Re: Questions Regarding Modding Rival Hero Weapons, and Summon Edit [message #42304 is a reply to message #42300] |
Thu, 12 June 2008 08:02 |
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you already impress me to some extent, since you seem to have figured all this out without me nearly ripping my hair out telling you to search and stuff, so you seem to know what you are doing
for nostro's sword, you'd need 3ds max 7,8,9 or above.
about the summon stuff, I'm not quite sure, it's been a while since I've done anything with summons
to make it not lopsided, just make sure that everything is symmetrical
so left = right
I honestly reccomend opening b-morph, and either using it, or just immiediately go to save as and save it as some bones file, then editing that one, because b-morph sort of organizes it a little better
"All of the work, and none of the play, will surely provide for a speedy decay"
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