Sword(s) [message #31645] |
Fri, 12 October 2007 20:25 |
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xeylon
Messages: 32 Registered: October 2007 Location: Stockholm
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Hi, um im a little new im not real good with cg art so all i can do is provide a sketch for these swords. this is kind of a 2 part request, 1 i need some one to make these and 2 need some one to make them spawn in a chest (replace cutlass butane chest would be cool). i will see if i can find a tutorial on augments so i can make custom augments for each of these swords. any hoo here are the 3 swords.
(i would be happy if you even make one of these ... im sure t must take a long time lol)
1.
Anchient Albion Sword - Crafted in the days of the old kingdom this sword was widely used by warrior and mystic alike
Augments- Mana,lightening,sharp,pierce (want to replace steel katana with this) ((side note anyone else notice steel katana is held bass ackwards?))
+ 100 attractivenes (if possible)
2.
Deaths Thorn - Rumored to have been crafted by the Death Lord Fulgara, Favored sword of Demons
augments- Health,Fire,sharp,pierce (same damage as steel katana)
+ 100 Scariness -50 attractivenes (if possible)
3.
Replacement for this sword -
*edit i just realised that this is thunders sword, should be cool to see him with the new one as well.
just want to replace this scimitar with an better looking model
and 4 blank augment slots
[Updated on: Mon, 22 October 2007 12:54] Report message to a moderator
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Re: Sword(s) [message #31652 is a reply to message #31651] |
Fri, 12 October 2007 20:52 |
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xeylon
Messages: 32 Registered: October 2007 Location: Stockholm
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go for it, but when you post the fmp please include toilet paper as i may soil myself with glee.
oh dear god.... strangest thought..... toilet paper shooting bow..... dont ask me why it just popped in there.
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Re: Sword(s) [message #31655 is a reply to message #31645] |
Fri, 12 October 2007 21:00 |
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xeylon
Messages: 32 Registered: October 2007 Location: Stockholm
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on the anchient sword is it possible to give actual cloth effects to the end hilt bits ?
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Re: Sword(s) [message #31657 is a reply to message #31645] |
Fri, 12 October 2007 21:03 |
Loby-man
Messages: 329 Registered: April 2007
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could you not take it from the bandit mask thing and put it on the sword?(plus it would also be dynamic because the mask is, right?)
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Re: Sword(s) [message #31663 is a reply to message #31645] |
Fri, 12 October 2007 21:16 |
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xeylon
Messages: 32 Registered: October 2007 Location: Stockholm
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while im on the subect is it possible to have the anchient sword emit a good aura/will hand glow effect and death thorn emit a blood red aura ?
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Re: Sword(s) [message #31666 is a reply to message #31659] |
Fri, 12 October 2007 21:23 |
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HodgePodge
Messages: 440 Registered: April 2007 Location: Making Bagel Bites
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xeylon wrote on Fri, 12 October 2007 23:07 | i was actuly thinking fo the little hangie bit of the apprentice robe (the long blue piece) but colored in mazes glowing will tat texture but if it cant be done you can leave it off all together and just have it sans cloth, dont want weird hard non moving bits like gunblade.. its liek the chains frozen or somthing lol.
*edit is it possible to make the sword an elongated bone and leave then end of so its fluid ?
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Blue has said this many times FE CANNOT support dynamic meshes as of yet.
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Re: Sword(s) [message #31671 is a reply to message #31669] |
Fri, 12 October 2007 21:35 |
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HodgePodge
Messages: 440 Registered: April 2007 Location: Making Bagel Bites
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Custom tats the "accepted way" suck for fable. Import it into Fe and make a new tatoo out of it.
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Re: Sword(s) [message #31673 is a reply to message #31671] |
Fri, 12 October 2007 21:37 |
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xeylon
Messages: 32 Registered: October 2007 Location: Stockholm
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HodgePodge wrote on Fri, 12 October 2007 21:35 | Custom tats the "accepted way" suck for fable. Import it into Fe and make a new tatoo out of it.
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is there a tutorial for that somewhere
*edit nm i think i found it
*edit no not what i thought it was... sorry to bug ya but could you link i think idid search wrong or somthing ... or it could be i should be sleeping lol.
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Re: Sword(s) [message #31686 is a reply to message #31645] |
Fri, 12 October 2007 23:10 |
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Sean_s
Messages: 576 Registered: June 2007 Location: Ohio
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A little while ago I made a mod that converts the custom tattoos into tattoos you need FE to edit (although if you know anything about textures you shouldn't have any problems, I gave very specific instructions on the thread in case someone needed them) This resulted in a templeted easy to edit high res custom tattoos, although you'll want to read some of the post because it has it's ups and downs..
High Res Custom tattoo (uses FE)
New? Or looking for information? Look here before posting.
Help the community by adding this to your sig!
Assistant for Conquest
By the way, call me Searyan
[Updated on: Fri, 12 October 2007 23:12] Report message to a moderator
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Re: Sword(s) [message #32454 is a reply to message #31686] |
Sat, 20 October 2007 13:59 |
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xeylon
Messages: 32 Registered: October 2007 Location: Stockholm
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how the mesh coming, i might be able to texture now ive been reading the tutorials and can spawn chests and write wep data augments etc
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Re: Sword(s) [message #32644 is a reply to message #32455] |
Mon, 22 October 2007 13:32 |
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xeylon
Messages: 32 Registered: October 2007 Location: Stockholm
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I was actually thinking of posting my warhammer rpg maps that i made quite some time ago, i think it would lent itself nicely to fable (these howevre are maps, not the enviroments themselfs but they are quite extensive)
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Re: Sword(s) [message #32646 is a reply to message #32644] |
Mon, 22 October 2007 13:50 |
Grog_McGee
Messages: 147 Registered: September 2007 Location: Toronto
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xeylon wrote on Mon, 22 October 2007 16:32 | I was actually thinking of posting my warhammer rpg maps that i made quite some time ago, i think it would lent itself nicely to fable (these howevre are maps, not the enviroments themselfs but they are quite extensive)
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Interesting but not all that useful. We can't make new maps, yet (*crosses finger for the STB crack*). We can only edit the existing maps, and the filler maps can be populated although nothing really happens in them - as in monster will not attack, etc.
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Re: Sword(s) [message #33352 is a reply to message #31645] |
Fri, 02 November 2007 12:41 |
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xeylon
Messages: 32 Registered: October 2007 Location: Stockholm
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mi going to start a thread with my art book scans etc some of them could be use for fable but im more into future fusionism
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