New Item Pack v2 [message #31475] |
Thu, 11 October 2007 13:36 |
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Newer version of this mod available here
Ok folks, here's the final version of NewItemPackV2.
Edit: Also download the Patch that's attached -> it adds 3 missing weapons. Currently for the trader version only.
Note 1
This should work fine, I've tested it on a clean install several times, no errors.
As I've tested this on a clean install, I can't guarantee how this works on files that have been modded - although I think it'll work.
Note 2
Of course failure to read the readme.txt is not my problem - so read it!
It's important because I had to split the fmp into 3 seperate ones, and you have to load them in the correct order.
Note 3
However: should you get any errors while loading this mod in Fable Explorer, don't save, but exit and try again.
Note 4
This mod was supposed to be a lot larger. I had about an extra 15 weapons, 7 expressions, 5 clothing pieces and 10 potions included in this mod.
It was all fixed up and ready to go. However, Fable Explorer didn't like the 8 mb fmp. It just didn't want to do load it.
About the mod
-> Both mods can be used no matter if you have or have not used the FreeRoam App.
-> Readme with instructions is included in the zip-file.
-> 'NewItemPackv2_Trader' Adds a Trader to the game who can sell you the new items.
-> 'NewItemPackv2_Chest' Adds a chest to the game with all the new items in it.
-> I've changed the location of the trader/chest to the lookoutpoint, see picture below.
-> The trader version has a chest included with 4 items in it. I had to do this because else the game would crash. However; you can only open the chest with a special key - which the trader can sell you.
-> If you want to be able to undo the mod: make backups!
CREDITS and INDEX:
CLOTHING:
new # BlindFold, by Bluetooth and OldBoy
new # Balverine Hat, by Bluetooth and OldBoy
# Buetooth Suits (wip), by Bluetooth
# JoB Outfit(BETA), by crazybunny
# Fire Assassin Hat, by Bluetooth
# Darth Nihilus Mask, by Bluetooth
# Seperated Assassin Mask, by Bluetooth
WEAPONS:
new # Amber Weapon Pack, by Marcopolo
new # Beer Tankard, by OldBoy
new # Torch, by OldBoy
new # Chair, by OldBoy
new # Bottle, by OldBoy
new # Summoner Blade, by Marcopolo
new # Dawnfang, by Marcopolo
new # Burka Bata, by Tsuyu
# GunBlade, by fable24man
# Duskfang, by Marcopolo
# Staff Set, by Sean_S
# Avalanche, by Marcopolo
# Nerveshatter, by Marcopolo
# Keshire Sickle, by Bluetooth
# Kukri Knife, by OldBoy
# Keshire Katana, by Bluetooth
# OldBoy's Broken Sword, by OldBoy
# Bluetooth Arquebus, by Bluetooth
# Keshire Gnarled Mace, by Bluetooth and OldBoy
# Madness Axe, by Marcopolo
# Madness Longsword, by Marcopolo
MISCELLANEOUS:
new #Larger Inventory Mod, by the2ndbestman
# Staff Animations, by Bluetooth
# Sellable Stick, by Bluetooth
# Scripted Shopkeeper, by Bluetooth and Sean_S
Notes:
#If any of the creaters of the included mods don't want their mod(s) included, pm me.
#If you think your new item (maybe other types of items; books, potions etc.) needs to be included, pm me.
Thanks:
Bluetooth and Silverback: For pointing out the fableexplorer.exe -fc 1.fmp 2.fmp out.fmp
Hunter: For Fable Explorer and time&patience @ IRC
Marcopolo: For slapping Hunter with a large trout
Satan: For sharing his thoughts on the problems with v2beta
Pe Ell: For FableTLCmod.com
[Updated on: Sat, 28 February 2009 05:54] Report message to a moderator
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Re: NewItemPackV2 final version [message #31609 is a reply to message #31475] |
Fri, 12 October 2007 11:23 |
Astaroth
Messages: 4 Registered: September 2007 Location: UK
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unfortunatly dosnt work for me everytime i click "save mods and run fable" FE just freezes. the mod loads but when i load them FE wont open Fable btw incase your wondering i did try a clean install
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Re: NewItemPackV2 final version [message #34678 is a reply to message #31475] |
Thu, 29 November 2007 17:35 |
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Moddex
Messages: 19 Registered: October 2007 Location: Brandon
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Fable just locks up entirely whenever I enter the hero's guild for some reason when I have these mods. Happened with ver.1 as well. I don't know why, but my copy of fable, these mods, and the hero's guild just aren't getting along at all. System locks up so bad, I have to cold reboot the machine manually. My entire computer becomes non-responsive because of it. And to answer the easy and obvious; yes, I have added these mods only when the files were freshly installed with no previous mod history.
(Waits for no helpful response.)
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Re: NewItemPackV2 final version [message #34784 is a reply to message #31475] |
Sun, 02 December 2007 06:17 |
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Moddex
Messages: 19 Registered: October 2007 Location: Brandon
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It may be my computer itself though. HP cheated me when they sent me a 2005 computer. Gave me a machine with no functioning graphics card so I've had to run on an onboard media card from 2002 and just 504MB of SDRAM. (It was originally suppose to be 512, but I think the parts are aging...)
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Re: NewItemPackV2 final version [message #34826 is a reply to message #31475] |
Sun, 02 December 2007 20:08 |
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Moddex
Messages: 19 Registered: October 2007 Location: Brandon
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But could this really be why it's not working for me? I mean, I've seen people run Fable TLC like it's a joke on even cruddier machines. It just doesn't add up. Oh well regardless, I can't run Fable with the mods built in.
Oh and another curious thing. When I try to add the chest, I get this error message saying the files are protected memory or some such nonsense and they can't be edited.
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Re: NewItemPackV2 final version [message #34829 is a reply to message #31475] |
Sun, 02 December 2007 20:22 |
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Moddex
Messages: 19 Registered: October 2007 Location: Brandon
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That's the thing that vexes me though. I've checked all of the files and as I would suspect, none were under write protection, like they should be. It sounds to me like a type of glitch perhaps in FE or something. After all, FE is great, but there's no such thing as a flawless program.
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Re: NewItemPackV2 final version [message #34833 is a reply to message #31475] |
Sun, 02 December 2007 20:37 |
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make sure you are running only one copy of FE, not running fable, and no other program is using the files. If all else fails, restart your computer and try again
also you could try the fable registry editor
maybe your files arent being found.
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Sun, 02 December 2007 20:38] Report message to a moderator
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Re: NewItemPackV2 final version [message #35969 is a reply to message #31475] |
Wed, 26 December 2007 05:59 |
pchefkent
Messages: 8 Registered: December 2007 Location: Guam
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Hi, I just downloaded and installed the new item pack v2 final version and everything is peachy with one exception, the trader is missing. I checked the files with FE and the trader seems to have been installed(there is a new entry in the creature section), but he does not seem to spawn. The chest is unlocked and contains all the items. I actually changed some of the values already to my general level of play. I was just wondering if the fact that I have several mods running and well as having changed some stuff already have affected the install. I have the weapon and clothing chest mod which is in the same cell. Could this have affected it? Thanks.
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Re: NewItemPackV2 final version [message #36026 is a reply to message #31475] |
Wed, 26 December 2007 20:32 |
pchefkent
Messages: 8 Registered: December 2007 Location: Guam
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Hello again, I decided to keep the chest version to avoid screwing up my files since I have a bad habit of not backing up my game files. Not a good idea I know, I had to reload some of the games that I moded in the past like morrowind and oblivion. Maybe its time I did so. I noticed though that the Gnarled Mace is missing, is it only with the trader? Also any tip on how to back up my game files specifically for Fable. If this post does not belong here please let me know. Thanks
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Re: NewItemPackV2 final version [message #47541 is a reply to message #31475] |
Mon, 24 November 2008 03:08 |
padfoota
Messages: 2 Registered: November 2008
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Ok im resurrecting this post by a way that maybe you will be angry >">
so i used FE to install this mod.
Problem is, i cannot find the ID numbers for these items...maybe im a noob
i heard that the object numbers will be above 14700 or something
is there a possible way to find the numbers?
I searched through FE and could not find anything over 9000
edit: wait i actually found them....they are scattered all over objectDef..
[Updated on: Mon, 24 November 2008 03:28] Report message to a moderator
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Re: NewItemPackV2 final version [message #47625 is a reply to message #47622] |
Fri, 28 November 2008 00:25 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Which one?
For this one, just click OK after you've closed Fable to have FE regain control of the archives.
This isn't an error. It is expected and it doesn't mean that something is wrong.
For this one, learn to deal with it or get a No-CD exe.
This isn't an error. It is expected and it doesn't mean that something is wrong.
For this one, put the disc in the drive or get a No-CD exe. Be sure to write "moron" on your forehead as well, note that if you're using a mirror to do this, it will need to look backwards in the mirror, and note that using a permanent marker has the best effect.
For this one, put the disc in the drive or get a No-CD exe.
For this one, just know that your computer sucks, and either deal with the message or turn it off by ticking the "Don't show me this warning again" box, or ideally get a better computer.
For this one, just know that somewhere, you screwed up when you last played and it crashed or you killed the process, and you can either fix what you screwed up or get very familiar with seeing this, or just turn it off by ticking the "Don't show me this warning again" box.
For this one, just know that at least one of your files is missing, or is in the wrong place, or is completely fubar'd, and you should put everything where it belongs and make sure it's all syntactically correct.
If you have another prompt that's interrupting your gaming experience, please, for the love of a higher power, share it. I want to see what kind of user errors are happening these days.
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