|
|
|
|
|
|
Re: Dual Wielding: Experiment in modding [message #28001 is a reply to message #9850] |
Thu, 20 September 2007 11:13 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
FluffisHamster
Messages: 5 Registered: September 2007
|
|
|
|
I've managed to put the weapons into a chest, and gotten it placed at a map. I can open the chest, and everything. However: when I open it, there is just the "open chest" animation, and then the game crashes. Is there something I missed? I've tried adding both the melee and ranged, the melee, ranged and shot, and each one separately. Nothing seems to work.
I'm a total noob at mods for Fable, but I have tried to follow the steps for everything.
|
|
|
Re: Dual Wielding: Experiment in modding [message #28002 is a reply to message #28001] |
Thu, 20 September 2007 11:18 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
|
FluffisHamster wrote on Thu, 20 September 2007 20:13 | I've managed to put the weapons into a chest, and gotten it placed at a map. I can open the chest, and everything. However: when I open it, there is just the "open chest" animation, and then the game crashes. Is there something I missed? I've tried adding both the melee and ranged, the melee, ranged and shot, and each one separately. Nothing seems to work.
I'm a total noob at mods for Fable, but I have tried to follow the steps for everything.
|
Post the code of your chest.
![http://img18.imageshack.us/img18/1640/48x48exit.png](http://img18.imageshack.us/img18/1640/48x48exit.png)
this is not an exit.
|
|
|
Re: Dual Wielding: Experiment in modding [message #28011 is a reply to message #9850] |
Thu, 20 September 2007 12:17 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
FluffisHamster
Messages: 5 Registered: September 2007
|
|
|
|
Forgot about that.
Here's the code, but the problem only seems to start when I have installed the DW mod. If I just have the chest, pointing to the object, but without the object installed, then it doesn't crash. It just idles at the chest open cinematic.
Anyway:
NewThing Object;
Player 4;
UID 18446747854686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 176.360400;
PositionY 101.580800;
PositionZ 19.103450;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_THROWING_DISC_MELEE";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
[Updated on: Thu, 20 September 2007 12:19] Report message to a moderator
|
|
|
|
|
|
|
|
Re: Dual Wielding: Experiment in modding [message #28061 is a reply to message #9850] |
Thu, 20 September 2007 17:30 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
FluffisHamster
Messages: 5 Registered: September 2007
|
|
|
|
Ok, problem fixed:
When idly checking out what was happening in the mod, I found an error message under CInventoryItemDef. The object had no name, either in the inventory, or as a title. Eager to try out anything, I applied a textID to it, and presto, it worked like a charm.
Now there is only one thing left: I can only wield one. *sigh*
Edit:
Everything fixed, but I gotta say:
Other than looks, there's not much to this. It screws with button setup, and is slightly confusing.
Looks very cool though.
[Updated on: Thu, 20 September 2007 18:07] Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
|