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Re: trouble spawning chests [message #38555 is a reply to message #38554] |
Sat, 01 March 2008 18:34 |
Riddick
Messages: 12 Registered: March 2008 Location: us
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renaming/moving is not working.
and yes, i am a vista user. i was just starting to think that was my problem(the whole permisions system in vista sucks). i just built this pc and decided to try vista. i've had it for less than a week and its already p!ss!ng me off to no end.
[Updated on: Sat, 01 March 2008 18:37] Report message to a moderator
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Re: trouble spawning chests [message #38557 is a reply to message #38556] |
Sat, 01 March 2008 18:58 |
Riddick
Messages: 12 Registered: March 2008 Location: us
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i didn't say the operating system sucks, i said the way permissions are set up sucks. i like vista for the most part, i'm just still getting used to some of the changes. and thanks for the link in my other post.
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Re: trouble spawning chests [message #38574 is a reply to message #38552] |
Sun, 02 March 2008 09:36 |
Riddick
Messages: 12 Registered: March 2008 Location: us
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when i start the game, the chest doesn't spawn. i'm trying to get it to spawn out side the guild. this is the script i'm using:
NewThing Object;
Player 4;
UID 18446798374686296067;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 18.000000;
PositionY 124.000000;
PositionZ 26.5.0;
RHSetForwardX 0.0;
RHSetForwardY 1.0;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 1.0;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_CRYSTAL_LONGSWORD";
ContainerContents[1] "OBJECT_CRYSTAL_KATANA";
ContainerContents[2] "OBJECT_CRYSTAL_CUTLASS";
ContainerContents[3] "OBJECT_LEGENDARY_LONGSWORD";
ContainerContents[4] "OBJECT_LEGENDARY_LONGSWORD_02";
ContainerContents[5] "OBJECT_LEGENDARY_KATANA";
ContainerContents[6] "OOBJECT_SHARPENING_AUGMENTATION";
ContainerContents[7] "OBJECT_PIERCING_AUGMENTATION";
ContainerContents[8] "OBJECT_SILVER_AUGMENTATION";
ContainerContents[9] "OBJECT_FLAME_AUGMENTATION";
ContainerContents[10] "OBJECT_LIGHTNING_AUGMENTATION";
ContainerContents[11] "OBJECT_EXPERIENCE_AUGMENTATION";
ContainerContents[12] "OBJECT_HEALTH_AUGMENTATION";
ContainerContents[13] "BJECT_LEGENDARY_CUTLASS";
ContainerContents[14] "OBJECT_CRYSTAL_PUMPCROSSBOW";
ContainerContents[15] "OBJECT_LEGENDARY_PUMPCROSSBOW";
ContainerContents[16] "OBJECT_MANA_AUGMENTATION";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
as far as i can tell its set up correctly and the object names are correct.
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Re: trouble spawning chests [message #38583 is a reply to message #38581] |
Sun, 02 March 2008 10:19 |
Riddick
Messages: 12 Registered: March 2008 Location: us
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Satan wrote on Sun, 02 March 2008 09:51 |
driftking7050 wrote on Sun, 02 March 2008 17:41 | you're missing the o in object on legendary cutlass
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It seems to have been added to OOBJECT_SHARPENING_AUGMENTATION";
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ok, fixed that as well and still crashes with same message.
edit: also edited usert.ini so that it read UseCompiledWorldFiles FALSE now it just crashes when i try to leave the guild.
[Updated on: Sun, 02 March 2008 10:27] Report message to a moderator
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Re: trouble spawning chests [message #38586 is a reply to message #38552] |
Sun, 02 March 2008 15:16 |
Riddick
Messages: 12 Registered: March 2008 Location: us
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ok, since for watever reason creating chests wasn't working, i decided to try and hijack one from a place i havn'e been to yet. i decided to use darkwood_4 since it was part of my next quest. i tried it twice, and both times the game crashed as i was entering darkwood. the first time all i changed where the item contents, the secontime i also altered the UID.
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Re: trouble spawning chests [message #38589 is a reply to message #38586] |
Sun, 02 March 2008 15:51 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Riddick wrote on Sun, 02 March 2008 11:53 | "Fable The Lost Chapters has stopped working"
| Very informative error report you got there. Did you happen to catch other things, such as when/where? It could be any number of things causing that to happen. I know you answer these questions later, but if you had answered them then I could have helped you then.Riddick wrote on Sun, 02 March 2008 12:19 |
Satan wrote on Sun, 02 March 2008 09:51 |
driftking7050 wrote on Sun, 02 March 2008 17:41 | you're missing the o in object on legendary cutlass
| It seems to have been added to OOBJECT_SHARPENING_AUGMENTATION";
| ok, fixed that as well and still crashes with same message.
edit: also edited usert.ini so that it read UseCompiledWorldFiles FALSE now it just crashes when i try to leave the guild.
| I'm guessing you mean userst.ini. I'd recommend putting that back unless you intend to connect regions. The chest typo isn't a big deal unless you forget/misplace a semicolon, any of the quotation marks, or number it incorrectly. If Fable doesn't recognize the OBJECT name, it is skipped, but it doesn't crash.
I'd also check that Z coordinate. 26.5.0 isn't going to work. I wrote that guide to help people figure out how to make chests on their own, not for people to rip off my script and screw it up.Riddick wrote on Sun, 02 March 2008 17:16 | ok, since for watever reason creating chests wasn't working, i decided to try and hijack one from a place i havn'e been to yet. i decided to use darkwood_4 since it was part of my next quest. i tried it twice, and both times the game crashed as i was entering darkwood. the first time all i changed where the item contents, the secontime i also altered the UID.
| Hijacking an existing chest is among the easiest things to do. I can only imagine that you dropped a quotation mark, semicolon, ContainerContents line (so that the numbers are out of order), or some other user error.
Fable is very touchy about its TNGs. Any little error and Fable cries and dies.
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Re: trouble spawning chests [message #38593 is a reply to message #38589] |
Sun, 02 March 2008 16:05 |
Riddick
Messages: 12 Registered: March 2008 Location: us
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there was no other information about the crash, thats all it said. as for "rippin off your script" i'm only using it to make sure i know what i'm doing before trying to put one some where else in the game.(though i have noticed that the "y" cordinant is wrong. it should be lower because you would want to move it west, not east. if you move it east to 124 like your script sais, you'll be putting it behind the guild doors) i'll recheck the quoats/semicolons/numbering.
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Re: trouble spawning chests [message #38595 is a reply to message #38593] |
Sun, 02 March 2008 16:16 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Riddick wrote on Sun, 02 March 2008 18:05 | there was no other information about the crash, thats all it said. as for "rippin off your script" i'm only using it to make sure i know what i'm doing before trying to put one some where else in the game.(though i have noticed that the "y" cordinant is wrong. it should be lower because you would want to move it west, not east. if you move it east to 124 like your script sais, you'll be putting it behind the guild doors) i'll recheck the quoats/semicolons/numbering.
| You can move it east if you want, my coordinates only move it a tad to the west, and the chest would end up right in front of the Guild Doors, which is exactly where it is intended to be so that people don't go on about how they can't find it after following my guide.
And I told you to check out the Z coordinate of the first chest, the numbers/quotes were fine in that, it just had a borked Z coordinate because someone messed up copy/paste making 26.5.0 instead of 26.5 which would explain the crashing.
As for your poorly hijacked chests (it's not just one since you changed the UID), you may need to make a new profile if your crap chest is in the save game causing it to respawn each time you go there, leading to a crash each time you go there. That's an unlikely scenario though.
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