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Re: Balverine Hero Mod Release! [message #30967 is a reply to message #26258] |
Sun, 07 October 2007 06:04 |
Orochimaru
Messages: 1 Registered: October 2007 Location: Somewhere
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Well, Marco. I installed the things i am supposed to install but, I can't find the sign! It's nowhere to be found! I looked the place it was supposed to be found. But i didn't find it? All what it was there was that Hero TITLE Vendor. So, What am i supposed to do?
I followed all your instructions in the readme. Please help =P
And btw. Hello Forum!
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Re: Balverine Hero Mod Release! [message #31575 is a reply to message #26258] |
Thu, 11 October 2007 20:17 |
oogie56
Messages: 9 Registered: October 2007
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k ill try again....thanks, ill edit this post to tell you how it goes
EDIT: nope that wasn't it, i set it all up from scratch and it still does the same thing
A brave man charges into battle sword drawn and banner flying. A wise man watches from the sidelines and calls himself a leader.
[Updated on: Thu, 11 October 2007 20:21] Report message to a moderator
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Re: Balverine Hero Mod Release! [message #32181 is a reply to message #27336] |
Thu, 18 October 2007 07:28 |
mecer
Messages: 1 Registered: October 2007
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Ok this looks really cool and i cant wait but i suck in computer stuff and in the read me it says "if oyu havent already download baystone's cutscene editort application and follows it's instructions
once you have that installed stick the cs_standing_stone.fcs ffrom the balverine you want to transform into
,into the cs editor's scripts folder and run cspatch.bat
still with me?" no i aint please help me
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Re: Balverine Hero Mod Release! [message #33546 is a reply to message #26258] |
Thu, 08 November 2007 20:26 |
tehdman
Messages: 6 Registered: November 2007 Location: Oosaa
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Okay, if you saw my previous post about the cutscene editor in a different thread, then you already know I'm working on -40 hours of energy. Anyway, I get everything installed correctly, everything's all hunky dorey, and when I load fable and go outside the guild, there are no signs. I've replaced the guildexterior.tng file, twice now, and redone the entire process, but, alas, no signs. I think it may be conflicting with another mod I have that edits the same area, but if that's the case, then theoretically the new file should've overwritten the old one, but I don't think so.
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