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			| A little peer review? [message #39776] | Tue, 01 April 2008 12:55  |  
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				|  |  AKILLITH Messages: 4
 Registered: April 2008
 Location: washington
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	| Now I made this little script here, I've changed things a bucha times found a few mistakes and tested it roughly about 12 times. I put a chest in dark wood using some cordinates that I thought put the chest at the entrance, I haven't been able to see if I'm right or not because when I enter darkwood it crashes. I run on windows, I've aleady spawned a few chests and that went fine. My question is if there's anyone who could read over his script and maybe help me catch a few mistakes or tell me what I'm doing wrong. --------------------------->here it is!
 
 
 NewThing Object;
 Player 4;
 UID 37860276095134904608;
 DefinitionType "OBJECT_CHEST_OPENABLE";
 ScriptName NULL;
 ScriptData "NULL";
 ThingGamePersistent FALSE;
 ThingLevelPersistent FALSE;
 StartCTCPhysicsStandard;
 PositionX 22.000000;
 PositionY 50.000000;
 PositionZ 71.479317;
 RHSetForwardX 0.000000;
 RHSetForwardY 1.000000;
 RHSetForwardZ 0.000000;
 RHSetUpX 0.000000;
 RHSetUpY 0.000000;
 RHSetUpZ 1.000000;
 EndCTCPhysicsStandard;
 StartCTCTargeted;
 Targetable TRUE;
 EndCTCTargeted;
 StartCTCEditor;
 EndCTCEditor;
 StartCTCChest;
 ContainerContents[0] "OBJECT_STRENGTH_POTION";
 ContainerContents[1] "OBJECT_WILL_POTION";
 ContainerContents[2] "OBJECT_WILL_POTION";
 ContainerContents[3] "OBJECT_WILL_POTION";
 ContainerContents[4] "OBJECT_STRENGTH_POTION";
 ContainerContents[5] "OBJECT_SKILL_POTION";
 ContainerContents[6] "OBJECT_WILL_POTION";
 ContainerContents[7] "OBJECT_STRENGTH_POTION";
 ContainerContents[8] "OBJECT_STRENGTH_POTION";
 ContainerContents[9] "OBJECT_WILL_POTION";
 ContainerContents[10] "OBJECT_STRENGTH_POTION";
 ContainerContents[11] "OBJECT_SKILL_POTION";
 ContainerContents[12] "OBJECT_STRENGTH_POTION";
 ContainerContents[13] "OBJECT_SKILL_POTION";
 ContainerContents[14] "OBJECT_SKILL_POTION";
 ContainerContents[15] "OBJECT_SKILL_POTION";
 ContainerContents[16] "OBJECT_WILL_POTION";
 ContainerContents[17] "OBJECT_STRENGTH_POTION";
 ContainerContents[18] "OBJECT_SKILL_POTION";
 ContainerContents[19] "OBJECT_WILL_POTION";
 ContainerContents[20] "OBJECT_WILL_POTION";
 ContainerContents[21] "OBJECT_WILL_POTION";
 ContainerContents[22] "OBJECT_WILL_POTION";
 ContainerContents[23] "OBJECT_STRENGTH_POTION";
 ContainerContents[24] "OBJECT_SKILL_POTION";
 ContainerContents[25] "OBJECT_STRENGTH_POTION";
 ContainerContents[26] "OBJECT_STRENGTH_POTION";
 ContainerContents[27] "OBJECT_STRENGTH_POTION";
 ContainerContents[28] "OBJECT_WILL_POTION";
 ContainerContents[29] "OBJECT_STRENGTH_POTION";
 ContainerContents[30] "OBJECT_SKILL_POTION";
 ContainerContents[31] "OBJECT_SKILL_POTION";
 ContainerContents[32] "OBJECT_SKILL_POTION";
 ContainerContents[33] "OBJECT_SKILL_POTION";
 ContainerContents[34] "OBJECT_WILL_POTION";
 ContainerContents[35] "OBJECT_STRENGTH_POTION";
 ContainerContents[36] "OBJECT_SKILL_POTION";
 ContainerContents[37] "OBJECT_SKILL_POTION";
 ContainerContents[38] "OBJECT_WILL_POTION";
 ContainerContents[39] "OBJECT_WILL_POTION";
 ContainerContents[40] "OBJECT_WILL_POTION";
 ContainerContents[41] "OBJECT_STRENGTH_POTION";
 ContainerContents[42] "OBJECT_SKILL_POTION";
 ContainerContents[43] "OBJECT_ADRENALINE_POTION";
 ContainerContents[44] "OBJECT_STRENGTH_POTION";
 ContainerContents[45] "OBJECT_STRENGTH_POTION";
 ContainerContents[46] "OBJECT_WILL_POTION";
 ContainerContents[47] "OBJECT_STRENGTH_POTION";
 ContainerContents[48] "OBJECT_SKILL_POTION";
 ContainerContents[49] "OBJECT_WILL_POTION";
 ContainerContents[50] "OBJECT_SKILL_POTION";
 ContainerContents[51] "OBJECT_STRENGTH_POTION";
 ContainerContents[52] "OBJECT_WILL_POTION";
 ContainerContents[53] "OBJECT_STRENGTH_POTION";
 ContainerContents[54] "OBJECT_SKILL_POTION";
 ContainerContents[55] "OBJECT_SKILL_POTION";
 ContainerContents[56] "OBJECT_DOLL_BRIAR_ROSE_01":
 ContainerContents[57] "OBJECT_DOLL_HERO_01":
 ContainerContents[58] "OBJECT_DOLL_JACK_OF_BLADES_01":
 ContainerContents[59] "OBJECT_DOLL_MAZE_01":
 ContainerContents[60] "OBJECT_DOLL_SCARLET_ROBE_01":
 ContainerContents[61] "OBJECT_DOLL_SCYTHE_01":
 ContainerContents[62] "OBJECT_DOLL_THUNDER_01":
 ContainerContents[63] "OBJECT_DOLL_TWINBLADE_01":
 ContainerContents[64] "OBJECT_DOLL_WHISPER_01":
 ContainerContents[65] "OBJECT_TREASURE_CLUE_1":
 ContainerContents[66] "OBJECT_TREASURE_CLUE_2":
 ContainerContents[67] "OBJECT_TREASURE_CLUE_3":
 ContainerContents[68] "OBJECT_TREASURE_CLUE_4":
 ContainerContents[69] "OBJECT_TREASURE_CLUE_5":
 ContainerContents[70] "OBJECT_TREASURE_CLUE_6":
 ContainerContents[71] "OBJECT_CRYSTAL_LONGSWORD":
 ContainerContents[72] "OBJECT_CRYSTAL_KATANA":
 ContainerContents[73] "OBJECT_CRYSTAL_CUTLASS":
 ContainerContents[74] "OBJECT_CRYSTAL_AXE":
 ContainerContents[75] "OBJECT_CRYSTAL_MACE":
 ContainerContents[76] "OBJECT_CRYSTAL_HAMMER":
 ContainerContents[77] "OBJECT_CRYSTAL_WARHAMMER":
 ContainerContents[78] "OBJECT_STRENGTH_POTION";
 ContainerContents[79] "OBJECT_CRYSTAL_BATTLEAXE":
 ContainerContents[80] "OBJECT_CRYSTAL_BROADSWORD":
 ContainerContents[81] "OBJECT_CRYSTAL_BATTLEMACE":
 ContainerContents[82] "OBJECT_SWORD_OF_AEONS":
 ContainerContents[83] "OBJECT_WILL_POTION";
 ContainerContents[84] "OBJECT_STRENGTH_POTION";
 ContainerContents[85] "OBJECT_SKILL_POTION";
 ChestOpen FALSE;
 EndCTCChest;
 Health 1.0;
 EndThing;
 
 
  
 [Updated on: Tue, 01 April 2008 12:56] Report message to a moderator |  
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			| Re: A little peer review? [message #39782 is a reply to message #39778] | Tue, 01 April 2008 16:56   |  
			| 
				
				|  |  JohnDoe Messages: 3007
 Registered: October 2007
 | Retired
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	| | James Butts wrote on Tue, 01 April 2008 15:10 |  | Try taking some items out of it and spawn them in seperate chest of 10 items each
 
 | 
 I've said it numerous times, there's no cap to how many items you can put in a chest. If you make that mulitple chests, all you'll get is multiple, non-working chests. The problem is that you were still holding shift as you were ending your lines, so you ended many lines with a : instead of a ; which is causing the crash.| AKILLITH wrote on Tue, 01 April 2008 15:21 |  | Ok thanks I'll try that, makes sense could just be overloading it...thanks again.
 
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 [Updated on: Wed, 02 April 2008 00:32] Report message to a moderator |  
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