New Greatwood Lake [message #37490] |
Fri, 01 February 2008 14:56 |
|
I fixed the bridge.
http://youtube.com/watch?v=mfk4zelqpQs
overwrite the old tng with this one, and in userst.ini in the fable folder, change UseCompiledGlobalThings TRUE; to UseCompiledGlobalThings FALSE;
then just rename FinalAlbion.gtg in the levels folder to something like _FinalAlbion.gtg, or FinalAlbion[Backup].gtg or something, it doesn't matter as long as you know what it is and it's not what it used to be
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Tue, 28 October 2008 19:12] Report message to a moderator
|
|
|
|
|
|
Re: New Greatwood Lake [message #37512 is a reply to message #37506] |
Fri, 01 February 2008 18:29 |
|
ShadowX630 wrote on Fri, 01 February 2008 19:15 | ?!??! Never knew it went to Ochard Farm, or did you just put a teleporter there?
|
I moved the exit and entrance points across the map
derek39 wrote on Fri, 01 Febuary 2008 19:15 |
good with the bridge. i wonder why you couldnt fix it in the original......thats kinda dumb. by the way. does it actually go to orchard farm?
|
the original what? and it doesn't normally go anywhere, I just moved the old entrance to orchard farm
"All of the work, and none of the play, will surely provide for a speedy decay"
|
|
|
|
|
|
|
|
|
Re: New Greatwood Lake [message #37629 is a reply to message #37560] |
Sun, 03 February 2008 18:06 |
ShadowX630
Messages: 541 Registered: April 2007
|
|
|
|
How about, a new sign there that says something like, "Bridge down, path across leeds to Witchwood (or something else), you can support to have this bridge fixed, (Insert Money Amount). That'd be cool, then once you pay, you need to wait a couple in-game hours for it to be "built".
|
|
|
|
|
|
|
Re: New Greatwood Lake [message #37664 is a reply to message #37490] |
Tue, 05 February 2008 06:54 |
|
Maybe We could do something invovling chunks. Ya know the would chunks that are in the objects.
I dunno if its possible but possibly make one of the villager's axes a wood cutting axe. Make so that it can "open" trees and once the tree is cut maybe its just a stump if that is possible. I dont know if its possible to add this in but it would be similar to the digging spot and fishing spot how they can only be "opened" if you have the right tool.
But make it so that once you read the sign It asks you to bring wood chunks to help rebuild the bridge.
If none of that is possible. Maybe a quest about bandits destroying the bridge where you have to go raid their camp. Destroy there tents and shacks and take all there wood to help rebuild the bridge.
I am pretty shure your can make the tents and stuff destroyable since that is one of things they are doing with Conquest.
|
|
|
|
|
|
Re: New Greatwood Lake [message #38271 is a reply to message #38112] |
Wed, 20 February 2008 22:51 |
|
Brambleclaw
Messages: 23 Registered: February 2008
|
|
|
|
With the boulder issue its fine with me other people may not like it but i think its funny. One problem though it may just be me and my horrible luck but when i try to go to orchard farm using the bridge my hero gets stuck and cant move and the only way i can get out of Greatwood Lake is to use the guild seal.
P.S. Master Bankai thanks for puttting a quote of me in your sig it rteally is a great message to be spread but i was just trying to make a point.Now thanks to you we may get this message across the site! Use the search button and if you dont get it the first time Reword your Search!
|
|
|
|
|
Re: New Greatwood Lake [message #38770 is a reply to message #38750] |
Fri, 07 March 2008 14:32 |
Pacman
Messages: 50 Registered: December 2007
|
|
|
|
I've seen a lot of thing were people made there own area...Like the chamber of fate,Is there a way to put Ochard Farm back were it was with the path ,and duplicate it only to make a new place????
P.S I know it would be hard thats not what i asked
|
|
|
Re: New Greatwood Lake [message #38782 is a reply to message #38770] |
Fri, 07 March 2008 17:38 |
|
JohnDoe
Messages: 3007 Registered: October 2007
|
Retired
|
|
|
It's not about it being hard or easy.
It's that we can't do it yet.
In theory, we can take the fresco_dome.lev/.tng, copy it, rename it to poo.lev/.tng, add the map to the .wld and change it's coords a bit so as to line it up with the original fresco_dome. I think it'd even show up in AE as well.
The problem is the stb. We don't have a way of adding the information needed to it to make our new map show up.
At least, as far as I know this is the case.
It'd be good to have someone second me on it though, or correct me if I'm wrong.
EDIT: The stb isn't even necessary to play. I'm sure there's something else keeping this from happening as well, else it'd have been done already.
[Updated on: Fri, 07 March 2008 17:39] Report message to a moderator
|
|
|
|
|
|
Re: New Greatwood Lake [message #38922 is a reply to message #38920] |
Sun, 09 March 2008 23:38 |
|
JohnDoe
Messages: 3007 Registered: October 2007
|
Retired
|
|
|
BlueTooth wrote on Mon, 10 March 2008 01:34 | The STB is the devil.
Think of it this way.
The LEV is the level mesh.
The STB is the level textures.
BUT, the STB is also storing all the grass and tree ID's, as well as simulating the swaying with the wind. It's pure crazyness.
|
Is the stb the only thing that's needed?
It doesn't make sense to me that you need the stb for new levels if Fable can be played without the stb.
[Updated on: Sat, 29 March 2008 19:27] Report message to a moderator
|
|
|
|
Re: New Greatwood Lake [message #41181 is a reply to message #37490] |
Mon, 12 May 2008 18:25 |
|
The New Fabled Ravrn
Messages: 500 Registered: April 2008
|
|
|
|
I read a lot on this post, but not all of it.
I think that you could...
1.Put a sign saying "go around" or something and a pricce sign as well
2.This is a long one...
a.Make a quest called "Building a Birdge" or "The Loggers" etc.
b.preferably in Witchwood...Put up a merchant with about 100 chunks
of yew or oak wood, or maybe both for seperate quests.
c.Make the Chunks a high price
d.After all 100 chunks are bought, bring them to some NPC that
could be posted near the area
e.End quest with a small reward, maybe a wooden weapon (if possible)
and a "walk-on-able" bridge
3.Put the temple of Avo "Giving Well" there with some people from
Knothole Glade (they look like loggers to me). If you donate...
-100,000+ or whatever amount, the bridge is made
-75,000+ good alignment up (more), some weapon, and clothing
-50,000+ good alignment (med), some weapon (weaker)
-25,001+ good alignment (less)
-25,000- good alignment (1-15)
|
|
|
|
|
|
|
|
|
Re: New Greatwood Lake [message #43960 is a reply to message #43958] |
Wed, 16 July 2008 09:17 |
|
there are different ways you could install it, but the easiest way is to get this program, and then open it, and the program will "fix your modding environment" click yes or okay and then wait for it to finish.
Then, go to My Computer, double click on the C:/ drive, go to Program Files, then to Microsoft Games/Fable - The Lost Chapters/Data/Levels/FinalAlbion and then put the new greatwood lake files in that folder, and it should ask you to overwrite, click yes
-----
há modos diferentes que você pode instalá-lo, mas o caminho mais fácil é adquirir este programa, e logo abri-lo, e o programa "fixará o seu ambiente modding" clicam sim ou okey e logo esperam por ele para terminar. Então, vá ao Meu Computador, clique duplo no passeio de C:/, vá a Program Files, então a Microsoft Games/Fable - o Chapters/Data/Levels/FinalAlbion Perdido e logo ponha os novos arquivos de lago greatwood naquela pasta, e ele deve pedir que você sobregrave, clique sim
"All of the work, and none of the play, will surely provide for a speedy decay"
|
|
|
|
|