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Re: Seventh Machine's texture tweaks [message #14996 is a reply to message #14994] |
Tue, 05 December 2006 10:23 |
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Satan
Messages: 1033 Registered: September 2005 Location: Hades
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Administrator
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Well... you can feel like a tool if you want but an fmp will work.
As long as the texture included still uses the default id, which I assume it does, FE will simply overwrite the existing one with the one you provide.
If it's a completely new texture FE would create a new entry for it.
There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
[Updated on: Tue, 05 December 2006 11:27] Report message to a moderator
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Re: Seventh Machine's texture tweaks [message #33833 is a reply to message #14994] |
Tue, 13 November 2007 17:43 |
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that's not what he said, If you feel the need to thank them for a post that is several months old, pm them, otherwise thanking is good
"All of the work, and none of the play, will surely provide for a speedy decay"
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