Modding newb needs help with Albion Explorer... [message #38176] |
Mon, 18 February 2008 09:15 |
Melkor
Messages: 1 Registered: February 2008
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I am having a problem. Whenever I launch albion explorer, it just gives a message saying that I didnt extract the wad. but later, when i try, it just says:
Initializing application...
ERROR: FinalAlbion.WAD doesn't exist. Application cannot continue.
Closing application...
ERROR: Could not find a part of the path 'C:\Program Files\Microsoft Games\Fable - The Lost Chapters\data\Levels\FinalAlbion.wld'.
I need some major help...
P.S. All of this is just so I can spawn a chest so I can have a weapon I customized earlier.
[Updated on: Mon, 18 February 2008 11:00] Report message to a moderator
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Re: Modding newb needs help with Albion Explorer... [message #38186 is a reply to message #38176] |
Mon, 18 February 2008 11:51 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Sounds like a deeper problem.
AE looks for levs/tngs in the default place for levs/tngs.
If you installed Fable somewhere other than the default, you can add a MyPath line to the .ini and it'll work that way.
If AE can't find the levs/tngs, either in the default place or in the place it's told to look in the .ini, it assumes that a .WAD wasn't extracted.
It then attempts to extract the .WAD itself, but according to what you say, AE can't find it.
AE is actually pretty smart, I'd even go as far as to say that AE is smarter than the average individual, so when it can't find the .WAD, there is an error on someone else's part.
Out of curiosity, where did you install Fable?
But yea, if you can find your .WAD file yourself, you can use FreeRoam, put the levs/tngs where they are supposed to go, and AE will work.
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