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Evil Apprentice Outfit [message #42106] Sun, 08 June 2008 09:06 Go to next message
Omega Meckberg is currently offline  Omega Meckberg
Messages: 53
Registered: October 2007
Location: Argentina
I have some retextures for the Apprentice Outfit, but I want to have the neutral apprentice outfit and the evil one I made. I read something about the Albion Explorer, but I don't know (understand) how to make the new object exist IN the game (it hace something to do with the chests).

OPEN THE SPOILER AND LEARN ABOUT THIS MOD

NEW OUTFIT


-Will be ready some day-

[Updated on: Sun, 15 June 2008 17:22]

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Re: Add an outfit? [message #42107 is a reply to message #42106] Sun, 08 June 2008 10:44 Go to previous messageGo to next message
cortege is currently offline  cortege
Messages: 15
Registered: May 2008
Location: Cologne/Bonn

did you try to spawn the chest? if you did make sure you have used freeroam. if you haven't used freeroam the chest won't spawn.

go here for freeroam:
http://fabletlcmod.com/wiki/doku.php?id=utilities:free_roam

if you don't want to use freeroam, theres a fmp for it:
http://fabletlcmod.com/forum/index.php?t=msg&th=2070& ;start=0&

spawning chest guide(maybe it'll help:
http://forums.projectego.net/spawning-chests-1771/

well...hope i could help you Smile
Re: Add an outfit? [message #42108 is a reply to message #42107] Sun, 08 June 2008 11:06 Go to previous messageGo to next message
Omega Meckberg is currently offline  Omega Meckberg
Messages: 53
Registered: October 2007
Location: Argentina
Thanks. Now I'll see how to create the new object, I only have the textures, don't know how to create a new objects, "Apprentice_Suit_Evil".

EDIT:
I don't know what is the "freeroam".


-Will be ready some day-

[Updated on: Sun, 08 June 2008 11:35]

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Re: Add an outfit? [message #42110 is a reply to message #42106] Sun, 08 June 2008 11:27 Go to previous messageGo to next message
cortege is currently offline  cortege
Messages: 15
Registered: May 2008
Location: Cologne/Bonn

well i don't know if i understoof it correctly but i'll try to explain:
freeroam is an application to get rid of...well..um...there are those invisible walls so you can't go along the entire map...you know? with freeroam you get rid of those "invisible walls". further you need it to spawn chests. i don't really know about all this stuff because i'm new to the modding scene. sorry i can't tell you the details...maybe this wil help you:
Will-ko wrote on Sun, 08 July 2007 15:11



The FreeRoam App Does that enable you to walkabout and go to new areas without loading? If not can someone please give me a more detailed explination because I would like to understand all of these utilitys as I wish to mod Fable for my self.



OldBoy wrote on Sun, 08 July 2007 15:17

It doesn't change the size of the areas or the way they are seperated from each other.

It lets you walk on the entire area, instead of the predefined paths. Some object will still be in your way, like rocks and fences. But you can walk around them, and by default that's not possible.


at least i know that you need it to spwn chests

well hope that it helped

[Updated on: Sun, 08 June 2008 11:30]

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Re: Add an outfit? [message #42111 is a reply to message #42110] Sun, 08 June 2008 11:37 Go to previous messageGo to next message
Omega Meckberg is currently offline  Omega Meckberg
Messages: 53
Registered: October 2007
Location: Argentina
Thanks. Now I'll wait until somebody tell me if it is possible to create new objects.

-Will be ready some day-
Re: Add an outfit? [message #42113 is a reply to message #42106] Sun, 08 June 2008 11:56 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Here's what's involved, pick up where you left off:
  • duplicate existing entries for the apprentice outfit:
    • rename the model entries in the graphics.big:
      • (4081) MESH_HERO_FOLDED_GLOVES_APPRENTICE;
      • (4082) MESH_HERO_FOLDED_SHIRT_APPRENTICE;
      • (4083) MESH_HERO_FOLDED_TROUSERS_APPRENTICE;
      • (4084) MESH_HERO_FOLDED_BOOTS_APPRENTICE;
      • (4085) MESH_HERO_APPRENTICE_TROUSERS_01;
      • (4086) MESH_HERO_APPRENTICE_SHIRT_01;
      • (4087) MESH_HERO_APPRENTICE_HD_SHIRT_01;
      • (4088) MESH_HERO_APPRENTICE_GLOVE_R_01;
      • (4089) MESH_HERO_APPRENTICE_GLOVE_L_01;
      • (4090) MESH_HERO_APPRENTICE_BOOT_R_01; and
      • (4091) MESH_HERO_APPRENTICE_BOOT_L_01,
    • rename the texture entries in the textures.big:
      • (804) TEXTURE_HERO_APPRENTICE_TROUSERS_NEUTRAL;
      • (805) TEXTURE_HERO_APPRENTICE_SHIRT_NEUTRAL;
      • (806) TEXTURE_HERO_APPRENTICE_GLOVES_NEUTRAL;
      • (807) TEXTURE_HERO_APPRENTICE_BOOTS_NEUTRAL; and
      • (808) TEXTURE_HERO_APPRENTICE_ALPHA_NEUTRAL,
    • rename the text entries in the text.big:
      • (4583) TEXT_OBJECT_SUIT_APPRENTICE;
      • (5229) TEXT_OBJECT_APPRENTICE_BOOTS;
      • (5948) TEXT_OBJECT_APPRENTICE_GLOVES;
      • (7054) TEXT_OBJECT_APPRENTICE_BOOTS_10;
      • (8826) TEXT_OBJECT_APPRENTICE_ROBE_LOWER;
      • (8843) TEXT_OBJECT_APPRENTICE_ROBE_UPPER;
      • (8860) TEXT_OBJECT_SUIT_APPRENTICE_TITLE;
      • (9661) TEXT_OBJECT_SUIT_APPRENTICE_HOODUP;
      • (9729) TEXT_OBJECT_APPRENTICE_BOOTS_TITLE;
      • (10389) TEXT_OBJECT_APPRENTICE_GLOVES_TITLE;
      • (13140) TEXT_OBJECT_APPRENTICE_ROBE_LOWER_TITLE;
      • (13163) TEXT_OBJECT_APPRENTICE_ROBE_UPPER_TITLE;
      • (13553) TEXT_OBJECT_APPRENTICE_ROBE_UPPER_HOODED; and
      • (13793) TEXT_OBJECT_SUIT_APPRENTICE_HOODUP_TITLE,
    • rename the game.bin entries:
      • (3371) HERO_SUIT_APPRENTICE;
      • (3372) HERO_SUIT_APPRENTICE_HOODUP;
      • (3421) OBJECT_HERO_BOOTS_APPRENTICE;
      • (3443) OBJECT_HERO_TROUSERS_APPRENTICE;
      • (3468) OBJECT_HERO_SHIRT_APPRENTICE_HOODUP;
      • (3469) OBJECT_HERO_SHIRT_APPRENTICE;
      • (3494) OBJECT_HERO_GLOVES_APPRENTICE;
      • (11631) CInventoryItemDef (linked from 3371);
      • (11632) CHeroSuitDef (linked from 3371);
      • (11633) CInventoryItemDef (linked from 3372);
      • (11634) CHeroSuitDef (linked from 3372);
      • (11770) CInventoryItemDef (linked from 3421);
      • (11771) CAppearanceModifierDef (linked from 3421);
      • (11772) CStockItemDef (linked from 3421);
      • (11847) CInventoryItemDef (linked from 3443);
      • (11848) CAppearanceModifierDef (linked from 3443);
      • (11849) CStockItemDef (linked from 3443);
      • (11935) CInventoryItemDef (linked from 3468);
      • (11936) CAppearanceModifierDef (linked from 3468);
      • (11937) CStockItemDef (linked from 3468);
      • (11938) CInventoryItemDef (linked from 3469);
      • (11939) CAppearanceModifierDef (linked from 3469);
      • (11940) CStockItemDef (linked from 3469);
      • (12026) CInventoryItemDef (linked from 3494);
      • (12027) CAppearanceModifierDef (linked from 3494); and
      • (12028) CStockItemDef (linked from 3494),
    • make an fmp of all renamed entries;
    • close and reopen Fable Explorer; and
    • load the fmp you just made,
  • load the new textures over the old textures in your new texture entries in the textures.big;
  • edit the text for titles and descriptions in your new text entries in the text.big;
  • edit the following INVENTORY_CATEGORY entries to allow for more items by increasing the capacities to the needed amount:
    • (2660) INVENTORY_CATEGORY_CLOTHES_HEADWEAR (by 1);
    • (2661) INVENTORY_CATEGORY_CLOTHES_TORSO_WEAR (by 2);
    • (2662) INVENTORY_CATEGORY_CLOTHES_GLOVES (by 1);
    • (2663) INVENTORY_CATEGORY_CLOTHES_LEGWEAR (by 1);
    • (2664) INVENTORY_CATEGORY_CLOTHES_FOOTWEAR (by 1); and
    • (2665) INVENTORY_CATEGORY_CLOTHES_SUITS (by 2),
  • edit the (2620) INVENTORY_TYPE_CLOTHING to include the new THING entries in the suits array.
To explain this a bit, FE supports renaming entries, so if you rename an entry and throw it in an fmp, what happens is you get a duplicate of the otherwise unedited entry. This way you can modify the duplicate without modifying the original. Not only that, but when you do it this way, everything comes out already properly linked so that you don't have to worry about that sort of thing, sweet stuff.

While editing the duplicate (which is the point of duplicating), you'll obviously have to include the textures since that was what this was all for in the first place. You can also edit the text entries to say whatever you want them to say instead of the original title and description of each piece of the suit and the suit itself.

Thing is, there is a predefined capacity to how many things you can have in your inventories (every type of item has it's own inventory) so you have to increase this number a bit. To make the new items show up in the suits clothing inventory, you add them to the array and when you have a piece of the suit it'll show up there.

Note: Since you're not changing any models around, you could skip duplicating them and add a CTextureReplacementDef to each piece which really is the "proper" way to do it. If you do it this way though, make sure everything is set up right in the CAppearanceModifierDefs.

Alternatively, you could create each entry for each piece individually, and that just sucks for large tasks.

Edit: if you got lost somewhere or have some questions, let me know.

I still don't really know how to explain it (which is why I never attempted to until now), but this is the duplication process and it's a really useful thing to use.

[Updated on: Sun, 08 June 2008 19:03]

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Re: Add an outfit? [message #42115 is a reply to message #42113] Sun, 08 June 2008 12:33 Go to previous messageGo to next message
Omega Meckberg is currently offline  Omega Meckberg
Messages: 53
Registered: October 2007
Location: Argentina
Oh, thanks, in this hours I had figured out some part of that xD Un_n it's a loooooong work. I'll see how to duplicate, because I'm having trouble doing that.
Thank you so much, JohnDoe.


-Will be ready some day-
Re: Add an outfit? [message #42127 is a reply to message #42115] Sun, 08 June 2008 17:29 Go to previous messageGo to next message
Omega Meckberg is currently offline  Omega Meckberg
Messages: 53
Registered: October 2007
Location: Argentina
Err... there's a missing text entry. How can I find the TEXT_OBJECT_APPRENTICE_SUIT_HOODED_TITLE between the 28K entries?

EDIT: Forget it ._.U
I made a sum... the current number plus 4K and search below that... I found it xD

(13793) TEXT_OBJECT_SUIT_APPRENTICE_HOODUP_TITLE


-Will be ready some day-

[Updated on: Sun, 08 June 2008 17:58]

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Re: Add an outfit? [message #42128 is a reply to message #42127] Sun, 08 June 2008 19:07 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Omega Meckberg wrote on Sun, 08 June 2008 19:29

there's a missing text entry.
Wow, good job spotting that, there were two missing entries actually, I added them to the list.
Omega Meckberg wrote on Sun, 08 June 2008 19:29

How can I find the TEXT_OBJECT_APPRENTICE_SUIT_HOODED_TITLE between the 28K entries?
You can trace it down, like most other things, in the main OBJECT entry.

Open the OBJECT entry that would have the missing text entry, browse the CDefs and find CInventoryItemDef, open it up and find the text entries.
Re: Evil Apprentice Outfit [message #42425 is a reply to message #42106] Fri, 13 June 2008 12:27 Go to previous messageGo to next message
Omega Meckberg is currently offline  Omega Meckberg
Messages: 53
Registered: October 2007
Location: Argentina
BETA PHASE DONE
MOD READY

Have a nice day. Very Happy


-Will be ready some day-
Re: Add an outfit? [message #43380 is a reply to message #42107] Tue, 01 July 2008 11:36 Go to previous messageGo to next message
Saiyan is currently offline  Saiyan
Messages: 41
Registered: June 2008
cortege wrote on Sun, 08 June 2008 11:44

did you try to spawn the chest? if you did make sure you have used freeroam. if you haven't used freeroam the chest won't spawn.


if you don't want to use freeroam, theres a fmp for it:
http://fabletlcmod.com/forum/index.php?t=msg&th=2070& ;amp ;start=0&






Ummmmmm, how exacly does it work.


Buu: "Knock Knock" Vegeta: "Who's there?" Buu: "Buu" Vegeta: "Buu who?" Buu: "Awww, dont cry - everyone has to die sometime."
Re: Evil Apprentice Outfit [message #43381 is a reply to message #42106] Tue, 01 July 2008 11:40 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
What do you mean?


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: Evil Apprentice Outfit [message #43382 is a reply to message #43381] Tue, 01 July 2008 11:55 Go to previous messageGo to next message
Saiyan is currently offline  Saiyan
Messages: 41
Registered: June 2008
.fmp is a mod file right?

So how do you add mods and add that at the same time?
it confuzzles me


Buu: "Knock Knock" Vegeta: "Who's there?" Buu: "Buu" Vegeta: "Buu who?" Buu: "Awww, dont cry - everyone has to die sometime."
Re: Evil Apprentice Outfit [message #43383 is a reply to message #42106] Tue, 01 July 2008 11:58 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
In FE you load the fmp.

Save changes and run fable

quit

Spawn them using any method you can.


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: Evil Apprentice Outfit [message #43384 is a reply to message #43383] Tue, 01 July 2008 12:00 Go to previous messageGo to next message
Saiyan is currently offline  Saiyan
Messages: 41
Registered: June 2008

So, whats the point of the freerom.fmp?


Buu: "Knock Knock" Vegeta: "Who's there?" Buu: "Buu" Vegeta: "Buu who?" Buu: "Awww, dont cry - everyone has to die sometime."
Re: Evil Apprentice Outfit [message #43385 is a reply to message #42106] Tue, 01 July 2008 12:08 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
It's what it's called, Free Roam. You can walk anywhere.

FreeRoam App.: Allows to spawn anything anywhere on a map.

FreeRoam Fmp.: Walk anywhere


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: Evil Apprentice Outfit [message #43386 is a reply to message #43385] Tue, 01 July 2008 12:10 Go to previous messageGo to next message
Saiyan is currently offline  Saiyan
Messages: 41
Registered: June 2008
Ohhhhhh! Crap im blond

I thought it was spawning stuff in the game! Hahahah.

Ooops


Buu: "Knock Knock" Vegeta: "Who's there?" Buu: "Buu" Vegeta: "Buu who?" Buu: "Awww, dont cry - everyone has to die sometime."
Re: Evil Apprentice Outfit [message #43387 is a reply to message #42106] Tue, 01 July 2008 12:12 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Hmm, i'm blond too?

http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: Evil Apprentice Outfit [message #59933 is a reply to message #42106] Wed, 27 October 2010 07:11 Go to previous messageGo to next message
DanPrada is currently offline  DanPrada
Messages: 27
Registered: August 2010
that mod didn't work Sad
help [message #65395 is a reply to message #42108] Tue, 06 December 2011 07:20 Go to previous messageGo to next message
pizza725 is currently offline  pizza725
Messages: 17
Registered: December 2011
i have 2 qeustions for all of you pepole can yo tell me ho to unzip folders and spswn items please Surprised
Re: help [message #65403 is a reply to message #65395] Wed, 07 December 2011 05:00 Go to previous messageGo to next message
Satan
Messages: 1033
Registered: September 2005
Location: Hades

Administrator
pizza725 wrote on Tue, 06 December 2011 15:20

i have 2 questions for all of you people can you tell me how to unzip folders and spawn items please


1. Right click on zip file and choose extract all if you're using the native Windows app or follow the instructions for your 3rd party tool (winzip/winrar/7-zip etc)

2. Read the many tutorials about spawning that can be found in the tutorials section.


http://img259.imageshack.us/img259/1398/satansigv5gu3.gif

There is nothing in the Void.
There is no point to it's being.
I wish there was a reason.
There is nothing in the Void,
But what we put there.
Re: Evil Apprentice Outfit [message #65722 is a reply to message #42106] Wed, 01 February 2012 04:17 Go to previous messageGo to next message
stei is currently offline  stei
Messages: 6
Registered: February 2012
i download it and now my fable wont open(sorry for the english errors im brasilian)
Re: Evil Apprentice Outfit [message #65724 is a reply to message #65722] Wed, 01 February 2012 12:45 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

Moderator
Okay, mind being a touch more specific? First: What did you load the files with? Second: Was there an error message? If so, what did it say? Also, with the last post date on this thread being about two months ago, and that post having been a response to a necropost anyway, it would have been a better idea to post this in general mod discussion. Wink

Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.

[Updated on: Wed, 01 February 2012 12:45]

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Re: Evil Apprentice Outfit [message #69580 is a reply to message #42106] Sat, 28 September 2013 03:07 Go to previous messageGo to next message
rob1988 is currently offline  rob1988
Messages: 15
Registered: October 2011
hey im have trouble understanding edit the INVENTORY_TYPE_CLOTHING

i'v been trying to get a set new armour to work but every time i open the inventory menu for the shirts it crashes the game i have followed every that johndoe has said
Quote:

duplicate existing entries for the apprentice outfit:
rename the model entries in the graphics.big:
(4081) MESH_HERO_FOLDED_GLOVES_APPRENTICE;
(4082) MESH_HERO_FOLDED_SHIRT_APPRENTICE;
(4083) MESH_HERO_FOLDED_TROUSERS_APPRENTICE;
(4084) MESH_HERO_FOLDED_BOOTS_APPRENTICE;
(4085) MESH_HERO_APPRENTICE_TROUSERS_01;
(4086) MESH_HERO_APPRENTICE_SHIRT_01;
(4087) MESH_HERO_APPRENTICE_HD_SHIRT_01;
(4088) MESH_HERO_APPRENTICE_GLOVE_R_01;
(4089) MESH_HERO_APPRENTICE_GLOVE_L_01;
(4090) MESH_HERO_APPRENTICE_BOOT_R_01; and
(4091) MESH_HERO_APPRENTICE_BOOT_L_01,
rename the texture entries in the textures.big:
(804) TEXTURE_HERO_APPRENTICE_TROUSERS_NEUTRAL;
(805) TEXTURE_HERO_APPRENTICE_SHIRT_NEUTRAL;
(806) TEXTURE_HERO_APPRENTICE_GLOVES_NEUTRAL;
(807) TEXTURE_HERO_APPRENTICE_BOOTS_NEUTRAL; and
(808) TEXTURE_HERO_APPRENTICE_ALPHA_NEUTRAL,
rename the text entries in the text.big:
(4583) TEXT_OBJECT_SUIT_APPRENTICE;
(5229) TEXT_OBJECT_APPRENTICE_BOOTS;
(5948) TEXT_OBJECT_APPRENTICE_GLOVES;
(7054) TEXT_OBJECT_APPRENTICE_BOOTS_10;
(8826) TEXT_OBJECT_APPRENTICE_ROBE_LOWER;
(8843) TEXT_OBJECT_APPRENTICE_ROBE_UPPER;
(8860) TEXT_OBJECT_SUIT_APPRENTICE_TITLE;
(9661) TEXT_OBJECT_SUIT_APPRENTICE_HOODUP;
(9729) TEXT_OBJECT_APPRENTICE_BOOTS_TITLE;
(10389) TEXT_OBJECT_APPRENTICE_GLOVES_TITLE;
(13140) TEXT_OBJECT_APPRENTICE_ROBE_LOWER_TITLE;
(13163) TEXT_OBJECT_APPRENTICE_ROBE_UPPER_TITLE;
(13553) TEXT_OBJECT_APPRENTICE_ROBE_UPPER_HOODED; and
(13793) TEXT_OBJECT_SUIT_APPRENTICE_HOODUP_TITLE,
rename the game.bin entries:
(3371) HERO_SUIT_APPRENTICE;
(3372) HERO_SUIT_APPRENTICE_HOODUP;
(3421) OBJECT_HERO_BOOTS_APPRENTICE;
(3443) OBJECT_HERO_TROUSERS_APPRENTICE;
(3468) OBJECT_HERO_SHIRT_APPRENTICE_HOODUP;
(3469) OBJECT_HERO_SHIRT_APPRENTICE;(3494) OBJECT_HERO_GLOVES_APPRENTICE;
(11631) CInventoryItemDef (linked from 3371);
(11632) CHeroSuitDef (linked from 3371);
(11633) CInventoryItemDef (linked from 3372);
(11634) CHeroSuitDef (linked from 3372);
(11770) CInventoryItemDef (linked from 3421);
(11771) CAppearanceModifierDef (linked from 3421);
(11772) CStockItemDef (linked from 3421);
(11847) CInventoryItemDef (linked from 3443);
(11848) CAppearanceModifierDef (linked from 3443);
(11849) CStockItemDef (linked from 3443);
(11935) CInventoryItemDef (linked from 3468);
(11936) CAppearanceModifierDef (linked from 3468);
(11937) CStockItemDef (linked from 3468);
(11938) CInventoryItemDef (linked from 3469);
(11939) CAppearanceModifierDef (linked from 3469);
(11940) CStockItemDef (linked from 3469);
(12026) CInventoryItemDef (linked from 3494);
(12027) CAppearanceModifierDef (linked from 3494); and
(12028) CStockItemDef (linked from 3494),
make an fmp of all renamed entries;
close and reopen Fable Explorer; and
load the fmp you just made,load the new textures over the old textures in your new texture entries in the textures.big;
edit the text for titles and descriptions in your new text entries in the text.big;
edit the following INVENTORY_CATEGORY entries to allow for more items by increasing the capacities to the needed amount:
(2660) INVENTORY_CATEGORY_CLOTHES_HEADWEAR (by 1);
(2661) INVENTORY_CATEGORY_CLOTHES_TORSO_WEAR (by 2);
(2662) INVENTORY_CATEGORY_CLOTHES_GLOVES (by 1);
(2663) INVENTORY_CATEGORY_CLOTHES_LEGWEAR (by 1);
(2664) INVENTORY_CATEGORY_CLOTHES_FOOTWEAR (by 1); and
(2665) INVENTORY_CATEGORY_CLOTHES_SUITS (by 2),
edit the (2620) INVENTORY_TYPE_CLOTHING to include the new THING entries in the suits array.
but im lost with editing the INVENTORY_TYPE_CLOTHING
Re: Evil Apprentice Outfit [message #69581 is a reply to message #69580] Sat, 28 September 2013 12:11 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

Moderator
A: Necropost, much?
B: If your problem is finding INVENTORY_TYPE_CLOTHING, just look around for the ID number listed, 2620. If your problem is editing it... Eh, seems pretty straightforward, to me.


Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
Re: Evil Apprentice Outfit [message #69587 is a reply to message #42106] Sun, 29 September 2013 01:23 Go to previous messageGo to next message
rob1988 is currently offline  rob1988
Messages: 15
Registered: October 2011
thank for the reply any ways i found what i needed to add but the chestplate keeps crashing the game i'v edited every i could even tried with 3 diffrent copys of the armour and i still cant work out why the chestplate keep crashing the game. could you have a look at it and tell me where i went wrong?

i'v been using cbox to make this
Re: Evil Apprentice Outfit [message #69602 is a reply to message #42106] Wed, 02 October 2013 11:04 Go to previous messageGo to next message
rob1988 is currently offline  rob1988
Messages: 15
Registered: October 2011
hey again have you had a look at the fmp ???
Re: Evil Apprentice Outfit [message #69604 is a reply to message #69602] Wed, 02 October 2013 13:48 Go to previous message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

Moderator
A: Don't double post please, just edit your previous post.
B: I can't look at the FMP because I accidentally left Disc 1 of Fable:TLC in my old computer when I donated it in late 2011, and I subsequently moved halfway across the country before realizing this.Confused I have yet to obtain a new copy.


Read the site rules, as well as individual thread rules, stickies and announcements, and use search, or you will have smartassy or exasperated ownage rained down upon you by the site's crack team of mods and admins. Also, you can find all you need to get started on modding here.
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