.gif
- Re: Sword(s) [message #31672 is a reply to message #31645] Fri, 12 October 2007 21:35 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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fable's "custom tattoos" are really low resolution, and don't forget to make the dot skinny because of the stretched image.

"All of the work, and none of the play, will surely provide for a speedy decay"
- Re: Sword(s) [message #31673 is a reply to message #31671] Fri, 12 October 2007 21:37 Go to previous messageGo to next message
xeylon is currently offline  xeylon
Messages: 32
Registered: October 2007
Location: Stockholm
HodgePodge wrote on Fri, 12 October 2007 21:35

Custom tats the "accepted way" suck for fable. Import it into Fe and make a new tatoo out of it.


is there a tutorial for that somewhere

*edit nm i think i found it

*edit no not what i thought it was... sorry to bug ya but could you link i think idid search wrong or somthing ... or it could be i should be sleeping lol.


- Re: Sword(s) [message #31685 is a reply to message #31645] Fri, 12 October 2007 22:42 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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OMG! that mesh was so hard! Death's Thorn's mesh is done, I'll post a picture when it's done and in the game, but let me tell you it looks SWEET!

"All of the work, and none of the play, will surely provide for a speedy decay"
- Re: Sword(s) [message #31686 is a reply to message #31645] Fri, 12 October 2007 23:10 Go to previous messageGo to next message
Sean_s is currently offline  Sean_s
Messages: 576
Registered: June 2007
Location: Ohio
A little while ago I made a mod that converts the custom tattoos into tattoos you need FE to edit (although if you know anything about textures you shouldn't have any problems, I gave very specific instructions on the thread in case someone needed them) This resulted in a templeted easy to edit high res custom tattoos, although you'll want to read some of the post because it has it's ups and downs..

High Res Custom tattoo (uses FE)


New? Or looking for information? Look here before posting.
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Assistant for Conquest
By the way, call me Searyan

[Updated on: Fri, 12 October 2007 23:12]

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- Re: Sword(s) [message #32454 is a reply to message #31686] Sat, 20 October 2007 13:59 Go to previous messageGo to next message
xeylon is currently offline  xeylon
Messages: 32
Registered: October 2007
Location: Stockholm
how the mesh coming, i might be able to texture now ive been reading the tutorials and can spawn chests and write wep data augments etc

- Re: Sword(s) [message #32455 is a reply to message #32454] Sat, 20 October 2007 14:14 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

so you sketched these? theyre damn good man
you should draw me up some environment concepts to make Wink theyre always fun


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
- Re: Sword(s) [message #32521 is a reply to message #31645] Sun, 21 October 2007 04:29 Go to previous messageGo to next message
andythegill is currently offline  andythegill
Messages: 139
Registered: May 2007
Wow nice sketches guy Surprised .
- Re: Sword(s) [message #32644 is a reply to message #32455] Mon, 22 October 2007 13:32 Go to previous messageGo to next message
xeylon is currently offline  xeylon
Messages: 32
Registered: October 2007
Location: Stockholm
I was actually thinking of posting my warhammer rpg maps that i made quite some time ago, i think it would lent itself nicely to fable (these howevre are maps, not the enviroments themselfs but they are quite extensive)

- Re: Sword(s) [message #32646 is a reply to message #32644] Mon, 22 October 2007 13:50 Go to previous messageGo to next message
Grog_McGee is currently offline  Grog_McGee
Messages: 147
Registered: September 2007
Location: Toronto

xeylon wrote on Mon, 22 October 2007 16:32

I was actually thinking of posting my warhammer rpg maps that i made quite some time ago, i think it would lent itself nicely to fable (these howevre are maps, not the enviroments themselfs but they are quite extensive)


Interesting but not all that useful. We can't make new maps, yet (*crosses finger for the STB crack*). We can only edit the existing maps, and the filler maps can be populated although nothing really happens in them - as in monster will not attack, etc.


My Random Fable Related Stufs
Free Meshes
Fable Retool (WiP)
- Re: Sword(s) [message #32866 is a reply to message #32646] Wed, 24 October 2007 14:38 Go to previous messageGo to next message
xeylon is currently offline  xeylon
Messages: 32
Registered: October 2007
Location: Stockholm
Added a dagger to go with the scimitar.

http://img148.imageshack.us/img148/751/curveddaggerml6.jpg

simple fire dagger, sharp,peirce,fire

all i need are weapons meshed and textured i can program the chests wep dmg etc

*edit

also here is the dagger to go with deaththorn
http://img148.imageshack.us/img148/9935/largeknifeld5.jpg


[Updated on: Wed, 24 October 2007 14:44]

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- Re: Sword(s) [message #32868 is a reply to message #31645] Wed, 24 October 2007 14:51 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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nice!

"All of the work, and none of the play, will surely provide for a speedy decay"
- Re: Sword(s) [message #32869 is a reply to message #32868] Wed, 24 October 2007 15:14 Go to previous messageGo to next message
xeylon is currently offline  xeylon
Messages: 32
Registered: October 2007
Location: Stockholm
this would make a nice addion ,have a shop where you buy art etc for your home (they could be treated as trophys so you could mount them)

Id have this hanging in my bedroom lol
*edit
click link.. i just realised even in jpg form its over 100kb lol


[Updated on: Wed, 24 October 2007 15:39]

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- Re: Sword(s) [message #33320 is a reply to message #32869] Thu, 01 November 2007 21:51 Go to previous messageGo to next message
Marcopolo is currently offline  Marcopolo
Messages: 1292
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Location: north vancouver

hey man you really gotta do some environment concepts, you got some damn good skillz there Wink

There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
- Re: Sword(s) [message #33352 is a reply to message #31645] Fri, 02 November 2007 12:41 Go to previous message
xeylon is currently offline  xeylon
Messages: 32
Registered: October 2007
Location: Stockholm
mi going to start a thread with my art book scans etc some of them could be use for fable but im more into future fusionism

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