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Summon spell [message #36229] Sun, 30 December 2007 16:31 Go to next message
JuggerD is currently offline  JuggerD
Messages: 5
Registered: December 2007
i searched, but there wasnt any of this topic. so i know how to change the default summon, but what if i already uesd it and so now it everytime turns into beetle. and changing the default doesnt work. is there a way to change the current summon? thx

help pls?

[Updated on: Sun, 30 December 2007 20:13]

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Re: Summon spell [message #36244 is a reply to message #36229] Mon, 31 December 2007 01:23 Go to previous messageGo to next message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Let your summon kill a different creature.

http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
Re: Summon spell [message #36260 is a reply to message #36229] Mon, 31 December 2007 12:26 Go to previous messageGo to next message
JuggerD is currently offline  JuggerD
Messages: 5
Registered: December 2007
yea but i cant. the beetle cant kill anything. i meant is there a mod to change the current summon
Re: Summon spell [message #36262 is a reply to message #36260] Mon, 31 December 2007 12:39 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The beetle could kill stuff, if given a few modifications, say a much higher health, superior armor, perhaps invincibility, and of course attack damage that would annihilate anything with one hit, of course if you go this route I would suggest you change everything back afterwards. Wouldn't want Albion overrun by a swarm of def-mutated beetles.

And there aren't any 'current summon' mods because one would have to have that summon in order to use it.
What you can do though is edit the beetle to be and act like something else.
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