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Re: Reccomended Mods [message #22027 is a reply to message #22025] |
Thu, 19 July 2007 04:19   |
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chaos
Messages: 542 Registered: May 2006
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I think it makes use of the blocking ability. Personally, without that mod installed, I don't even have to block. Kind of dissapointing though...
But yeah, like Bluetooth said, it can makes things much much more difficult.
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Re: Reccomended Mods [message #24297 is a reply to message #24294] |
Fri, 17 August 2007 03:08   |
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rickoboy0 wrote on Fri, 17 August 2007 11:33 | Hi every one
I'm new here
I played fable tlc like 2 years and now i need some mods
hehe
but i dont know how to install all
i allready got fable explorer
and i wanted to use the no old age mod but i can figure out how to install.
please help me
and btw: nice forum!
Greeting
rick
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Hi rickoboy0, there's a collection of modding guides here, it'll help you on your way.
this is not an exit.
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Re: Reccomended Mods [message #42163 is a reply to message #18308] |
Tue, 10 June 2008 10:21   |
shadowknight
Messages: 19 Registered: September 2006
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i know that i should prolly post this somewhere else but.. since most of the good modders seem to be around here i just had a question type thing.
do you think that when you load fable and start a new game we could edit the interface so that a particular cutscene plays when you are loaded in to the world? my thinking behind this is i know that you guys can use cutscene to turn people into other things like balverines and such so my thought was that if this could be done a mad could be made where you could pick your race from what was already in the game. let me know what you think.
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Re: Reccomended Mods [message #42165 is a reply to message #18308] |
Tue, 10 June 2008 10:26   |
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The New Fabled Ravrn
Messages: 500 Registered: April 2008
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No, and yes.
1.Yes, you can change the opening cutscene when you start a new game.
2.No, you cannot choose races. This has been asked before and was answered by
"yes". Thge thing is, you'd have to change the game itself and call it your own,
disobeying laws. Also, this is a long path to choose for an insufficient mod.
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Re: Reccomended Mods [message #42169 is a reply to message #42165] |
Tue, 10 June 2008 10:38   |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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The New Fabled Ravrn wrote on Tue, 10 June 2008 12:26 | 2.No, you cannot choose races. This has been asked before and was answered by
"yes". Thge thing is, you'd have to change the game itself and call it your own,
disobeying laws. Also, this is a long path to choose for an insufficient mod.
| Oh shut up. Say what you know and nothing else.
It can be done, but I don't think it can with a single cutscene.
Cutscenes that are triggered by something the Hero does in-game can be used to have the player select what he/she wants, like "shoot an arrow at that stone to become tar, shoot an arrow at that other stone to become fu". Each stone having it's own cutscene. There are a lot of problems with this though and I would strongly recommend thinking it out thoroughly before even thinking about it, especially considering that each cutscene involved has to be hijacked from somewhere else.
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Re: Reccomended Mods [message #42176 is a reply to message #18308] |
Tue, 10 June 2008 11:25   |
shadowknight
Messages: 19 Registered: September 2006
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so are you saying that in order for lets say someone to become a hob you would have to have a cutscene from somewhere else in the game where someone turned into a hob?
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