mesh problems [message #40373] |
Fri, 25 April 2008 12:17 |
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for some reason the new building I made, sometimes, depending on how close you are to the mesh and where your camera is, the mesh disappears. considering that my mesh has a ton of stairs on it, it's really hard to get to the top without falling off because it disappears so easily, and it only appears when you are so far away from the center of it.
If anybody knows a way to fix this, please tell me, I even turned the render fade distance to 500 (changing the maximum in the ini so that would work)
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: mesh problems [message #40385 is a reply to message #40383] |
Fri, 25 April 2008 15:06 |
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yeah, and the physics are working just fine, but it's the mesh
it's just a tower, so I made it a normal object and it has only one exterior mesh, no inside mesh since it's all outside
even the other building I made worked just fine without separating the inside and outside
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: mesh problems [message #40392 is a reply to message #40385] |
Sat, 26 April 2008 01:46 |
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BayStone
Messages: 144 Registered: October 2005 Location: HMQ
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Yeah, I know you said mesh but I was asking about the physics, because they're missing a few helpers which might be used for this stuff. It doesn't make much sense, but you never know.
But if the other houses work... how many submeshes does the house have?
Busy!
[Updated on: Sat, 26 April 2008 01:47] Report message to a moderator
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Re: mesh problems [message #42093 is a reply to message #40373] |
Sat, 07 June 2008 11:01 |
jamics
Messages: 6 Registered: June 2008 Location: Iowa
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If it's a building, shouldent you put it in the buildings section, not make it just another object?
Everybody has ther sexy moments, mine's just all the time!
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