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Re: rate of fire [message #38482 is a reply to message #38481] |
Thu, 28 February 2008 04:28 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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I'm not sure, but look in FE under SPECIAL_ABILITIES_FIREBALL_SPELL_DEF and then SPECIAL_ABILITIES_FIREBALL_SPELL_DEF_INSTANCE
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: rate of fire [message #38761 is a reply to message #38481] |
Fri, 07 March 2008 12:15 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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Nesdude
Messages: 14 Registered: October 2007 Location: East Texas
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I've been trying to figure this out forever, looked EVERYWHERE O MY GOODNESS, so you if you find it, that would be awesome.
Also wanna change the rate of fire for the bow.
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Re: rate of fire [message #38781 is a reply to message #38761] |
Fri, 07 March 2008 17:31 ![Go to previous message Go to previous message](/forum/theme/default/images/up.png) ![Go to next message Go to next message](/forum/theme/default/images/down.png) |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Nesdude wrote on Fri, 07 March 2008 14:15 | I've been trying to figure this out forever, looked EVERYWHERE O MY GOODNESS, so you if you find it, that would be awesome.
Also wanna change the rate of fire for the bow.
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I sort of figured this one out.
In the CWeaponDef find the following and change them:
Draw/Reload Speed:
Change the first one (Unknown) to 1 (don't know what this does, but seems to have good results);
Change the second one (Draw/Reload Speed) to 0.
Enable Auto-Reload:
Change to 1. Not sure if this is even needed, but works out fine.
Needs Loading: Change to 0.
With that you can have rapid fire by clicking quickly. The problem is that the arrows bounce off and only piss people off.
To fix that, go to the shot entry.
ExplosionDef/GroundExplosionDef: Set to any THING_EXPLOSION or make your own.
AllowDeflections: Change to 0.
BounceOnGround: Change to 0.
RotateOnDeflection: Not sure if it matters, but change to 0.
Go to the THING_EXPLOSION_WHATEVER that you assigned, then go to its CExplosionDef.
Make sure the damage is high enough to actually kill something.
Make sure the radius is small enough so you don't kill yourself.
The rest can be customized as you wish.
Rapid fire explosive ranged weapons. Have fun, be careful not to kill yourself.
Not the best, but it's the closest to rapid fire I've come.
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