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Re: WINGS in fable WHAAAAAAAAAAAAA???? [message #41934 is a reply to message #41915] Mon, 02 June 2008 07:58 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
An off-topic reply to FableDude
Now, let me try to redirect this back on topic.

I made a post here that would help give anyone who has yet to see it a general idea of where I was at about three weeks ago. Not much has changed since, but I'm still working out ideas.
Excerpts of a post I wrote on Sat, 17 May 2008 22:38

Custom bone stuff is somewhat feasible but it has its fair share of drawbacks.

This was my most previous semi-public (now completely public) attempt at adding bones.

The problem will be the same though as the animations had brought about unexpected problems. You can move the bones around, but the animations seem to put them back where they're supposed to be.

Why? I don't know. In the clip (bad screen capture software, sorry, has since been improved) you'll notice that the wings and the Hero are not aligned. The reason this is weird is because both the Hero and the dragon (wings) were upright both on import and export. Other changes made include bringing the wings closer together and re-rigging all of the bones a bit. So why they're messed up is a mystery to me.

What this means, though, is that the anims push the bones to where they're supposed to be, so any new creature would have to be (re-)modeled to fit with an existing creature so that the existing anims don't stretch and skew the model and make it all weird, that or make new anims (let's just not discuss this one).
Now, if anyone would like to contribute some ideas or has anything useful to say, please, by all means, share.
 
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