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Home » Fable TLC » Mods » Work In Progress » G.A & W.S {WIP} 2% = 2 mods in 1  () 3 Votes
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #34296 is a reply to message #26917] Sun, 18 November 2007 08:45 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Registered: June 2007
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CRAP! Laughing

sorry about that


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #34303 is a reply to message #34296] Sun, 18 November 2007 09:10 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Laughing Everyone does it, I even do it sometimes. Then I'm like "Why can't I sign in!" Laughing
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #34310 is a reply to message #26917] Sun, 18 November 2007 10:00 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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lol, sometimes I type "moererunes" just because of the key placing Laughing

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #34319 is a reply to message #34310] Sun, 18 November 2007 11:11 Go to previous messageGo to next message
ShadowX630 is currently offline  ShadowX630
Messages: 541
Registered: April 2007
Same here, "shaodwX630"
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #34359 is a reply to message #34319] Sun, 18 November 2007 17:03 Go to previous messageGo to next message
Sylhoette is currently offline  Sylhoette
Messages: 34
Registered: July 2007
Location: the shadows of fear

It's gone Very Happy

Destiny is laid before us all.
Our choices determine the outcome.

New? Or looking for information? Look here before posting.
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[Updated on: Sat, 05 January 2008 22:19]

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Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #35360 is a reply to message #26917] Sat, 15 December 2007 17:31 Go to previous messageGo to next message
sariach
Messages: 16
Registered: December 2007
Where is the busterblade i can't find it?

My mind is so logical i create a vibrational frequence that oblitorates all not prepared to face its fury!!!!
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #35361 is a reply to message #34359] Sat, 15 December 2007 17:43 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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thanks, you can remove it now, I'll try to fix it.

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #36358 is a reply to message #26917] Wed, 02 January 2008 12:19 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
dude the energy sword needs a lightning effect around it

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #36364 is a reply to message #26917] Wed, 02 January 2008 14:18 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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yeah, but unfortunately Fable24Man is gone, so next time I hear from him I'll ask for it, but I don't know when that will be

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #36414 is a reply to message #26917] Thu, 03 January 2008 13:06 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
oh ok was he the only one with the energy sword?

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #36415 is a reply to message #26917] Thu, 03 January 2008 13:58 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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that and the red queen blade

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #36416 is a reply to message #26917] Thu, 03 January 2008 14:01 Go to previous messageGo to next message
sniperdesign
Messages: 156
Registered: September 2006
Location: Blinded in Chains
lol dang i loved the red queen blade i reakon it should be a bit longer but its still awesome

\"Wednesday we sacrifice virgin chickens and take their blood,
Thursday we annoint ourselves with said blood,
Friday is poker night.\" : overheard from a shadow-worshiper
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #37545 is a reply to message #36416] Sat, 02 February 2008 09:40 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
hey hey hey
well im slowly going to start moding again Smile

i was really busy with school i have been takeing some modeling class's and other computer class's and working on a new FE UPDATE with my uncle

but yes im going to finsh the weapons that every wants asap first things first ill be working on the red queen blade and then diffrent versons for it and then energy blade and ill be makeing well trying to make it transparent and adding the lighting effects to it


( to BlueTooth is there anything that need's NEEDS to be done to FE
like add ons or anything just need ideas PM if so thanks )


and yah so ill be back mostlikely next week end ttyl guys happy moding Smile
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #37547 is a reply to message #37545] Sat, 02 February 2008 09:49 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
fable24man wrote on Sat, 02 February 2008 11:40

( to BlueTooth is there anything that need's NEEDS to be done to FE
like add ons or anything just need ideas PM if so thanks )


Hunter would probably toss the FE source your way if he felt you could add on to it.

graphics.big
I remember BlueTooth saying that he has file formats for stuff not supported in FE, I think of these were collision meshes and dynamic meshes.
I also think animated meshes were discussed, but Blue felt not enough people would use it to make it worthwhile.
textures.big
There are a few texture entries that don't show up.
They're nothing particularly special, in fact they're just dds, but nonetheless they throw an error when trying to open them.
script.bin
Perhaps proper cutscene import/export would be nice.
names.bin
It'd be cool if you could add new names, permitting new bones.
Other stuff
Why not add support for the other files as well?

[Updated on: Sat, 02 February 2008 13:02]

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Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #37558 is a reply to message #26917] Sat, 02 February 2008 13:45 Go to previous messageGo to next message
Anonymous Coward
A Search function would great! As well as adding to the actions menu a Save Mods but not run fable feature.
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #37561 is a reply to message #37558] Sat, 02 February 2008 13:52 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
There is a search function. Rolling Eyes
If you right-click the files you made changes to and select "Recompile" for bigs or "Save As" for bins it does all the compiling but doesn't run Fable.
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #38827 is a reply to message #26917] Sat, 08 March 2008 12:06 Go to previous messageGo to next message
bloodydemon1 is currently offline  bloodydemon1
Messages: 2
Registered: March 2008
hey where does buster sword spawn?
Re: G.A & W.S {WIP} 2% = 2 mods in 1 [message #38832 is a reply to message #26917] Sat, 08 March 2008 12:56 Go to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
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this is outdated, look in General Mod Discussion

"All of the work, and none of the play, will surely provide for a speedy decay"
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