Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Objects » New Weapon: Nerveshatter
Re: New Weapon: Nerveshatter [message #35011 is a reply to message #27332] Sat, 08 December 2007 22:10 Go to previous messageGo to previous message
Marcopolo is currently offline  Marcopolo
Messages: 1292
Registered: January 2006
Location: north vancouver

ok yeah sorry for this other bad necropost but again i thought that i should let everyone know how to fix the bumpmapping on this weapon, the correct texture is included in the fmp and linked to the weapon a number just needs to be changed

open the weapon mesh in fable explorer then open the materials tab and look at the mesh layer for the hilt of the hammer, change the entry labelled texture layers from 5 to 3, this should enable the correct bumpmapping


with correct bumpmap:
http://fable.pe-ell.net/gallery/albums/Marcopolos-Tests/12_8_2007_9_59_37_PM.jpg


There once was a member of this land,
a humorous posting he planned,
but when he posted,
by mods he was toasted,
and now he has found himself banned.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Removable and alignment-based morphing Jack of Blades Mask
Next Topic: Simi Auto Pump Action Crossbow
Goto Forum:
  


Current Time: Mon Nov 25 01:55:10 PST 2024

Total time taken to generate the page: 0.12707 seconds