Where do I find the names to spawn everything? [message #39886] |
Mon, 07 April 2008 18:08 |
|
Nesdude
Messages: 14 Registered: October 2007 Location: East Texas
|
|
|
|
In Albion Explorer, when you're trying to find a name to spawn something, like this, for example:
NewThing Object;
Player 4;
UID 18446741478515146835;
DefinitionType "OBJECT_BS_GIBBET_HILL_BRIDGE_01";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 50.666020;
PositionY 34.066650;
PositionZ 50.978130;
RHSetForwardX -0.999951;
RHSetForwardY 0.009898;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCEditor;
AttachToGround FALSE;
EndCTCEditor;
Health 1.0;
EndThing;
First I go digging around in the graphics.big in FE, find a model of a cool building I want to spawn, but then I can't figure out JUST the right name for it to spawn in AE! Usually, if I want something like an oakvale house, I would open up the town of oakvale, and find the name there. But sometimes I can't even find it in-game and have no clue where to find it.
Sometimes all you have to do is add on OBJECT or BUILDING, but it conveniently doesn't work on some of my most-wanted buildings. Like this one, in graphics.big. This is what it's called:
MESH_OBJECT_STEPS_FEATURE_01
What's this called for me to spawn it?
I tried:
OBJECT_MAIN_STEPS_FEATURE_01
OBJECT_STEPS_FEATURE_01
OBJECT_TOWN_STEPS_FEATURE_01
BUILDING_STEPS_FEATURE_01
It'd be nice to know what to call this but I would like to know where to find the names to spawn EVERYTHING so I don't have to go hunting all the time. I was thinking that maybe this was a noobie question but I just stopped caring so yea help would be nice.
|
|
|