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Re: Funny pics of mods [message #3464 is a reply to message #3456] |
Fri, 21 October 2005 16:13 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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QuidProQuo
Messages: 38 Registered: September 2005
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LostInGeneral wrote on Fri, 21 October 2005 15:56 | Actually, that's the "Y", but I changed the animation to the one where Jack is screaming (at the end of the game)
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Brilliant! Never thought of that.
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Re: Interesting things you've noticed while modding [message #3465 is a reply to message #3461] |
Fri, 21 October 2005 16:15 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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spartan
Messages: 55 Registered: July 2005
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Here are some more
UI_FRONTEND_E3_MENU
UI_FRONTEND_LIST_E3_MENU
UI_FRONTEND_PROFILES_MENU_E3
UI_MENU_ENTRY_OPTIONS_E3
UI_MENU_ENTRY_AUDIO_OPTIONS_E3
UI_LIST_E3_PAUSE_MENU
E3_UI_QUEST_COMPLETION_MENU_KG
E3_UI_QUEST_COMPLETION_MENU_BC
E3_UI_QUEST_COMPLETION_MENU_GSP
E3_UI_QUEST_COMPLETION_MENU_OI
E3_UI_QUEST_COMPLETION_MENU_TE
E3_UI_QUEST_OVER_MENU_SCREEN
E3_UI_QUEST_COMPLETION_MENU_SCREEN_KG
E3_UI_QUEST_COMPLETION_MENU_SCREEN_BC
E3_UI_QUEST_COMPLETION_MENU_SCREEN_GSP
E3_UI_QUEST_COMPLETION_MENU_SCREEN_OI
E3_UI_QUEST_COMPLETION_MENU_SCREEN_TE
UI_FAILURE_HELPERS_E3
E3ONLY_SWORD
E3ONLY_SWORD_2
E3ONLY_SWORD_3
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Re: Interesting things you've noticed while modding [message #3476 is a reply to message #3475] |
Fri, 21 October 2005 17:26 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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spartan
Messages: 55 Registered: July 2005
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Rogue Agent wrote on Fri, 21 October 2005 20:13 | anyone tested the E3 Swords animations?
and is it still possible to remove limbs from the hero?
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Yes LostInGeneral stated that he has tested all the E3 animations.
As for removing limbs for all intensive purposes no.
Though if you swap the mesh of the right handed bowerstone glove with that of the right handed bowerstone bandage.
It will appear as if your character is missing some of their arm.
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Re: Interesting things you've noticed while modding [message #3485 is a reply to message #3483] |
Fri, 21 October 2005 18:15 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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spartan
Messages: 55 Registered: July 2005
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Buccura wrote on Fri, 21 October 2005 21:07 | I'm still trying to figure out how to swap. I have the Fable Tools and HEX editor, I just dont know what exactly to look for when I have both of these load up the graphics.big file.
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Follow the instructions below
I would write up my set of instructions but seeing how LostInGeneral already has there is no need.
LostInGeneral wrote on Sun, 09 October 2005 15:28 | The first thing you should do is find the actual filename.
In your /data folder, you'll find a folder called "Defs". Open it, go to RetailHeaders, and theres a file called meshdata.h. Use a text editor to open this up.
You can look through the file to find what you want, but it's easier just to use CTRL+F. So, once you've found the two files you want (MESH_HERO and MESH_JACK_OF_BLADES_01) you'll notice that beside each of them is a corresponding number. This is their file number, which will be important soon enough.
So, in your hex editor, you can search for both those strings (MESH_HERO and MESH_JACK_OF_BLADES_01) as text, and you'll probably get around five or six results for each (more for the hero, most likely) Look in the later results; these are often the ones in the FileIndex. You'll know if they are because often right after the filename is the directory it's in. So, once you've found the two correct files, you'll notice that before the mesh name is an asterisk (2A in hex) Find this 2A and find the first digits that come after it (aside from zeros, of course). This is the file number in hex format; it's in decimal format in meshdata.h. You can convert them, if you need to, using the Windows Calculator.
Now, simply switch one for the other. Change the hero's number to F61D and Jack's number to CB10. Just remember that if you convert them, they'll always be reversed in the actual file. So, even though 7670 (Jack's filenumber) comes out as 1DF6, it will end up as F61D in the file itself.
Hope that helps.
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Re: Interesting things you've noticed while modding [message #3507 is a reply to message #2071] |
Sat, 22 October 2005 00:29 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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QuidProQuo
Messages: 38 Registered: September 2005
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CS_BANDIT_WIZARD_BATTLE_HERO_ON_FLOOR
CS_BANDIT_WIZARD_BATTLE_HERO_LOOKS_DOWN
CS_RECEIVE_ABLILITY
CS_RECEIVE_ABILITY_INTO
CS_RECEIVE_ABILITY_LOOP
CS_RECEIVE_ABILITY_OUTOF
CS_RECEIVE_ABILITY_STAND
CS_RAISE_SWORD_THEN_STOP
CS_STOP_LOOK_BEHIND
CS_UNSHEATHE_TO_FACE_JACK
CS_FALL_ON_KNEES_SHOT_9_A
CS_INTRIGUED_LEFT_SHOT_5_A
CS_LOOKUP_SHOT_5_B
CS_ON_KNEES_SHOT_10_12
CS_WALK_AROUND_SHOT_1_2_3_4
CS_BEING_PUSHED_FALLING
CS_STEP_BACK
CS_GRAB_HOLD_OF_BARS
CS_LOOKS_AMAZED
CS_LOOKS_SURPRISED
CS_PICK_UP_LEG
Tones more but I don't want to take up the whole page.
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