Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » General Mod Discussion » Spawning in Chest Problems
Spawning in Chest Problems [message #38061] Sat, 16 February 2008 07:44 Go to previous message
thejackler is currently offline  thejackler
Messages: 3
Registered: February 2008
I have followed instructions to spawn an item in a chest(demondoor guild chest), but when I try to epen the chest ingame, the game just closes. This is what I wrote in the TNG:

NewThing Object;
Player 4;
UID 14790;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 40.078613;
PositionY 22.092041;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SUPER_HEALTH_POTION";
ContainerContents[1] "OBJECT_WARLORD_POLEARM";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;

I HAVE downloaded the fmp and loaded it onto the game, by the way.
 
Read Message
Read Message
Read Message
Previous Topic: Sheath Mod Help
Next Topic: Fable: The Lost Chapters Re-balanced(Harder Fable)
Goto Forum:
  


Current Time: Tue Nov 26 17:35:10 PST 2024

Total time taken to generate the page: 0.15400 seconds